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fix(channelserver): correct session handler retail mismatches (#167)
Lobby search now returns only quest-bound players (QuestReserved) instead of all reserved slots, matching retail behavior. The new field is pre-collected under server lock before stage iteration to respect Server.Mutex → Stage.RWMutex lock ordering. Replaced three TODOs with RE documentation from Ghidra decompilation of mhfo-hd.dll ZZ: - Log key off-by-one: putRecord_log/putTerminal_log pass size 0 for the key field in ZZ, so the stored key is unused beyond issuance - User search padding: ZZ per-entry parser confirms 40-byte block via memcpy(dst, src+8, 0x28); G2 DLL analysis inconclusive (stripped) - Player count: field at entry offset 0x08 maps to struct param_1[0xe]
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@@ -46,13 +46,14 @@ type SessionSnapshot struct {
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// StageSnapshot is an immutable copy of stage data taken under lock.
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type StageSnapshot struct {
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ServerIP net.IP
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ServerPort uint16
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StageID string
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ClientCount int
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Reserved int
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MaxPlayers uint16
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RawBinData0 []byte
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RawBinData1 []byte
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RawBinData3 []byte
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ServerIP net.IP
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ServerPort uint16
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StageID string
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ClientCount int
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Reserved int
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QuestReserved int // Players who left to enter quest stages ("Qs" prefix)
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MaxPlayers uint16
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RawBinData0 []byte
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RawBinData1 []byte
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RawBinData3 []byte
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}
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