Fix for Festa Rewards and House Visit MHF-F5

Partial Fix for Forward 5
This commit is contained in:
Samboge
2023-09-27 07:12:27 +07:00
parent 4bf8dc32eb
commit 2027238250
3 changed files with 63 additions and 11 deletions

View File

@@ -83,6 +83,17 @@ func getPointers() map[SavePointer]int {
pointers[pGardenData] = 106424
pointers[pRP] = 106614
pointers[pKQF] = 110720
case _config.F5:
pointers[pWeaponID] = 60522
pointers[pWeaponType] = 60789
pointers[pHouseTier] = 61900
pointers[pToreData] = 60550
pointers[pHRP] = 62550
pointers[pHouseData] = 62651
pointers[pBookshelfData] = 71928
pointers[pGalleryData] = 72064
pointers[pGardenData] = 74424
pointers[pRP] = 74614
}
return pointers
}
@@ -206,6 +217,17 @@ func (save *CharacterSaveData) updateStructWithSaveData() {
save.GR = grpToGR(binary.LittleEndian.Uint32(save.decompSave[save.Pointers[pGRP] : save.Pointers[pGRP]+4]))
}
save.KQF = save.decompSave[save.Pointers[pKQF] : save.Pointers[pKQF]+8]
} else if _config.ErupeConfig.RealClientMode < _config.G10 {
save.RP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pRP] : save.Pointers[pRP]+2])
save.HouseTier = save.decompSave[save.Pointers[pHouseTier] : save.Pointers[pHouseTier]+5]
save.HouseData = save.decompSave[save.Pointers[pHouseData] : save.Pointers[pHouseData]+195]
save.BookshelfData = save.decompSave[save.Pointers[pBookshelfData] : save.Pointers[pBookshelfData]+2576]
save.GalleryData = save.decompSave[save.Pointers[pGalleryData] : save.Pointers[pGalleryData]+1748]
save.ToreData = save.decompSave[save.Pointers[pToreData] : save.Pointers[pToreData]+240]
save.GardenData = save.decompSave[save.Pointers[pGardenData] : save.Pointers[pGardenData]+68]
save.WeaponType = save.decompSave[save.Pointers[pWeaponType]]
save.WeaponID = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pWeaponID] : save.Pointers[pWeaponID]+2])
save.HRP = binary.LittleEndian.Uint16(save.decompSave[save.Pointers[pHRP] : save.Pointers[pHRP]+2])
}
}
return

View File

@@ -162,6 +162,14 @@ type FestaReward struct {
Unk7 uint8
}
type FestaRewardF5 struct {
Unk0 uint8
Unk1 uint8
ItemType uint16
Quantity uint16
ItemID uint16
}
func handleMsgMhfInfoFesta(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfInfoFesta)
bf := byteframe.NewByteFrame()
@@ -254,18 +262,37 @@ func handleMsgMhfInfoFesta(s *Session, p mhfpacket.MHFPacket) {
{5, 0, 13, 0, 0, 0, 0, 0},
//{5, 0, 1, 0, 0, 0, 0, 0},
}
bf.WriteUint16(uint16(len(rewards)))
for _, reward := range rewards {
bf.WriteUint8(reward.Unk0)
bf.WriteUint8(reward.Unk1)
bf.WriteUint16(reward.ItemType)
bf.WriteUint16(reward.Quantity)
bf.WriteUint16(reward.ItemID)
bf.WriteUint16(reward.Unk5)
bf.WriteUint16(reward.Unk6)
bf.WriteUint8(reward.Unk7)
rewardsF5 := []FestaRewardF5{
{1, 0, 7, 250, 1520},
{1, 0, 12, 250, 0},
{1, 0, 12, 250, 0},
{1, 0, 12, 250, 0},
{1, 0, 12, 250, 0},
}
if _config.ErupeConfig.RealClientMode >= _config.G1 {
bf.WriteUint16(uint16(len(rewards)))
for _, reward := range rewards {
bf.WriteUint8(reward.Unk0)
bf.WriteUint8(reward.Unk1)
bf.WriteUint16(reward.ItemType)
bf.WriteUint16(reward.Quantity)
bf.WriteUint16(reward.ItemID)
bf.WriteUint16(reward.Unk5)
bf.WriteUint16(reward.Unk6)
bf.WriteUint8(reward.Unk7)
}
} else if _config.ErupeConfig.RealClientMode == _config.F5{
bf.WriteUint16(uint16(len(rewardsF5)))
for _, reward := range rewardsF5 {
bf.WriteUint8(reward.Unk0)
bf.WriteUint8(reward.Unk1)
bf.WriteUint16(reward.ItemType)
bf.WriteUint16(reward.Quantity)
bf.WriteUint16(reward.ItemID)
}
}
if _config.ErupeConfig.RealClientMode <= _config.G61 {
if s.server.erupeConfig.GameplayOptions.MaximumFP > 0xFFFF {
s.server.erupeConfig.GameplayOptions.MaximumFP = 0xFFFF

View File

@@ -119,7 +119,10 @@ func handleMsgMhfEnumerateHouse(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint8(0)
}
bf.WriteUint16(house.HRP)
bf.WriteUint16(house.GR)
//to skip GR for client below G1
if _config.ErupeConfig.RealClientMode >= _config.G1{
bf.WriteUint16(house.GR)
}
ps.Uint8(bf, house.Name, true)
}
bf.Seek(0, 0)