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refactor(channelserver): extract CharacterRepository for characters table access
Centralizes all characters table SQL behind a CharacterRepository struct in repo_character.go. The 4 existing helpers (loadCharacterData, saveCharacterData, readCharacterInt, adjustCharacterInt) now delegate to the repository, keeping identical signatures so all ~70 callsites remain unchanged. Direct queries in handlers_session.go, sys_channel_server.go (DisconnectUser), and handlers_mail.go are also migrated. Pure refactor with zero behavior change — first step toward eliminating the ~130 scattered character queries identified in anti-patterns #9.
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@@ -240,6 +240,8 @@ The same table is queried in different handlers with slightly different column s
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**Recommendation:** At minimum, define query constants. Ideally, introduce a repository layer that encapsulates all queries for a given entity.
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**Status (partial):** A `CharacterRepository` layer has been introduced in `repo_character.go`, centralizing all `characters` table access behind a concrete struct. The 4 existing helpers (`loadCharacterData`, `saveCharacterData`, `readCharacterInt`, `adjustCharacterInt`) now delegate to the repository, covering ~70% of character queries. Direct queries in `handlers_session.go` (login/logout), `sys_channel_server.go` (`DisconnectUser`), and `handlers_mail.go` (name lookup) have also been migrated. Remaining work: guild repository (second-highest duplication), per-handler migration of remaining inline character queries (plate, mercenary, rengoku, cafe, clients), and column allowlist for SQL injection hardening.
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---
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## 10. init() Function for Handler Registration
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