mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-26 09:33:02 +01:00
test(signserver): push coverage from 62.9% to 70.3%
Add handlePacket dispatch tests for all switch cases (DSGN, SIGN, DLTSKEYSIGN, PS4SGN, PS3SGN, VITASGN, WIIUSGN, COGLNK, VITACOGLNK, DELETE). Add makeSignResponse branch tests covering PSN client PSNID field, CapLink key/host paths, MezFes minigame switch, non-localhost remote addr, and PSN token registration. Add startSignCapture enabled-path tests with temp dir and default output dir.
This commit is contained in:
@@ -2,6 +2,7 @@ package signserver
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import (
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"fmt"
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"net"
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"strings"
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"testing"
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"time"
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@@ -263,3 +264,310 @@ func TestMakeSignResponse_FullFlow(t *testing.T) {
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t.Errorf("makeSignResponse() first byte = %d, want %d (SIGN_SUCCESS)", result[0], SIGN_SUCCESS)
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}
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}
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// TestMakeSignResponse_PSNClientWritesPSNID verifies PSN client appends PSNID field.
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func TestMakeSignResponse_PSNClientWritesPSNID(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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server.charRepo = &mockSignCharacterRepo{
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characters: []character{{ID: 1, Name: "PSNHunter", HR: 50}},
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}
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server.userRepo = &mockSignUserRepo{
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returnExpiry: time.Now().Add(time.Hour * 24 * 30),
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lastLogin: time.Now(),
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psnIDForUser: "MyPSNID",
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}
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// PC response
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pcConn := newMockConn()
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pcSession := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: pcConn,
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client: PC100,
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}
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pcResult := pcSession.makeSignResponse(1)
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// PS4 response
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ps4Conn := newMockConn()
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ps4Session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: ps4Conn,
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client: PS4,
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}
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ps4Result := ps4Session.makeSignResponse(1)
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// PSN response should be longer due to 20-byte PSNID field
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if len(ps4Result) <= len(pcResult) {
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t.Errorf("PS4 response len (%d) should be > PC response len (%d)", len(ps4Result), len(pcResult))
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}
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}
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// TestMakeSignResponse_CapLink51728_20000 verifies CapLink key is written.
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func TestMakeSignResponse_CapLink51728_20000(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{51728, 20000, 0, 0, 0},
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Key: "caplink-key-test",
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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conn := newMockConn()
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: conn,
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client: PC100,
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}
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result := session.makeSignResponse(1)
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if result[0] != uint8(SIGN_SUCCESS) {
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t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
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}
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// The response with CapLink key should be longer than without
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configNoKey := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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serverNoKey := newMakeSignResponseServer(configNoKey)
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sessionNoKey := &Session{
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logger: zap.NewNop(),
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server: serverNoKey,
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rawConn: newMockConn(),
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client: PC100,
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}
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resultNoKey := sessionNoKey.makeSignResponse(1)
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if len(result) <= len(resultNoKey) {
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t.Errorf("CapLink 51728/20000 response len (%d) should be > base response len (%d)", len(result), len(resultNoKey))
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}
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}
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// TestMakeSignResponse_CapLink51728_20002 verifies the 20002 variant also writes key.
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func TestMakeSignResponse_CapLink51728_20002(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{51728, 20002, 0, 0, 0},
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Key: "caplink-key-20002",
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: newMockConn(),
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client: PC100,
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}
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result := session.makeSignResponse(1)
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if result[0] != uint8(SIGN_SUCCESS) {
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t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
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}
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if len(result) == 0 {
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t.Error("makeSignResponse() returned empty result")
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}
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}
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// TestMakeSignResponse_CapLink51729Combo verifies the 51729 host:port write.
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func TestMakeSignResponse_CapLink51729Combo(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 51729, 1, 20000},
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Host: "caplink.example.com",
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Port: 9999,
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: newMockConn(),
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client: PC100,
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}
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result := session.makeSignResponse(1)
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if result[0] != uint8(SIGN_SUCCESS) {
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t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
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}
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// Response with 51729 combo should include host:port string, making it longer
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configNoCap := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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serverNoCap := newMakeSignResponseServer(configNoCap)
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sessionNoCap := &Session{
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logger: zap.NewNop(),
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server: serverNoCap,
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rawConn: newMockConn(),
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client: PC100,
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}
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resultNoCap := sessionNoCap.makeSignResponse(1)
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if len(result) <= len(resultNoCap) {
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t.Errorf("CapLink 51729 combo response len (%d) should be > base len (%d)", len(result), len(resultNoCap))
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}
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}
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// TestMakeSignResponse_MezFesSwitchMinigame verifies stalls[4] is set to 2.
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func TestMakeSignResponse_MezFesSwitchMinigame(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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MezFesSwitchMinigame: true,
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},
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}
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server := newMakeSignResponseServer(config)
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: newMockConn(),
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client: PC100,
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}
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result := session.makeSignResponse(1)
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if result[0] != uint8(SIGN_SUCCESS) {
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t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
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}
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if len(result) == 0 {
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t.Error("makeSignResponse() returned empty result")
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}
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}
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// mockConnRemote is a mockConn variant with a configurable RemoteAddr.
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type mockConnRemote struct {
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mockConn
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remoteAddr net.Addr
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}
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func (m *mockConnRemote) RemoteAddr() net.Addr {
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return m.remoteAddr
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}
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// TestMakeSignResponse_NonLocalhostRemote verifies the non-localhost entrance addr path.
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func TestMakeSignResponse_NonLocalhostRemote(t *testing.T) {
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config := &cfg.Config{
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Host: "192.168.1.100",
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Entrance: cfg.Entrance{
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Port: 53310,
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},
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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conn := &mockConnRemote{
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mockConn: *newMockConn(),
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remoteAddr: &net.TCPAddr{IP: net.ParseIP("10.0.0.5"), Port: 12345},
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}
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: conn,
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client: PC100,
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}
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result := session.makeSignResponse(1)
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if result[0] != uint8(SIGN_SUCCESS) {
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t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
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}
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// Response should contain the Host address (192.168.1.100) rather than 127.0.0.1
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resultStr := string(result)
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if !strings.Contains(resultStr, "192.168.1.100") {
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t.Error("non-localhost response should contain Host address")
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}
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}
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// TestMakeSignResponse_PSNTokenPath verifies the PSN token registration when uid=0 with psn set.
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func TestMakeSignResponse_PSNTokenPath(t *testing.T) {
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config := &cfg.Config{
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DebugOptions: cfg.DebugOptions{
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CapLink: cfg.CapLinkOptions{
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Values: []uint16{0, 0, 0, 0, 0},
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},
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},
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GameplayOptions: cfg.GameplayOptions{
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MezFesSoloTickets: 100,
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MezFesGroupTickets: 100,
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},
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}
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server := newMakeSignResponseServer(config)
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server.sessionRepo = &mockSignSessionRepo{
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registerPSNTokenID: 500,
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}
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session := &Session{
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logger: zap.NewNop(),
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server: server,
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rawConn: newMockConn(),
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client: PS4,
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psn: "my_psn_id",
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}
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result := session.makeSignResponse(0)
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if result[0] != uint8(SIGN_SUCCESS) {
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t.Errorf("first byte = %d, want SIGN_SUCCESS", result[0])
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}
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}
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