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revert broadcast package refactor in prep for session interface refactor
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@@ -3,7 +3,6 @@ package channelserver
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import (
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"erupe-ce/config"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/utils/broadcast"
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"erupe-ce/utils/byteframe"
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"erupe-ce/utils/stringsupport"
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"erupe-ce/utils/token"
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@@ -20,7 +19,7 @@ func handleMsgMhfGetBbsUserStatus(s *Session, p mhfpacket.MHFPacket) {
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bf.WriteUint32(0)
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bf.WriteUint32(0)
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bf.WriteUint32(0)
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broadcast.DoAckBufSucceed(s, pkt.AckHandle, bf.Data())
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s.DoAckBufSucceed(pkt.AckHandle, bf.Data())
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}
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// Checks the status of Bultin Board Server to see if authenticated
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@@ -31,7 +30,7 @@ func handleMsgMhfGetBbsSnsStatus(s *Session, p mhfpacket.MHFPacket) {
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bf.WriteUint32(401) //unk http status?
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bf.WriteUint32(401) //unk http status?
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bf.WriteUint32(0)
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broadcast.DoAckBufSucceed(s, pkt.AckHandle, bf.Data())
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s.DoAckBufSucceed(pkt.AckHandle, bf.Data())
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}
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// Tells the game client what host port and gives the bultin board article a token
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@@ -50,6 +49,6 @@ func handleMsgMhfApplyBbsArticle(s *Session, p mhfpacket.MHFPacket) {
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if config.GetConfig().Screenshots.Enabled && config.GetConfig().Discord.Enabled {
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s.Server.DiscordScreenShotSend(pkt.Name, pkt.Title, pkt.Description, articleToken)
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}
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broadcast.DoAckBufSucceed(s, pkt.AckHandle, bf.Data())
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s.DoAckBufSucceed(pkt.AckHandle, bf.Data())
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}
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