feat(db): add embedded auto-migrating schema system

Replace 4 independent schema management code paths (Docker shell
script, setup wizard pg_restore, test helpers, manual psql) with a
single migration runner embedded in the server binary.

The new server/migrations/ package uses Go embed to bundle all SQL
schemas. On startup, Migrate() creates a schema_version tracking
table, detects existing databases (auto-marks baseline as applied),
and runs pending migrations in transactions.

Key changes:
- Consolidated init.sql + 9.2-update + 33 patches into 0001_init.sql
- Setup wizard simplified to single "Apply schema" checkbox
- Test helpers use migrations.Migrate() instead of pg_restore
- Docker no longer needs schema volume mounts or init script
- Seed data (shops, events, gacha) embedded and applied via API
- Future migrations just add 0002_*.sql files — no manual steps
This commit is contained in:
Houmgaor
2026-02-23 21:19:21 +01:00
parent 6a7db47723
commit 27fb0faa1e
62 changed files with 4736 additions and 932 deletions

View File

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BEGIN;
-- Start Normal Demo
INSERT INTO gacha_shop (min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden)
VALUES (0, 0, 'Normal Demo',
'http://img4.imagetitan.com/img4/QeRWNAviFD8UoTx/26/26_template_innerbanner.png',
'http://img4.imagetitan.com/img4/QeRWNAviFD8UoTx/26/26_template_feature.png',
'http://img4.imagetitan.com/img4/small/26/26_template_outerbanner.png',
false, false, 0, false);
-- Create two different 'rolls', the first rolls once for 1z, the second rolls eleven times for 10z
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES
((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 0, 10, 1, 0, 0, 0, 1, 0, 0),
((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 1, 10, 10, 0, 0, 0, 11, 0, 0);
-- Creates a prize of 1z with a weighted chance of 100
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 100, 0, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0);
-- Creates a prize of 2z with a weighted chance of 70
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 70, 1, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 2, 0);
-- Creates a prize of 3z with a weighted chance of 10
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 10, 2, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 3, 0);
-- End Normal Demo
-- Start Step-Up Demo
INSERT INTO gacha_shop (min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden)
VALUES (0, 0, 'Step-Up Demo', '', '', '', false, false, 1, false);
-- Create two 'steps', the first costs 1z, the second costs 2z
-- The first step has zero rolls so it will only give the prizes directly linked to the entry ID, being 1z
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 0, 10, 1, 0, 0, 0, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0);
-- The second step has one roll on the random prize list as will as the direct prize, being 3z
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 1, 10, 2, 0, 0, 0, 1, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 3, 0);
-- Set up two random prizes, the first gives 1z, the second gives 2z
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 100, 0, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0);
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 90, 1, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 2, 0);
-- End Step-Up Demo
-- Start Box Demo
INSERT INTO gacha_shop (min_gr, min_hr, name, url_banner, url_feature, url_thumbnail, wide, recommended, gacha_type, hidden)
VALUES (0, 0, 'Box Demo', '', '', '', false, false, 4, false);
-- Create two different 'rolls', the first rolls once for 1z, the second rolls twice for 2z
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES
((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 0, 10, 1, 0, 0, 0, 1, 0, 0),
((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 1, 10, 2, 0, 0, 0, 2, 0, 0);
-- Create five different 'Box' items, weight is always 0 for these
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0);
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0);
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 1, 0);
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 2, 0);
INSERT INTO gacha_entries (gacha_id, entry_type, item_type, item_number, item_quantity, weight, rarity, rolls, daily_limit, frontier_points)
VALUES ((SELECT id FROM gacha_shop ORDER BY id DESC LIMIT 1), 100, 0, 0, 0, 0, 0, 0, 0, 0);
INSERT INTO gacha_items (entry_id, item_type, item_id, quantity)
VALUES ((SELECT id FROM gacha_entries ORDER BY id DESC LIMIT 1), 10, 3, 0);
-- End Box Demo
END;