refactor(channelserver): extract CharacterRepository for characters table access

Centralizes all characters table SQL behind a CharacterRepository struct
in repo_character.go. The 4 existing helpers (loadCharacterData,
saveCharacterData, readCharacterInt, adjustCharacterInt) now delegate to
the repository, keeping identical signatures so all ~70 callsites remain
unchanged. Direct queries in handlers_session.go, sys_channel_server.go
(DisconnectUser), and handlers_mail.go are also migrated.

Pure refactor with zero behavior change — first step toward eliminating
the ~130 scattered character queries identified in anti-patterns #9.
This commit is contained in:
Houmgaor
2026-02-20 21:38:21 +01:00
parent a369a855bf
commit 197e44d04c
7 changed files with 320 additions and 31 deletions

View File

@@ -71,16 +71,18 @@ func handleMsgSysLogin(s *Session, p mhfpacket.MHFPacket) {
s.token = pkt.LoginTokenString
s.Unlock()
if err := s.server.db.QueryRow("SELECT user_id FROM characters WHERE id=$1", s.charID).Scan(&s.userID); err != nil {
userID, err := s.server.charRepo.GetUserID(s.charID)
if err != nil {
s.logger.Error("Failed to resolve user ID for character", zap.Error(err), zap.Uint32("charID", s.charID))
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
}
s.userID = userID
bf := byteframe.NewByteFrame()
bf.WriteUint32(uint32(TimeAdjusted().Unix())) // Unix timestamp
_, err := s.server.db.Exec("UPDATE servers SET current_players=$1 WHERE server_id=$2", len(s.server.sessions), s.server.ID)
_, err = s.server.db.Exec("UPDATE servers SET current_players=$1 WHERE server_id=$2", len(s.server.sessions), s.server.ID)
if err != nil {
s.logger.Error("Failed to update current players", zap.Error(err))
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
@@ -94,8 +96,7 @@ func handleMsgSysLogin(s *Session, p mhfpacket.MHFPacket) {
return
}
_, err = s.server.db.Exec("UPDATE characters SET last_login=$1 WHERE id=$2", TimeAdjusted().Unix(), s.charID)
if err != nil {
if err = s.server.charRepo.UpdateLastLogin(s.charID, TimeAdjusted().Unix()); err != nil {
s.logger.Error("Failed to update last login", zap.Error(err))
doAckSimpleFail(s, pkt.AckHandle, make([]byte, 4))
return
@@ -238,8 +239,10 @@ func logoutPlayer(s *Session) {
var rpGained int
if s.charID != 0 {
if err := s.server.db.QueryRow("SELECT time_played FROM characters WHERE id = $1", s.charID).Scan(&timePlayed); err != nil {
if val, err := s.server.charRepo.ReadInt(s.charID, "time_played"); err != nil {
s.logger.Error("Failed to read time_played, RP accrual may be inaccurate", zap.Error(err))
} else {
timePlayed = val
}
sessionTime = int(TimeAdjusted().Unix()) - int(s.sessionStart)
timePlayed += sessionTime
@@ -275,7 +278,7 @@ func logoutPlayer(s *Session) {
}
// Update time_played and guild treasure hunt
if _, err := s.server.db.Exec("UPDATE characters SET time_played = $1 WHERE id = $2", timePlayed, s.charID); err != nil {
if err := s.server.charRepo.UpdateTimePlayed(s.charID, timePlayed); err != nil {
s.logger.Error("Failed to update time played", zap.Error(err))
}
if _, err := s.server.db.Exec(`UPDATE guild_characters SET treasure_hunt=NULL WHERE character_id=$1`, s.charID); err != nil {