mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 07:55:33 +01:00
guild scouting improvements
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@@ -21,7 +21,7 @@ func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
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panic(err)
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}
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if actorCharGuildData == nil || !actorCharGuildData.Recruiter {
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if actorCharGuildData == nil || (!actorCharGuildData.Recruiter && !actorCharGuildData.IsLeader && !actorCharGuildData.IsSubLeader()) {
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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@@ -59,19 +59,13 @@ func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
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panic(err)
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}
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senderName, err := getCharacterName(s, s.charID)
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if err != nil {
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panic(err)
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}
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mail := &Mail{
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SenderID: s.charID,
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RecipientID: pkt.CharID,
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Subject: "Guild! ヽ(・∀・)ノ",
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Subject: "Invitation!",
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Body: fmt.Sprintf(
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"%s has invited you to join the wonderful guild %s, do you accept this challenge?",
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senderName,
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"%s has invited you to join 「%s」\nDo you want to accept?",
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getCharacterName(s, s.charID),
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guildInfo.Name,
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),
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IsGuildInvite: true,
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@@ -104,7 +98,7 @@ func handleMsgMhfCancelGuildScout(s *Session, p mhfpacket.MHFPacket) {
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panic(err)
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}
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if guildCharData == nil || !guildCharData.Recruiter {
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if guildCharData == nil || (!guildCharData.Recruiter && !guildCharData.IsLeader && !guildCharData.IsSubLeader()) {
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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@@ -128,61 +122,72 @@ func handleMsgMhfCancelGuildScout(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAnswerGuildScout)
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bf := byteframe.NewByteFrame()
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guild, err := GetGuildInfoByCharacterId(s, pkt.LeaderID)
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if err != nil {
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panic(err)
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}
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_, err = guild.GetApplicationForCharID(s, s.charID, GuildApplicationTypeInvited)
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app, err := guild.GetApplicationForCharID(s, s.charID, GuildApplicationTypeInvited)
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if err != nil {
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if app == nil || err != nil {
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s.logger.Warn(
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"could not retrieve guild invitation",
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"Guild invite missing, deleted?",
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zap.Error(err),
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zap.Uint32("guildID", guild.ID),
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zap.Uint32("charID", s.charID),
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)
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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bf.WriteUint32(7)
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bf.WriteUint32(guild.ID)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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return
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}
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var mail []Mail
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if pkt.Answer {
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err = guild.AcceptApplication(s, s.charID)
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mail = append(mail, Mail{
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RecipientID: s.charID,
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Subject: "Success!",
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Body: fmt.Sprintf("You successfully joined 「%s」.", guild.Name),
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IsSystemMessage: true,
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})
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mail = append(mail, Mail{
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SenderID: s.charID,
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RecipientID: pkt.LeaderID,
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Subject: "Accepted",
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Body: fmt.Sprintf("%s accepted your invitation to join 「%s」.", s.Name, guild.Name),
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IsSystemMessage: true,
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})
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} else {
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err = guild.RejectApplication(s, s.charID)
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mail = append(mail, Mail{
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RecipientID: s.charID,
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Subject: "Declined",
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Body: fmt.Sprintf("You declined the invitation to join 「%s」.", guild.Name),
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IsSystemMessage: true,
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})
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mail = append(mail, Mail{
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SenderID: s.charID,
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RecipientID: pkt.LeaderID,
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Subject: "Declined",
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Body: fmt.Sprintf("%s declined your invitation to join 「%s」.", s.Name, guild.Name),
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IsSystemMessage: true,
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})
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}
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if err != nil {
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doAckBufFail(s, pkt.AckHandle, make([]byte, 4))
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return
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bf.WriteUint32(7)
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bf.WriteUint32(guild.ID)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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} else {
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bf.WriteUint32(0)
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bf.WriteUint32(guild.ID)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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for _, m := range mail {
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m.Send(s, nil)
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}
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}
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senderName, err := getCharacterName(s, pkt.LeaderID)
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if err != nil {
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doAckSimpleFail(s, pkt.AckHandle, nil)
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panic(err)
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}
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successMail := Mail{
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SenderID: pkt.LeaderID,
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RecipientID: s.charID,
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Subject: "Happy days!",
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Body: fmt.Sprintf("You successfully joined %s and should be proud of all you have accomplished.", guild.Name),
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IsGuildInvite: false,
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SenderName: senderName,
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}
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err = successMail.Send(s, nil)
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if err != nil {
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doAckSimpleFail(s, pkt.AckHandle, nil)
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panic(err)
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}
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doAckBufSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x0f, 0x42, 0x81, 0x7e})
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}
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func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
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@@ -191,12 +196,12 @@ func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
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guildInfo, err := GetGuildInfoByCharacterId(s, s.charID)
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if guildInfo == nil && s.prevGuildID == 0 {
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doAckSimpleFail(s, pkt.AckHandle, nil)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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} else {
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guildInfo, err = GetGuildInfoByID(s, s.prevGuildID)
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if guildInfo == nil || err != nil {
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doAckSimpleFail(s, pkt.AckHandle, nil)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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}
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@@ -210,7 +215,7 @@ func handleMsgMhfGetGuildScoutList(s *Session, p mhfpacket.MHFPacket) {
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if err != nil {
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s.logger.Error("failed to retrieve scouted characters", zap.Error(err))
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doAckSimpleFail(s, pkt.AckHandle, nil)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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}
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