implement stepup gacha, fix unfulfilled rewards

This commit is contained in:
wish
2023-02-18 12:36:17 +11:00
parent c3306de2ee
commit 0fcacc24a0
3 changed files with 102 additions and 161 deletions

View File

@@ -39,15 +39,16 @@ type Gacha struct {
}
type GachaEntry struct {
EntryType uint8 `db:"entry_type"`
ID uint32 `db:"id"`
ItemType uint8 `db:"item_type"`
ItemNumber uint16 `db:"item_number"`
ItemQuantity uint16 `db:"item_quantity"`
Weight float64 `db:"weight"`
Rarity uint8 `db:"rarity"`
Rolls uint8 `db:"rolls"`
DailyLimit uint8 `db:"daily_limit"`
EntryType uint8 `db:"entry_type"`
ID uint32 `db:"id"`
ItemType uint8 `db:"item_type"`
ItemNumber uint16 `db:"item_number"`
ItemQuantity uint16 `db:"item_quantity"`
Weight float64 `db:"weight"`
Rarity uint8 `db:"rarity"`
Rolls uint8 `db:"rolls"`
FrontierPoints uint16 `db:"frontier_points"`
DailyLimit uint8 `db:"daily_limit"`
}
type GachaItem struct {
@@ -111,7 +112,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
case 2: // Actual gacha
bf := byteframe.NewByteFrame()
bf.WriteUint32(pkt.ShopID)
entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
@@ -153,7 +154,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint8(itemCount)
}
bf.WriteUint16(0)
bf.WriteUint16(gachaEntry.FrontierPoints)
bf.WriteUint8(gachaEntry.DailyLimit)
bf.WriteUint8(0)
bf.WriteBytes(temp.Data())
@@ -320,9 +321,7 @@ func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
temp := byteframe.NewByteFrame()
/* Optional extended functionality
guaranteedItems := getGuaranteedItems(s, pkt.GachaID, pkt.RollType)
for _, item := range guaranteedItems {
@@ -332,7 +331,6 @@ func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
temp.WriteUint8(0) // Lowest rarity
}
*/
entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
@@ -343,8 +341,7 @@ func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
gachaEntries = append(gachaEntries, entry)
totalWeight += entry.Weight
}
for i := 0; i < rolls; i++ {
for {
result := rand.Float64() * totalWeight
for _, entry := range gachaEntries {
result -= entry.Weight
@@ -365,8 +362,10 @@ func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
break
}
}
if rolls == len(rewards) {
break
}
}
bf.WriteUint8(uint8(len(rewards)))
bf.WriteBytes(temp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
@@ -489,107 +488,66 @@ func handleMsgMhfGetFpointExchangeList(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayStepupGacha)
bf := byteframe.NewByteFrame()
bf.WriteUint8(1) // num items
bf.WriteUint8(0) // num non-guaranteed items
bf.WriteUint8(7) // item type
bf.WriteUint16(7) // item id
bf.WriteUint16(1) // quantity
bf.WriteUint8(0) // rarity
var gachaEntries []GachaEntry
var entry GachaEntry
var rewards []GachaItem
var reward GachaItem
var totalWeight float64
err, rolls := transactGacha(s, pkt.GachaID, pkt.RollType)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
s.server.db.Exec("UPDATE users u SET frontier_points=frontier_points+(SELECT frontier_points FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2) WHERE u.id=(SELECT c.user_id FROM characters c WHERE c.id=$3)", pkt.GachaID, pkt.RollType, s.charID)
s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID)
s.server.db.Exec(`INSERT INTO gacha_stepup (gacha_id, step, character_id) VALUES ($1, $2, $3)`, pkt.GachaID, pkt.RollType+1, s.charID)
temp := byteframe.NewByteFrame()
guaranteedItems := getGuaranteedItems(s, pkt.GachaID, pkt.RollType)
for _, item := range guaranteedItems {
temp.WriteUint8(item.ItemType)
temp.WriteUint16(item.ItemID)
temp.WriteUint16(item.Quantity)
temp.WriteUint8(0)
}
entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
for entries.Next() {
entries.StructScan(&entry)
gachaEntries = append(gachaEntries, entry)
totalWeight += entry.Weight
}
for {
result := rand.Float64() * totalWeight
for _, entry := range gachaEntries {
result -= entry.Weight
if result < 0 {
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, entry.ID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
for items.Next() {
items.StructScan(&reward)
rewards = append(rewards, reward)
temp.WriteUint8(reward.ItemType)
temp.WriteUint16(reward.ItemID)
temp.WriteUint16(reward.Quantity)
temp.WriteUint8(entry.Rarity)
}
break
}
}
if rolls == len(rewards) {
break
}
}
bf.WriteUint8(uint8(len(rewards) + len(guaranteedItems)))
bf.WriteUint8(uint8(len(rewards)))
bf.WriteBytes(temp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
/*
results := byte(0)
stepResults := byte(0)
resp := byteframe.NewByteFrame()
rollFrame := byteframe.NewByteFrame()
stepFrame := byteframe.NewByteFrame()
stepData := []byte{}
var currType, rarityIcon, rollsCount, itemCount byte
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity pq.Int64Array
var items []lottery.Weighter
// get info for updating data and calculating costs
err := s.server.db.QueryRow("SELECT currType, currNumber, currQuant, rollsCount, itemCount, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1 AND entryType=$2", pkt.GachaHash, pkt.RollType).Scan(&currType, &currNumber, &currQuant, &rollsCount, &itemCount, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
if err != nil {
panic(err)
}
// get existing items in storage if any
var data []byte
_ = s.server.db.QueryRow("SELECT gacha_items FROM characters WHERE id = $1", s.charID).Scan(&data)
if len(data) == 0 {
data = []byte{0x00}
}
// roll definition includes items with step up gachas that are appended last
for x := 0; x < int(itemCount); x++ {
stepFrame.WriteUint8(uint8(itemType[x]))
stepFrame.WriteUint16(uint16(itemId[x]))
stepFrame.WriteUint16(uint16(quantity[x]))
stepData = append(stepData, stepFrame.Data()...)
stepFrame.WriteUint8(0) // rarity still defined
stepResults++
}
// get gacha items and iterate through them for gacha roll
shopEntries, err := s.server.db.Query("SELECT itemhash, percentage, rarityIcon, itemCount, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1 AND entryType=100", pkt.GachaHash)
if err != nil {
panic(err)
}
for shopEntries.Next() {
err = shopEntries.Scan(&itemhash, &percentage, &rarityIcon, &itemCount, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
if err != nil {
panic(err)
}
items = append(items, &gachaItem{itemhash: itemhash, percentage: percentage, rarityIcon: rarityIcon, itemCount: itemCount, itemType: itemType, itemId: itemId, quantity: quantity})
}
// execute rolls, build response and update database
resp.WriteUint16(0) // results count goes here later
l := lottery.NewDefaultLottery()
for x := 0; x < int(rollsCount); x++ {
ind := l.Draw(items)
results += items[ind].(*gachaItem).itemCount
for y := 0; y < int(items[ind].(*gachaItem).itemCount); y++ {
// items in storage don't get rarity
rollFrame.WriteUint8(uint8(items[ind].(*gachaItem).itemType[y]))
rollFrame.WriteUint16(uint16(items[ind].(*gachaItem).itemId[y]))
rollFrame.WriteUint16(uint16(items[ind].(*gachaItem).quantity[y]))
data = append(data, rollFrame.Data()...)
rollFrame.Seek(0, 0)
// response needs all item info and the rarity
resp.WriteBytes(rollFrame.Data())
resp.WriteUint8(items[ind].(*gachaItem).rarityIcon)
}
}
resp.WriteBytes(stepFrame.Data())
resp.Seek(0, 0)
resp.WriteUint8(results + stepResults)
resp.WriteUint8(results)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
// add claimables to DB
data = append(data, stepData...)
data[0] = data[0] + results + stepResults
_, err = s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", data, s.charID)
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
// deduct gacha coins if relevant, items are handled fine by the standard savedata packet immediately afterwards
// reduce real if trial don't cover cost
if currType == 19 {
_, err = s.server.db.Exec(`UPDATE characters
SET gacha_trial = CASE WHEN (gacha_trial > $1) then gacha_trial - $1 else gacha_trial end,
gacha_prem = CASE WHEN NOT (gacha_trial > $1) then gacha_prem - $1 else gacha_prem end
WHERE id=$2`, currNumber, s.charID)
}
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
// update step progression
_, err = s.server.db.Exec("UPDATE stepup_state SET step_progression = $1 WHERE char_id = $2", pkt.RollType+1, s.charID)
if err != nil {
s.logger.Fatal("Failed to update step_progression in db", zap.Error(err))
}
*/
}
func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) {
@@ -624,45 +582,19 @@ func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfGetStepupStatus(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetStepupStatus)
// TODO: Reset daily (noon)
var step uint8
s.server.db.QueryRow(`SELECT step FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID).Scan(&step)
var stepCheck int
s.server.db.QueryRow(`SELECT COUNT(1) FROM gacha_entries WHERE gacha_id = $1 AND entry_type = $2`, pkt.GachaID, step).Scan(&stepCheck)
if stepCheck == 0 {
s.server.db.Exec(`DELETE FROM gacha_stepup WHERE gacha_id = $1 AND character_id = $2`, pkt.GachaID, s.charID)
step = 0
}
bf := byteframe.NewByteFrame()
bf.WriteUint8(0) // step
bf.WriteUint8(step)
bf.WriteUint32(uint32(Time_Current_Adjusted().Unix()))
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
/*
// get the reset time from db
var step_progression int
var step_time time.Time
err := s.server.db.QueryRow(`SELECT COALESCE(step_progression, 0), COALESCE(step_time, $1) FROM stepup_state WHERE char_id = $2 AND shophash = $3`, time.Date(2000, 1, 1, 0, 0, 0, 0, time.UTC), s.charID, pkt.GachaHash).Scan(&step_progression, &step_time)
if err != nil {
s.logger.Fatal("Failed to Select coalesce in db", zap.Error(err))
}
// calculate next midday
var t = time.Now().In(time.FixedZone("UTC+9", 9*60*60))
year, month, day := t.Date()
midday := time.Date(year, month, day, 12, 0, 0, 0, t.Location())
if t.After(midday) {
midday = midday.Add(24 * time.Hour)
}
// after midday or not set
if t.After(step_time) {
step_progression = 0
}
_, err = s.server.db.Exec(`INSERT INTO stepup_state (shophash, step_progression, step_time, char_id)
VALUES ($1,$2,$3,$4) ON CONFLICT (shophash, char_id)
DO UPDATE SET step_progression=$2, step_time=$3
WHERE EXCLUDED.char_id=$4 AND EXCLUDED.shophash=$1`, pkt.GachaHash, step_progression, midday, s.charID)
if err != nil {
s.logger.Fatal("Failed to update platedata savedata in db", zap.Error(err))
}
resp := byteframe.NewByteFrame()
resp.WriteUint8(uint8(step_progression))
resp.WriteUint32(uint32(time.Now().In(time.FixedZone("UTC+9", 9*60*60)).Unix()))
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
*/
}
func handleMsgMhfPlayFreeGacha(s *Session, p mhfpacket.MHFPacket) {