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fix: re-enable CI lint job and fix ~65 lint errors (partial)
Re-enable the golangci-lint job in CI (disabled Oct 2025), update to Go 1.25 and golangci-lint-action v7. Fix errcheck, gosimple S1009, staticcheck SA4031 and SA2001 errors across 54 files. Remaining ~39 lint errors will be addressed in follow-up commits.
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@@ -119,13 +119,13 @@ func (s *Session) notifyRavi() {
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raviNotif := byteframe.NewByteFrame()
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temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 0x40000}
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raviNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(raviNotif, s.clientContext)
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_ = temp.Build(raviNotif, s.clientContext)
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temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 0x50000}
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raviNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(raviNotif, s.clientContext)
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_ = temp.Build(raviNotif, s.clientContext)
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temp = &mhfpacket.MsgSysNotifyRegister{RegisterID: 0x60000}
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raviNotif.WriteUint16(uint16(temp.Opcode()))
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temp.Build(raviNotif, s.clientContext)
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_ = temp.Build(raviNotif, s.clientContext)
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raviNotif.WriteUint16(0x0010) // End it.
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if s.server.erupeConfig.GameplayOptions.LowLatencyRaviente {
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for session := range sema.clients {
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