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refactor(mhfpacket): rename MsgMhfUpdateHouse.Unk1 to HasPassword
Verified via Wii U decompilation of putUpdate_house: the field is set to 0 when no password is provided, and 1 when a password string is present. The previous comment "Always 0x01" was inaccurate.
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@@ -13,7 +13,7 @@ import (
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type MsgMhfUpdateHouse struct {
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AckHandle uint32
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State uint8
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Unk1 uint8 // Always 0x01
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HasPassword uint8 // 0 = no password, 1 = has password
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Password string
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}
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@@ -26,7 +26,7 @@ func (m *MsgMhfUpdateHouse) Opcode() network.PacketID {
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func (m *MsgMhfUpdateHouse) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.State = bf.ReadUint8()
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m.Unk1 = bf.ReadUint8()
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m.HasPassword = bf.ReadUint8()
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bf.ReadUint8() // Zeroed
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bf.ReadUint8() // Zeroed
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bf.ReadUint8() // Password length
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@@ -455,8 +455,8 @@ func TestParseLargeMsgMhfUpdateHouse(t *testing.T) {
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if pkt.State != tt.state {
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t.Errorf("State = %d, want %d", pkt.State, tt.state)
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}
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if pkt.Unk1 != 1 {
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t.Errorf("Unk1 = %d, want 1", pkt.Unk1)
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if pkt.HasPassword != 1 {
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t.Errorf("HasPassword = %d, want 1", pkt.HasPassword)
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}
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if pkt.Password != tt.password {
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t.Errorf("Password = %q, want %q", pkt.Password, tt.password)
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