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fix nil savedata error proper
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@@ -785,7 +785,7 @@ func handleDonateRP(s *Session, amount uint16, guild *Guild, isEvent bool) []byt
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(0)
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saveData, err := GetCharacterSaveData(s, s.charID)
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if err != nil || saveData == nil {
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if err != nil {
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return bf.Data()
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}
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saveData.RP -= amount
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