mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-15 16:34:51 +01:00
Stage/objects test
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@@ -49,7 +49,8 @@ func NewServer(config *Config) *Server {
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}
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// Default town stage that clients try to enter without creating.
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s.stages["sl1Ns200p0a0u0"] = &Stage{}
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stage := NewStage("sl1Ns200p0a0u0")
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s.stages[stage.id] = stage
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return s
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}
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@@ -256,7 +256,8 @@ func handleMsgSysCreateStage(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysCreateStage)
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s.server.stagesLock.Lock()
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s.server.stages[stripNullTerminator(s.stageID)] = &Stage{}
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stage := NewStage(stripNullTerminator(pkt.StageID))
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s.server.stages[stage.id] = stage
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s.server.stagesLock.Unlock()
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resp := make([]byte, 8) // Unk resp.
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@@ -268,13 +269,40 @@ func handleMsgSysStageDestruct(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysEnterStage(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysEnterStage)
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// Remove this session from old stage clients list and put myself in the new one.
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s.server.stagesLock.Lock()
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newStage, gotNewStage := s.server.stages[stripNullTerminator(pkt.StageID)]
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s.server.stagesLock.Unlock()
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// Remove from old stage.
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if s.stage != nil {
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s.stage.Lock()
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delete(s.stage.clients, s)
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s.stage.Unlock()
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}
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// Add the new stage.
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if gotNewStage {
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newStage.Lock()
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newStage.clients[s] = s.charID
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newStage.Unlock()
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}
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// Save our new stage ID and pointer to the new stage itself.
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s.Lock()
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s.stageID = string(pkt.StageID)
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s.stageID = string(stripNullTerminator(pkt.StageID))
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s.stage = newStage
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s.Unlock()
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//TODO: Send MSG_SYS_CLEANUP_OBJECT here before the client changes stages.
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// Tell the client to cleanup it's current stage objects.
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s.QueueSendMHF(&mhfpacket.MsgSysCleanupObject{})
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// Confirm the stage entry.
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s.QueueAck(pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
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// TODO(Andoryuuta): Notify existing stage clients that this new client has entered.
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// TODO(Andoryuuta): Notify this client about all of the existing clients in the stage.
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}
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func handleMsgSysBackStage(s *Session, p mhfpacket.MHFPacket) {}
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@@ -292,6 +320,8 @@ func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
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fmt.Printf("Got reserve stage req, Unk0:%v, StageID:%q\n", pkt.Unk0, pkt.StageID)
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// TODO(Andoryuuta): Add proper player-slot reservations for stages.
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s.QueueAck(pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
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}
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@@ -305,7 +335,31 @@ func handleMsgSysSetStageBinary(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysGetStageBinary(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysEnumerateClient(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysEnumerateClient(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysEnumerateClient)
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// Read-lock the stages map.
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s.server.stagesLock.RLock()
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stage, ok := s.server.stages[stripNullTerminator(pkt.StageID)]
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if !ok {
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s.logger.Fatal("Can't enumerate clients for stage that doesn't exist!", zap.String("stageID", pkt.StageID))
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}
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// Unlock the stages map.
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s.server.stagesLock.RUnlock()
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// Read-lock the stage and make the response with all of the charID's in the stage.
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resp := byteframe.NewByteFrame()
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stage.RLock()
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resp.WriteUint16(uint16(len(stage.clients))) // Client count
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for session := range stage.clients {
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resp.WriteUint32(session.charID) // Client represented by charID
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}
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stage.RUnlock()
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doSizedAckResp(s, pkt.AckHandle, resp.Data())
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}
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func handleMsgSysEnumerateStage(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysEnumerateStage)
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@@ -362,27 +416,47 @@ func handleMsgSysNotifyRegister(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgSysCreateObject(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysCreateObject)
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// Get the current stage.
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s.server.stagesLock.RLock()
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defer s.server.stagesLock.RUnlock()
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stage, ok := s.server.stages[stripNullTerminator(s.stageID)]
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if !ok {
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// Make sure we have a stage.
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if s.stage == nil {
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s.logger.Fatal("StageID not in the stages map!", zap.String("stageID", s.stageID))
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}
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// Lock the stage.
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stage.Lock()
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defer stage.Unlock()
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s.stage.Lock()
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// Make a new object ID.
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objID := stage.gameObjectCount
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stage.gameObjectCount++
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// Make a new stage object and insert it into the stage.
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objID := s.stage.gameObjectCount
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s.stage.gameObjectCount++
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newObj := &StageObject{
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id: objID,
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ownerCharID: s.charID,
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x: pkt.X,
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y: pkt.Y,
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z: pkt.Z,
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}
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s.stage.objects[objID] = newObj
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// Unlock the stage.
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s.stage.Unlock()
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// Response to our requesting client.
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resp := byteframe.NewByteFrame()
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resp.WriteUint32(0) // Unk, is this echoed back from pkt.Unk0?
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resp.WriteUint32(objID) // New local obj handle.
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s.QueueAck(pkt.AckHandle, resp.Data())
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// Duplicate the object creation to all sessions in the same stage.
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dupObjUpdate := &mhfpacket.MsgSysDuplicateObject{
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ObjID: objID,
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X: pkt.X,
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Y: pkt.Y,
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Z: pkt.Z,
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Unk0: 0,
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OwnerCharID: s.charID,
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}
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s.stage.BroadcastMHF(dupObjUpdate, s)
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}
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func handleMsgSysDeleteObject(s *Session, p mhfpacket.MHFPacket) {}
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@@ -391,6 +465,8 @@ func handleMsgSysPositionObject(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysPositionObject)
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fmt.Printf("Moved object %v to (%f,%f,%f)\n", pkt.ObjID, pkt.X, pkt.Y, pkt.Z)
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// One of the few packets we can just re-broadcast directly.
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s.stage.BroadcastMHF(pkt, s)
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}
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func handleMsgSysRotateObject(s *Session, p mhfpacket.MHFPacket) {}
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@@ -22,6 +22,7 @@ type Session struct {
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sendPackets chan []byte
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stageID string
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stage *Stage
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charID uint32
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}
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@@ -1,9 +1,54 @@
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package channelserver
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import "sync"
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import (
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"sync"
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"github.com/Andoryuuta/Erupe/network/mhfpacket"
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"github.com/Andoryuuta/byteframe"
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)
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// StageObject holds infomation about a specific stage object.
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type StageObject struct {
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sync.RWMutex
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id uint32
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ownerCharID uint32
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x, y, z float32
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}
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// Stage holds stage-specific information
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type Stage struct {
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sync.RWMutex
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gameObjectCount uint32
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id string // Stage ID string
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gameObjectCount uint32 // Total count of objects ever created for this stage. Used for ObjID generation.
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objects map[uint32]*StageObject // Map of ObjID -> StageObject
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clients map[*Session]uint32 // Map of session -> charID
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}
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// NewStage creates a new stage with intialized values.
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func NewStage(ID string) *Stage {
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s := &Stage{
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objects: make(map[uint32]*StageObject),
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clients: make(map[*Session]uint32),
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}
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return s
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}
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// BroadcastMHF queues a MHFPacket to be sent to all sessions in the stage.
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func (s *Stage) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
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// Make the header
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(pkt.Opcode()))
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// Build the packet onto the byteframe.
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pkt.Build(bf)
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// Broadcast the data.
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for session := range s.clients {
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if session == ignoredSession {
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continue
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}
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// Enqueue in a non-blocking way that drops the packet if the connections send buffer channel is full.
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session.QueueSendNonBlocking(bf.Data())
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}
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}
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