Merge pull request #99 from rockisch/dev-proxy

Add dev proxy config
This commit is contained in:
wish
2023-11-26 20:50:27 +11:00
4 changed files with 16 additions and 6 deletions

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@@ -13,6 +13,7 @@
"DeleteOnSaveCorruption": false, "DeleteOnSaveCorruption": false,
"ClientMode": "ZZ", "ClientMode": "ZZ",
"QuestCacheExpiry": 300, "QuestCacheExpiry": 300,
"ProxyPort": 0,
"DevMode": true, "DevMode": true,
"DevModeOptions": { "DevModeOptions": {
"AutoCreateAccount": true, "AutoCreateAccount": true,

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@@ -79,7 +79,8 @@ type Config struct {
DeleteOnSaveCorruption bool // Attempts to save corrupted data will flag the save for deletion DeleteOnSaveCorruption bool // Attempts to save corrupted data will flag the save for deletion
ClientMode string ClientMode string
RealClientMode Mode RealClientMode Mode
QuestCacheExpiry int // Number of seconds to keep quest data cached QuestCacheExpiry int // Number of seconds to keep quest data cached
ProxyPort uint16 // Forces the game to connect to a channel server proxy
DevMode bool DevMode bool
DevModeOptions DevModeOptions DevModeOptions DevModeOptions

12
main.go
View File

@@ -22,11 +22,13 @@ import (
) )
// Temporary DB auto clean on startup for quick development & testing. // Temporary DB auto clean on startup for quick development & testing.
func cleanDB(db *sqlx.DB) { func cleanDB(db *sqlx.DB, config *_config.Config) {
_ = db.MustExec("DELETE FROM guild_characters") _ = db.MustExec("DELETE FROM guild_characters")
_ = db.MustExec("DELETE FROM guilds") _ = db.MustExec("DELETE FROM guilds")
_ = db.MustExec("DELETE FROM characters") _ = db.MustExec("DELETE FROM characters")
_ = db.MustExec("DELETE FROM sign_sessions") if config.ProxyPort == 0 {
_ = db.MustExec("DELETE FROM sign_sessions")
}
_ = db.MustExec("DELETE FROM users") _ = db.MustExec("DELETE FROM users")
} }
@@ -124,14 +126,16 @@ func main() {
logger.Info("Database: Started successfully") logger.Info("Database: Started successfully")
// Clear stale data // Clear stale data
_ = db.MustExec("DELETE FROM sign_sessions") if config.ProxyPort == 0 {
_ = db.MustExec("DELETE FROM sign_sessions")
}
_ = db.MustExec("DELETE FROM servers") _ = db.MustExec("DELETE FROM servers")
_ = db.MustExec(`UPDATE guild_characters SET treasure_hunt=NULL`) _ = db.MustExec(`UPDATE guild_characters SET treasure_hunt=NULL`)
// Clean the DB if the option is on. // Clean the DB if the option is on.
if config.DevMode && config.DevModeOptions.CleanDB { if config.DevMode && config.DevModeOptions.CleanDB {
logger.Info("Database: Started clearing...") logger.Info("Database: Started clearing...")
cleanDB(db) cleanDB(db, config)
logger.Info("Database: Finished clearing") logger.Info("Database: Finished clearing")
} }

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@@ -69,7 +69,11 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
for channelIdx, ci := range si.Channels { for channelIdx, ci := range si.Channels {
sid = (4096 + serverIdx*256) + (16 + channelIdx) sid = (4096 + serverIdx*256) + (16 + channelIdx)
bf.WriteUint16(ci.Port) if _config.ErupeConfig.DevMode && _config.ErupeConfig.ProxyPort != 0 {
bf.WriteUint16(_config.ErupeConfig.ProxyPort)
} else {
bf.WriteUint16(ci.Port)
}
bf.WriteUint16(16 + uint16(channelIdx)) bf.WriteUint16(16 + uint16(channelIdx))
bf.WriteUint16(ci.MaxPlayers) bf.WriteUint16(ci.MaxPlayers)
var currentPlayers uint16 var currentPlayers uint16