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fix(channelserver): correct ecdMagic constant byte order (#174)
The constant used file-order bytes (0x6563641a) instead of the value produced by binary.LittleEndian.Uint32 (0x1A646365), causing loadRengokuBinary to reject every real ECD-encrypted rengoku_data.bin. The unit tests masked this because they round-tripped with the same wrong constant.
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@@ -445,8 +445,9 @@ func (s *Server) Season() uint8 {
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return uint8(((TimeAdjusted().Unix() / secsPerDay) + sid) % 3)
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}
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// ecdMagic is the first 4 bytes of an ECD-encrypted file (little-endian "ecd\x1a").
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const ecdMagic = uint32(0x6563641a)
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// ecdMagic is the ECD magic as read by binary.LittleEndian.Uint32.
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// On-disk bytes: 65 63 64 1A ("ecd\x1a"), LE-decoded: 0x1A646365.
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const ecdMagic = uint32(0x1A646365)
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// loadRengokuBinary reads and validates rengoku_data.bin from binPath.
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// Returns the raw bytes on success, or nil if the file is missing or invalid.
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@@ -465,7 +466,7 @@ func loadRengokuBinary(binPath string, logger *zap.Logger) []byte {
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}
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if magic := binary.LittleEndian.Uint32(data[:4]); magic != ecdMagic {
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logger.Warn("rengoku_data.bin has invalid ECD magic, ignoring",
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zap.String("expected", "0x6563641a"),
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zap.String("expected", "0x1a646365"),
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zap.String("got", fmt.Sprintf("0x%08x", magic)))
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return nil
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}
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