mirror of
https://github.com/Mezeporta/Erupe.git
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docs: add doc.go files and godoc comments to all packages
Add package-level documentation (doc.go) to all 22 first-party packages and godoc comments to ~150 previously undocumented exported symbols across common/, network/, and server/.
This commit is contained in:
3
common/bfutil/doc.go
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3
common/bfutil/doc.go
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@@ -0,0 +1,3 @@
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// Package bfutil provides byte-slice utility functions for working with
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// null-terminated binary data commonly found in MHF network packets.
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package bfutil
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@@ -135,6 +135,7 @@ func (b *ByteFrame) DataFromCurrent() []byte {
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return b.buf[b.index:b.usedSize]
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}
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// Index returns the current read/write position in the buffer.
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func (b *ByteFrame) Index() uint {
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return b.index
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}
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4
common/byteframe/doc.go
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4
common/byteframe/doc.go
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@@ -0,0 +1,4 @@
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// Package byteframe provides a seekable, growable byte buffer for reading and
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// writing binary data in big-endian or little-endian byte order. It is the
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// primary serialization primitive used throughout the Erupe network layer.
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package byteframe
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4
common/decryption/doc.go
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4
common/decryption/doc.go
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@@ -0,0 +1,4 @@
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// Package decryption implements the JPK decompression algorithm used by
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// Monster Hunter Frontier to compress game data files. The format is
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// identified by the magic bytes 0x1A524B4A ("JKR").
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package decryption
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@@ -13,6 +13,8 @@ import (
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var mShiftIndex = 0
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var mFlag = byte(0)
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// UnpackSimple decompresses a JPK type-3 compressed byte slice. If the data
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// does not start with the JKR magic header it is returned unchanged.
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func UnpackSimple(data []byte) []byte {
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mShiftIndex = 0
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mFlag = byte(0)
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@@ -40,6 +42,8 @@ func UnpackSimple(data []byte) []byte {
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return data
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}
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// ProcessDecode runs the JPK LZ-style decompression loop, reading compressed
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// tokens from data and writing decompressed bytes into outBuffer.
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func ProcessDecode(data *byteframe.ByteFrame, outBuffer []byte) {
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outIndex := 0
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@@ -85,6 +89,8 @@ func ProcessDecode(data *byteframe.ByteFrame, outBuffer []byte) {
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}
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}
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// JPKBitShift reads one bit from the compressed stream's flag byte, refilling
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// the flag from the next byte in data when all 8 bits have been consumed.
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func JPKBitShift(data *byteframe.ByteFrame) byte {
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mShiftIndex--
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@@ -96,6 +102,8 @@ func JPKBitShift(data *byteframe.ByteFrame) byte {
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return (byte)((mFlag >> mShiftIndex) & 1)
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}
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// JPKCopy copies length bytes from a previous position in outBuffer (determined
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// by offset back from the current index) to implement LZ back-references.
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func JPKCopy(outBuffer []byte, offset int, length int, index *int) {
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for i := 0; i < length; i++ {
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outBuffer[*index] = outBuffer[*index-offset-1]
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@@ -103,6 +111,7 @@ func JPKCopy(outBuffer []byte, offset int, length int, index *int) {
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}
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}
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// ReadByte reads a single byte from the ByteFrame.
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func ReadByte(bf *byteframe.ByteFrame) byte {
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value := bf.ReadUint8()
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return value
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4
common/gametime/doc.go
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4
common/gametime/doc.go
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@@ -0,0 +1,4 @@
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// Package gametime provides time helpers anchored to the JST (UTC+9) timezone
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// used by Monster Hunter Frontier's game clock, including weekly reset
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// boundaries and the in-game absolute time cycle.
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package gametime
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@@ -4,16 +4,19 @@ import (
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"time"
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)
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// Adjusted returns the current time in JST (UTC+9), the timezone used by MHF.
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func Adjusted() time.Time {
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baseTime := time.Now().In(time.FixedZone("UTC+9", 9*60*60))
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return time.Date(baseTime.Year(), baseTime.Month(), baseTime.Day(), baseTime.Hour(), baseTime.Minute(), baseTime.Second(), baseTime.Nanosecond(), baseTime.Location())
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}
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// Midnight returns today's midnight (00:00) in JST.
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func Midnight() time.Time {
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baseTime := time.Now().In(time.FixedZone("UTC+9", 9*60*60))
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return time.Date(baseTime.Year(), baseTime.Month(), baseTime.Day(), 0, 0, 0, 0, baseTime.Location())
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}
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// WeekStart returns the most recent Monday at midnight in JST.
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func WeekStart() time.Time {
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midnight := Midnight()
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offset := int(midnight.Weekday()) - int(time.Monday)
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@@ -23,10 +26,13 @@ func WeekStart() time.Time {
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return midnight.Add(-time.Duration(offset) * 24 * time.Hour)
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}
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// WeekNext returns the next Monday at midnight in JST.
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func WeekNext() time.Time {
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return WeekStart().Add(time.Hour * 24 * 7)
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}
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// GameAbsolute returns the current position within the 5760-second (96-minute)
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// in-game day/night cycle, offset by 2160 seconds.
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func GameAbsolute() uint32 {
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return uint32((Adjusted().Unix() - 2160) % 5760)
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}
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3
common/mhfcid/doc.go
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3
common/mhfcid/doc.go
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@@ -0,0 +1,3 @@
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// Package mhfcid converts MHF Character ID strings (a base-32 encoding that
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// omits the ambiguous characters 0, I, O, and S) to their numeric equivalents.
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package mhfcid
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5
common/mhfcourse/doc.go
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5
common/mhfcourse/doc.go
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@@ -0,0 +1,5 @@
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// Package mhfcourse models the subscription course system used by Monster
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// Hunter Frontier. Courses (Trial, HunterLife, Extra, Premium, etc.) are
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// represented as bit flags in a uint32 rights field and control which game
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// features a player can access.
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package mhfcourse
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@@ -7,6 +7,7 @@ import (
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"time"
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)
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// Course represents an active subscription course with its ID and expiry time.
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type Course struct {
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ID uint16
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Expiry time.Time
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@@ -39,10 +40,12 @@ var aliases = map[uint16][]string{
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// 30 = Real NetCafe course
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}
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// Aliases returns the human-readable names for this course (e.g. "HunterLife", "HL").
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func (c Course) Aliases() []string {
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return aliases[c.ID]
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}
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// Courses returns all 32 possible course slots with zero-value expiry times.
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func Courses() []Course {
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courses := make([]Course, 32)
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for i := range courses {
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@@ -51,6 +54,7 @@ func Courses() []Course {
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return courses
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}
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// Value returns the bitmask value for this course (2^ID).
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func (c Course) Value() uint32 {
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return uint32(math.Pow(2, float64(c.ID)))
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}
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4
common/mhfitem/doc.go
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4
common/mhfitem/doc.go
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@@ -0,0 +1,4 @@
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// Package mhfitem defines item, equipment, and sigil data structures as they
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// appear in the MHF binary protocol, and provides serialization helpers for
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// warehouse (box/storage) operations.
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package mhfitem
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@@ -6,15 +6,18 @@ import (
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_config "erupe-ce/config"
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)
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// MHFItem represents a single item identified by its in-game item ID.
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type MHFItem struct {
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ItemID uint16
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}
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// MHFSigilEffect represents a single effect slot on a sigil with an ID and level.
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type MHFSigilEffect struct {
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ID uint16
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Level uint16
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}
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// MHFSigil represents a weapon sigil containing up to three effects.
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type MHFSigil struct {
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Effects []MHFSigilEffect
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Unk0 uint8
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@@ -23,6 +26,8 @@ type MHFSigil struct {
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Unk3 uint8
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}
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// MHFEquipment represents an equipment piece (weapon or armor) with its
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// decorations and sigils as stored in the player's warehouse.
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type MHFEquipment struct {
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WarehouseID uint32
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ItemType uint8
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@@ -34,6 +39,7 @@ type MHFEquipment struct {
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Unk1 uint16
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}
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// MHFItemStack represents a stacked item slot in the warehouse with a quantity.
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type MHFItemStack struct {
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WarehouseID uint32
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Item MHFItem
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@@ -41,6 +47,8 @@ type MHFItemStack struct {
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Unk0 uint32
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}
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// ReadWarehouseItem deserializes an MHFItemStack from a ByteFrame, assigning a
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// random warehouse ID if the encoded ID is zero.
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func ReadWarehouseItem(bf *byteframe.ByteFrame) MHFItemStack {
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var item MHFItemStack
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item.WarehouseID = bf.ReadUint32()
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@@ -53,6 +61,9 @@ func ReadWarehouseItem(bf *byteframe.ByteFrame) MHFItemStack {
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return item
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}
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// DiffItemStacks merges an updated item stack list into an existing one,
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// matching by warehouse ID. New items receive a random ID; items with zero
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// quantity in the old list are removed.
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func DiffItemStacks(o []MHFItemStack, u []MHFItemStack) []MHFItemStack {
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// o = old, u = update, f = final
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var f []MHFItemStack
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@@ -77,6 +88,7 @@ func DiffItemStacks(o []MHFItemStack, u []MHFItemStack) []MHFItemStack {
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return f
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}
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// ToBytes serializes the item stack to its binary protocol representation.
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func (is MHFItemStack) ToBytes() []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(is.WarehouseID)
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@@ -86,6 +98,8 @@ func (is MHFItemStack) ToBytes() []byte {
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return bf.Data()
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}
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// SerializeWarehouseItems serializes a slice of item stacks with a uint16
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// count header for transmission in warehouse response packets.
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func SerializeWarehouseItems(i []MHFItemStack) []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(len(i)))
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@@ -96,6 +110,9 @@ func SerializeWarehouseItems(i []MHFItemStack) []byte {
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return bf.Data()
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}
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// ReadWarehouseEquipment deserializes an MHFEquipment from a ByteFrame. The
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// binary layout varies by game version: sigils are present from G1 onward and
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// an additional field is present from Z1 onward.
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func ReadWarehouseEquipment(bf *byteframe.ByteFrame) MHFEquipment {
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var equipment MHFEquipment
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equipment.Decorations = make([]MHFItem, 3)
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@@ -134,6 +151,7 @@ func ReadWarehouseEquipment(bf *byteframe.ByteFrame) MHFEquipment {
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return equipment
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}
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// ToBytes serializes the equipment to its binary protocol representation.
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func (e MHFEquipment) ToBytes() []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(e.WarehouseID)
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@@ -164,6 +182,8 @@ func (e MHFEquipment) ToBytes() []byte {
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return bf.Data()
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}
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// SerializeWarehouseEquipment serializes a slice of equipment with a uint16
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// count header for transmission in warehouse response packets.
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func SerializeWarehouseEquipment(i []MHFEquipment) []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint16(uint16(len(i)))
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4
common/mhfmon/doc.go
Normal file
4
common/mhfmon/doc.go
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@@ -0,0 +1,4 @@
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// Package mhfmon enumerates every monster in Monster Hunter Frontier by its
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// internal enemy ID (em001–em176) and provides metadata such as display name
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// and large/small classification.
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package mhfmon
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@@ -180,11 +180,13 @@ const (
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KingShakalaka
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)
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// Monster holds display metadata for a single monster species.
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type Monster struct {
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Name string
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Large bool
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}
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// Monsters is an ordered table of all MHF monsters, indexed by enemy ID.
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var Monsters = []Monster{
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{"Mon0", false},
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{"Rathian", true},
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4
common/pascalstring/doc.go
Normal file
4
common/pascalstring/doc.go
Normal file
@@ -0,0 +1,4 @@
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// Package pascalstring writes length-prefixed, null-terminated strings into a
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// ByteFrame. The prefix width is selectable (uint8, uint16, or uint32) and
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// strings are optionally encoded to Shift-JIS before writing.
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package pascalstring
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@@ -6,6 +6,8 @@ import (
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"golang.org/x/text/transform"
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)
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// Uint8 writes x as a null-terminated string with a uint8 length prefix. If t
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// is true the string is first encoded to Shift-JIS.
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func Uint8(bf *byteframe.ByteFrame, x string, t bool) {
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if t {
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e := japanese.ShiftJIS.NewEncoder()
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@@ -20,6 +22,8 @@ func Uint8(bf *byteframe.ByteFrame, x string, t bool) {
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bf.WriteNullTerminatedBytes([]byte(x))
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}
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// Uint16 writes x as a null-terminated string with a uint16 length prefix. If
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// t is true the string is first encoded to Shift-JIS.
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func Uint16(bf *byteframe.ByteFrame, x string, t bool) {
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if t {
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e := japanese.ShiftJIS.NewEncoder()
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@@ -34,6 +38,8 @@ func Uint16(bf *byteframe.ByteFrame, x string, t bool) {
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bf.WriteNullTerminatedBytes([]byte(x))
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}
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// Uint32 writes x as a null-terminated string with a uint32 length prefix. If
|
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// t is true the string is first encoded to Shift-JIS.
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func Uint32(bf *byteframe.ByteFrame, x string, t bool) {
|
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if t {
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e := japanese.ShiftJIS.NewEncoder()
|
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3
common/stringstack/doc.go
Normal file
3
common/stringstack/doc.go
Normal file
@@ -0,0 +1,3 @@
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// Package stringstack provides a minimal LIFO stack for strings, used
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// internally to track hierarchical state such as nested stage paths.
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package stringstack
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5
common/stringsupport/doc.go
Normal file
5
common/stringsupport/doc.go
Normal file
@@ -0,0 +1,5 @@
|
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// Package stringsupport provides string conversion utilities for the MHF
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// protocol, including UTF-8 ↔ Shift-JIS transcoding, padded fixed-width
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// string encoding, NG-word conversion, and comma-separated integer list
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// manipulation used for database storage.
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package stringsupport
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@@ -11,6 +11,8 @@ import (
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"golang.org/x/text/transform"
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)
|
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// UTF8ToSJIS encodes a UTF-8 string to Shift-JIS bytes, silently dropping any
|
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// runes that cannot be represented in Shift-JIS.
|
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func UTF8ToSJIS(x string) []byte {
|
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e := japanese.ShiftJIS.NewEncoder()
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xt, _, err := transform.String(e, x)
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@@ -28,6 +30,7 @@ func UTF8ToSJIS(x string) []byte {
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return []byte(xt)
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}
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// SJISToUTF8 decodes Shift-JIS bytes to a UTF-8 string.
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func SJISToUTF8(b []byte) string {
|
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d := japanese.ShiftJIS.NewDecoder()
|
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result, err := io.ReadAll(transform.NewReader(bytes.NewReader(b), d))
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@@ -37,6 +40,8 @@ func SJISToUTF8(b []byte) string {
|
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return string(result)
|
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}
|
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|
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// ToNGWord converts a UTF-8 string into a slice of uint16 values in the
|
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// Shift-JIS byte-swapped format used by the MHF NG-word (chat filter) system.
|
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func ToNGWord(x string) []uint16 {
|
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var w []uint16
|
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for _, r := range x {
|
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@@ -55,6 +60,8 @@ func ToNGWord(x string) []uint16 {
|
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return w
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}
|
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|
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// PaddedString returns a fixed-width null-terminated byte slice of the given
|
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// size. If t is true the string is first encoded to Shift-JIS.
|
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func PaddedString(x string, size uint, t bool) []byte {
|
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if t {
|
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e := japanese.ShiftJIS.NewEncoder()
|
||||
@@ -70,6 +77,7 @@ func PaddedString(x string, size uint, t bool) []byte {
|
||||
return out
|
||||
}
|
||||
|
||||
// CSVAdd appends v to the comma-separated integer list if not already present.
|
||||
func CSVAdd(csv string, v int) string {
|
||||
if len(csv) == 0 {
|
||||
return strconv.Itoa(v)
|
||||
@@ -81,6 +89,7 @@ func CSVAdd(csv string, v int) string {
|
||||
}
|
||||
}
|
||||
|
||||
// CSVRemove removes v from the comma-separated integer list.
|
||||
func CSVRemove(csv string, v int) string {
|
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s := strings.Split(csv, ",")
|
||||
for i, e := range s {
|
||||
@@ -92,6 +101,7 @@ func CSVRemove(csv string, v int) string {
|
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return strings.Join(s, ",")
|
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}
|
||||
|
||||
// CSVContains reports whether v is present in the comma-separated integer list.
|
||||
func CSVContains(csv string, v int) bool {
|
||||
s := strings.Split(csv, ",")
|
||||
for i := 0; i < len(s); i++ {
|
||||
@@ -103,6 +113,7 @@ func CSVContains(csv string, v int) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// CSVLength returns the number of elements in the comma-separated list.
|
||||
func CSVLength(csv string) int {
|
||||
if csv == "" {
|
||||
return 0
|
||||
@@ -111,6 +122,7 @@ func CSVLength(csv string) int {
|
||||
return len(s)
|
||||
}
|
||||
|
||||
// CSVElems parses the comma-separated integer list into an int slice.
|
||||
func CSVElems(csv string) []int {
|
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var r []int
|
||||
if csv == "" {
|
||||
@@ -124,6 +136,8 @@ func CSVElems(csv string) []int {
|
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return r
|
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}
|
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|
||||
// CSVGetIndex returns the integer at position i in the comma-separated list,
|
||||
// or 0 if i is out of range.
|
||||
func CSVGetIndex(csv string, i int) int {
|
||||
s := CSVElems(csv)
|
||||
if i < len(s) {
|
||||
@@ -132,6 +146,8 @@ func CSVGetIndex(csv string, i int) int {
|
||||
return 0
|
||||
}
|
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|
||||
// CSVSetIndex replaces the integer at position i in the comma-separated list
|
||||
// with v. If i is out of range the list is returned unchanged.
|
||||
func CSVSetIndex(csv string, i int, v int) string {
|
||||
s := CSVElems(csv)
|
||||
if i < len(s) {
|
||||
|
||||
3
common/token/doc.go
Normal file
3
common/token/doc.go
Normal file
@@ -0,0 +1,3 @@
|
||||
// Package token provides concurrency-safe random number generation and
|
||||
// alphanumeric token generation for session tokens and warehouse IDs.
|
||||
package token
|
||||
@@ -12,12 +12,15 @@ type SafeRand struct {
|
||||
rng *rand.Rand
|
||||
}
|
||||
|
||||
// NewSafeRand creates a SafeRand seeded with the current time.
|
||||
func NewSafeRand() *SafeRand {
|
||||
return &SafeRand{
|
||||
rng: rand.New(rand.NewSource(time.Now().UnixNano())),
|
||||
}
|
||||
}
|
||||
|
||||
// Intn returns a non-negative pseudo-random int in [0,n). It is safe for
|
||||
// concurrent use.
|
||||
func (sr *SafeRand) Intn(n int) int {
|
||||
sr.mu.Lock()
|
||||
v := sr.rng.Intn(n)
|
||||
@@ -25,6 +28,7 @@ func (sr *SafeRand) Intn(n int) int {
|
||||
return v
|
||||
}
|
||||
|
||||
// Uint32 returns a pseudo-random uint32. It is safe for concurrent use.
|
||||
func (sr *SafeRand) Uint32() uint32 {
|
||||
sr.mu.Lock()
|
||||
v := sr.rng.Uint32()
|
||||
@@ -32,6 +36,8 @@ func (sr *SafeRand) Uint32() uint32 {
|
||||
return v
|
||||
}
|
||||
|
||||
// RNG is the global concurrency-safe random number generator used throughout
|
||||
// the server for generating warehouse IDs, session tokens, and other values.
|
||||
var RNG = NewSafeRand()
|
||||
|
||||
// Generate returns an alphanumeric token of specified length
|
||||
|
||||
4
network/binpacket/doc.go
Normal file
4
network/binpacket/doc.go
Normal file
@@ -0,0 +1,4 @@
|
||||
// Package binpacket defines higher-level binary message types that are carried
|
||||
// inside MSG_SYS_CAST_BINARY / MSG_SYS_CASTED_BINARY packets. These include
|
||||
// chat messages, mail notifications, and targeted player broadcasts.
|
||||
package binpacket
|
||||
@@ -6,20 +6,24 @@ import (
|
||||
"erupe-ce/network"
|
||||
)
|
||||
|
||||
// MsgBinMailNotify is a binpacket broadcast to notify a player of new mail.
|
||||
type MsgBinMailNotify struct {
|
||||
SenderName string
|
||||
}
|
||||
|
||||
// Parse parses the packet from binary.
|
||||
func (m MsgBinMailNotify) Parse(bf *byteframe.ByteFrame) error {
|
||||
panic("implement me")
|
||||
}
|
||||
|
||||
// Build builds a binary packet from the current data.
|
||||
func (m MsgBinMailNotify) Build(bf *byteframe.ByteFrame) error {
|
||||
bf.WriteUint8(0x01) // Unk
|
||||
bf.WriteBytes(stringsupport.PaddedString(m.SenderName, 21, true))
|
||||
return nil
|
||||
}
|
||||
|
||||
// Opcode returns the ID associated with this packet type.
|
||||
func (m MsgBinMailNotify) Opcode() network.PacketID {
|
||||
return network.MSG_SYS_CASTED_BINARY
|
||||
}
|
||||
|
||||
3
network/clientctx/doc.go
Normal file
3
network/clientctx/doc.go
Normal file
@@ -0,0 +1,3 @@
|
||||
// Package clientctx provides per-connection context passed to packet
|
||||
// Parse/Build methods, allowing version-dependent encoding decisions.
|
||||
package clientctx
|
||||
5
network/crypto/doc.go
Normal file
5
network/crypto/doc.go
Normal file
@@ -0,0 +1,5 @@
|
||||
// Package crypto implements the symmetric substitution-cipher used by Monster
|
||||
// Hunter Frontier to encrypt and decrypt TCP packet bodies. The algorithm uses
|
||||
// a 256-byte S-box with a rolling derived key and produces three integrity
|
||||
// checksums alongside the ciphertext.
|
||||
package crypto
|
||||
5
network/doc.go
Normal file
5
network/doc.go
Normal file
@@ -0,0 +1,5 @@
|
||||
// Package network defines the encrypted TCP transport layer for MHF client
|
||||
// connections. It provides Blowfish-based packet encryption/decryption via
|
||||
// [CryptConn], packet header parsing, and the [PacketID] enumeration of all
|
||||
// ~400 message types in the MHF protocol.
|
||||
package network
|
||||
4
network/mhfpacket/doc.go
Normal file
4
network/mhfpacket/doc.go
Normal file
@@ -0,0 +1,4 @@
|
||||
// Package mhfpacket defines the struct representations and binary
|
||||
// serialization for every MHF network packet (~400 message types). Each
|
||||
// packet implements the [MHFPacket] interface (Parse, Build, Opcode).
|
||||
package mhfpacket
|
||||
@@ -7,6 +7,7 @@ import (
|
||||
"erupe-ce/network/clientctx"
|
||||
)
|
||||
|
||||
// EnumerateGuildType specifies the search/sort criteria for guild enumeration.
|
||||
type EnumerateGuildType uint8
|
||||
|
||||
const (
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"erupe-ce/network/clientctx"
|
||||
)
|
||||
|
||||
// OperateGuildAction identifies the guild management action to perform.
|
||||
type OperateGuildAction uint8
|
||||
|
||||
const (
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"erupe-ce/network/clientctx"
|
||||
)
|
||||
|
||||
// OperateGuildMemberAction identifies the guild member management action.
|
||||
type OperateGuildMemberAction uint8
|
||||
|
||||
const (
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"erupe-ce/network/clientctx"
|
||||
)
|
||||
|
||||
// OperateJointAction identifies the alliance (joint) operation to perform.
|
||||
type OperateJointAction uint8
|
||||
|
||||
const (
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"erupe-ce/network/clientctx"
|
||||
)
|
||||
|
||||
// OperateMailOperation identifies the mail operation to perform.
|
||||
type OperateMailOperation uint8
|
||||
|
||||
const (
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"erupe-ce/network/clientctx"
|
||||
)
|
||||
|
||||
// CaAchievementHist is a single entry in the CA achievement history packet.
|
||||
type CaAchievementHist struct {
|
||||
Unk0 uint32
|
||||
Unk1 uint8
|
||||
|
||||
@@ -7,6 +7,7 @@ import (
|
||||
"erupe-ce/network/clientctx"
|
||||
)
|
||||
|
||||
// Goocoo represents a single Goocoo (guacot) companion entry in an update packet.
|
||||
type Goocoo struct {
|
||||
Index uint32
|
||||
Data1 []int16
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"erupe-ce/network/clientctx"
|
||||
)
|
||||
|
||||
// GuildIconMsgPart represents one graphical part of a guild icon (emblem).
|
||||
type GuildIconMsgPart struct {
|
||||
Index uint16
|
||||
ID uint16
|
||||
|
||||
@@ -1,6 +1,8 @@
|
||||
package network
|
||||
|
||||
//revive:disable
|
||||
|
||||
// PacketID identifies an MHF network message type.
|
||||
type PacketID uint16
|
||||
|
||||
//go:generate stringer -type=PacketID
|
||||
|
||||
@@ -15,6 +15,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// Config holds the dependencies required to initialize an APIServer.
|
||||
type Config struct {
|
||||
Logger *zap.Logger
|
||||
DB *sqlx.DB
|
||||
|
||||
5
server/api/doc.go
Normal file
5
server/api/doc.go
Normal file
@@ -0,0 +1,5 @@
|
||||
// Package api provides an HTTP REST API server (port 8080) for the V2
|
||||
// sign/patch flow and administrative endpoints. It handles user
|
||||
// authentication, character management, launcher configuration, and
|
||||
// screenshot uploads via JSON and XML over HTTP.
|
||||
package api
|
||||
@@ -24,23 +24,30 @@ import (
|
||||
"golang.org/x/crypto/bcrypt"
|
||||
)
|
||||
|
||||
// Notification type constants for launcher messages.
|
||||
const (
|
||||
// NotificationDefault represents a standard notification.
|
||||
NotificationDefault = iota
|
||||
// NotificationNew represents a new/unread notification.
|
||||
NotificationNew
|
||||
)
|
||||
|
||||
// LauncherResponse is the JSON payload returned by the /launcher endpoint,
|
||||
// containing banners, messages, and links for the game launcher UI.
|
||||
type LauncherResponse struct {
|
||||
Banners []_config.APISignBanner `json:"banners"`
|
||||
Messages []_config.APISignMessage `json:"messages"`
|
||||
Links []_config.APISignLink `json:"links"`
|
||||
}
|
||||
|
||||
// User represents an authenticated user's session credentials and permissions.
|
||||
type User struct {
|
||||
TokenID uint32 `json:"tokenId"`
|
||||
Token string `json:"token"`
|
||||
Rights uint32 `json:"rights"`
|
||||
}
|
||||
|
||||
// Character represents a player character's summary data as returned by the API.
|
||||
type Character struct {
|
||||
ID uint32 `json:"id"`
|
||||
Name string `json:"name"`
|
||||
@@ -51,6 +58,7 @@ type Character struct {
|
||||
LastLogin int32 `json:"lastLogin" db:"last_login"`
|
||||
}
|
||||
|
||||
// MezFes represents the current Mezeporta Festival event schedule and ticket configuration.
|
||||
type MezFes struct {
|
||||
ID uint32 `json:"id"`
|
||||
Start uint32 `json:"start"`
|
||||
@@ -60,6 +68,8 @@ type MezFes struct {
|
||||
Stalls []uint32 `json:"stalls"`
|
||||
}
|
||||
|
||||
// AuthData is the JSON payload returned after successful login or registration,
|
||||
// containing session info, character list, event data, and server notices.
|
||||
type AuthData struct {
|
||||
CurrentTS uint32 `json:"currentTs"`
|
||||
ExpiryTS uint32 `json:"expiryTs"`
|
||||
@@ -71,6 +81,7 @@ type AuthData struct {
|
||||
PatchServer string `json:"patchServer"`
|
||||
}
|
||||
|
||||
// ExportData wraps a character's full database row for save export.
|
||||
type ExportData struct {
|
||||
Character map[string]interface{} `json:"character"`
|
||||
}
|
||||
@@ -112,6 +123,7 @@ func (s *APIServer) newAuthData(userID uint32, userRights uint32, userTokenID ui
|
||||
return resp
|
||||
}
|
||||
|
||||
// Launcher handles GET /launcher and returns banners, messages, and links for the launcher UI.
|
||||
func (s *APIServer) Launcher(w http.ResponseWriter, r *http.Request) {
|
||||
var respData LauncherResponse
|
||||
respData.Banners = s.erupeConfig.API.Banners
|
||||
@@ -121,6 +133,8 @@ func (s *APIServer) Launcher(w http.ResponseWriter, r *http.Request) {
|
||||
_ = json.NewEncoder(w).Encode(respData)
|
||||
}
|
||||
|
||||
// Login handles POST /login, authenticating a user by username and password
|
||||
// and returning a session token with character data.
|
||||
func (s *APIServer) Login(w http.ResponseWriter, r *http.Request) {
|
||||
ctx := r.Context()
|
||||
var reqData struct {
|
||||
@@ -173,6 +187,8 @@ func (s *APIServer) Login(w http.ResponseWriter, r *http.Request) {
|
||||
_ = json.NewEncoder(w).Encode(respData)
|
||||
}
|
||||
|
||||
// Register handles POST /register, creating a new user account and returning
|
||||
// a session token.
|
||||
func (s *APIServer) Register(w http.ResponseWriter, r *http.Request) {
|
||||
ctx := r.Context()
|
||||
var reqData struct {
|
||||
@@ -213,6 +229,8 @@ func (s *APIServer) Register(w http.ResponseWriter, r *http.Request) {
|
||||
_ = json.NewEncoder(w).Encode(respData)
|
||||
}
|
||||
|
||||
// CreateCharacter handles POST /character/create, creating a new character
|
||||
// slot for the authenticated user.
|
||||
func (s *APIServer) CreateCharacter(w http.ResponseWriter, r *http.Request) {
|
||||
ctx := r.Context()
|
||||
var reqData struct {
|
||||
@@ -242,6 +260,8 @@ func (s *APIServer) CreateCharacter(w http.ResponseWriter, r *http.Request) {
|
||||
_ = json.NewEncoder(w).Encode(character)
|
||||
}
|
||||
|
||||
// DeleteCharacter handles POST /character/delete, soft-deleting an existing
|
||||
// character or removing an unfinished one.
|
||||
func (s *APIServer) DeleteCharacter(w http.ResponseWriter, r *http.Request) {
|
||||
ctx := r.Context()
|
||||
var reqData struct {
|
||||
@@ -267,6 +287,8 @@ func (s *APIServer) DeleteCharacter(w http.ResponseWriter, r *http.Request) {
|
||||
_ = json.NewEncoder(w).Encode(struct{}{})
|
||||
}
|
||||
|
||||
// ExportSave handles POST /character/export, returning the full character
|
||||
// database row as JSON for backup purposes.
|
||||
func (s *APIServer) ExportSave(w http.ResponseWriter, r *http.Request) {
|
||||
ctx := r.Context()
|
||||
var reqData struct {
|
||||
@@ -295,6 +317,8 @@ func (s *APIServer) ExportSave(w http.ResponseWriter, r *http.Request) {
|
||||
w.Header().Add("Content-Type", "application/json")
|
||||
_ = json.NewEncoder(w).Encode(save)
|
||||
}
|
||||
// ScreenShotGet handles GET /api/ss/bbs/{id}, serving a previously uploaded
|
||||
// screenshot image by its token ID.
|
||||
func (s *APIServer) ScreenShotGet(w http.ResponseWriter, r *http.Request) {
|
||||
// Get the 'id' parameter from the URL
|
||||
token := mux.Vars(r)["id"]
|
||||
@@ -329,6 +353,8 @@ func (s *APIServer) ScreenShotGet(w http.ResponseWriter, r *http.Request) {
|
||||
}
|
||||
}
|
||||
}
|
||||
// ScreenShot handles POST /api/ss/bbs/upload.php, accepting a JPEG image
|
||||
// upload from the game client and saving it to the configured output directory.
|
||||
func (s *APIServer) ScreenShot(w http.ResponseWriter, r *http.Request) {
|
||||
type Result struct {
|
||||
XMLName xml.Name `xml:"result"`
|
||||
|
||||
3
server/channelserver/compression/deltacomp/doc.go
Normal file
3
server/channelserver/compression/deltacomp/doc.go
Normal file
@@ -0,0 +1,3 @@
|
||||
// Package deltacomp implements delta-diff decompression for incremental save
|
||||
// data updates sent by the MHF client.
|
||||
package deltacomp
|
||||
4
server/channelserver/compression/nullcomp/doc.go
Normal file
4
server/channelserver/compression/nullcomp/doc.go
Normal file
@@ -0,0 +1,4 @@
|
||||
// Package nullcomp implements null-byte run-length compression used by the MHF
|
||||
// client for save data. The format uses a "cmp 20110113" header and encodes
|
||||
// runs of zero bytes as a (0x00, count) pair.
|
||||
package nullcomp
|
||||
11
server/channelserver/doc.go
Normal file
11
server/channelserver/doc.go
Normal file
@@ -0,0 +1,11 @@
|
||||
// Package channelserver implements the gameplay channel server (TCP port
|
||||
// 54001+) that handles all in-game multiplayer functionality. It manages
|
||||
// player sessions, stage (lobby/quest room) state, guild operations, item
|
||||
// management, event systems, and binary state relay between clients.
|
||||
//
|
||||
// Packet handlers are organized by game system into separate files
|
||||
// (handlers_quest.go, handlers_guild.go, etc.) and registered in
|
||||
// handlers_table.go. Each handler has the signature:
|
||||
//
|
||||
// func(s *Session, p mhfpacket.MHFPacket)
|
||||
package channelserver
|
||||
@@ -15,6 +15,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// FestivalColor is a festival color identifier string.
|
||||
type FestivalColor string
|
||||
|
||||
const (
|
||||
@@ -23,12 +24,14 @@ const (
|
||||
FestivalColorRed FestivalColor = "red"
|
||||
)
|
||||
|
||||
// FestivalColorCodes maps festival colors to their numeric codes.
|
||||
var FestivalColorCodes = map[FestivalColor]int16{
|
||||
FestivalColorNone: -1,
|
||||
FestivalColorBlue: 0,
|
||||
FestivalColorRed: 1,
|
||||
}
|
||||
|
||||
// GuildApplicationType is the type of a guild application (applied or invited).
|
||||
type GuildApplicationType string
|
||||
|
||||
const (
|
||||
@@ -36,6 +39,7 @@ const (
|
||||
GuildApplicationTypeInvited GuildApplicationType = "invited"
|
||||
)
|
||||
|
||||
// Guild represents a guild with all its metadata.
|
||||
type Guild struct {
|
||||
ID uint32 `db:"id"`
|
||||
Name string `db:"name"`
|
||||
@@ -64,11 +68,13 @@ type Guild struct {
|
||||
GuildLeader
|
||||
}
|
||||
|
||||
// GuildLeader holds the character ID and name of a guild's leader.
|
||||
type GuildLeader struct {
|
||||
LeaderCharID uint32 `db:"leader_id"`
|
||||
LeaderName string `db:"leader_name"`
|
||||
}
|
||||
|
||||
// GuildIconPart represents one graphical part of a guild icon.
|
||||
type GuildIconPart struct {
|
||||
Index uint16
|
||||
ID uint16
|
||||
@@ -82,6 +88,7 @@ type GuildIconPart struct {
|
||||
PosY uint16
|
||||
}
|
||||
|
||||
// GuildApplication represents a pending guild application or invitation.
|
||||
type GuildApplication struct {
|
||||
ID int `db:"id"`
|
||||
GuildID uint32 `db:"guild_id"`
|
||||
@@ -91,6 +98,7 @@ type GuildApplication struct {
|
||||
CreatedAt time.Time `db:"created_at"`
|
||||
}
|
||||
|
||||
// GuildIcon is a composite guild icon made up of multiple parts.
|
||||
type GuildIcon struct {
|
||||
Parts []GuildIconPart
|
||||
}
|
||||
@@ -467,6 +475,7 @@ func (guild *Guild) HasApplicationForCharID(s *Session, charID uint32) (bool, er
|
||||
return true, nil
|
||||
}
|
||||
|
||||
// CreateGuild creates a new guild in the database and adds the session's character as its leader.
|
||||
func CreateGuild(s *Session, guildName string) (int32, error) {
|
||||
transaction, err := s.server.db.Begin()
|
||||
|
||||
@@ -539,6 +548,7 @@ func rollbackTransaction(s *Session, transaction *sql.Tx) {
|
||||
}
|
||||
}
|
||||
|
||||
// GetGuildInfoByID retrieves guild info by guild ID, returning nil if not found.
|
||||
func GetGuildInfoByID(s *Session, guildID uint32) (*Guild, error) {
|
||||
rows, err := s.server.db.Queryx(fmt.Sprintf(`
|
||||
%s
|
||||
@@ -562,6 +572,7 @@ func GetGuildInfoByID(s *Session, guildID uint32) (*Guild, error) {
|
||||
return buildGuildObjectFromDbResult(rows, err, s)
|
||||
}
|
||||
|
||||
// GetGuildInfoByCharacterId retrieves guild info for a character, including applied guilds.
|
||||
func GetGuildInfoByCharacterId(s *Session, charID uint32) (*Guild, error) {
|
||||
rows, err := s.server.db.Queryx(fmt.Sprintf(`
|
||||
%s
|
||||
|
||||
@@ -32,6 +32,7 @@ var achievementCurveMap = map[uint8][]int32{
|
||||
32: achievementCurves[3],
|
||||
}
|
||||
|
||||
// Achievement represents computed achievement data for a character.
|
||||
type Achievement struct {
|
||||
Level uint8
|
||||
Value uint32
|
||||
@@ -42,6 +43,7 @@ type Achievement struct {
|
||||
Trophy uint8
|
||||
}
|
||||
|
||||
// GetAchData computes achievement level and progress from a raw score.
|
||||
func GetAchData(id uint8, score int32) Achievement {
|
||||
curve := achievementCurveMap[id]
|
||||
var ach Achievement
|
||||
|
||||
@@ -109,6 +109,7 @@ func handleMsgMhfGetCafeDuration(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
|
||||
}
|
||||
|
||||
// CafeBonus represents a cafe duration bonus reward entry.
|
||||
type CafeBonus struct {
|
||||
ID uint32 `db:"id"`
|
||||
TimeReq uint32 `db:"time_req"`
|
||||
|
||||
@@ -9,6 +9,7 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
// CampaignEvent represents a promotional campaign event.
|
||||
type CampaignEvent struct {
|
||||
ID uint32
|
||||
Unk0 uint32
|
||||
@@ -35,6 +36,7 @@ type CampaignEvent struct {
|
||||
Categories []uint16
|
||||
}
|
||||
|
||||
// CampaignCategory represents a category grouping for campaign events.
|
||||
type CampaignCategory struct {
|
||||
ID uint16
|
||||
Type uint8
|
||||
@@ -42,6 +44,7 @@ type CampaignCategory struct {
|
||||
Description string
|
||||
}
|
||||
|
||||
// CampaignLink links a campaign event to its items/rewards.
|
||||
type CampaignLink struct {
|
||||
CategoryID uint16
|
||||
CampaignID uint32
|
||||
|
||||
@@ -7,6 +7,7 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
// RyoudamaReward represents a caravan (Ryoudama) reward entry.
|
||||
type RyoudamaReward struct {
|
||||
Unk0 uint8
|
||||
Unk1 uint8
|
||||
@@ -16,22 +17,26 @@ type RyoudamaReward struct {
|
||||
Unk5 uint16
|
||||
}
|
||||
|
||||
// RyoudamaKeyScore represents a caravan key score entry.
|
||||
type RyoudamaKeyScore struct {
|
||||
Unk0 uint8
|
||||
Unk1 int32
|
||||
}
|
||||
|
||||
// RyoudamaCharInfo represents per-character caravan info.
|
||||
type RyoudamaCharInfo struct {
|
||||
CID uint32
|
||||
Unk0 int32
|
||||
Name string
|
||||
}
|
||||
|
||||
// RyoudamaBoostInfo represents caravan boost status.
|
||||
type RyoudamaBoostInfo struct {
|
||||
Start time.Time
|
||||
End time.Time
|
||||
}
|
||||
|
||||
// Ryoudama represents complete caravan data.
|
||||
type Ryoudama struct {
|
||||
Reward []RyoudamaReward
|
||||
KeyScore []RyoudamaKeyScore
|
||||
|
||||
@@ -9,6 +9,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// GetCharacterSaveData loads a character's save data from the database.
|
||||
func GetCharacterSaveData(s *Session, charID uint32) (*CharacterSaveData, error) {
|
||||
result, err := s.server.db.Query("SELECT id, savedata, is_new_character, name FROM characters WHERE id = $1", charID)
|
||||
if err != nil {
|
||||
|
||||
@@ -10,11 +10,13 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// PaperMissionTimetable represents a daily mission schedule entry.
|
||||
type PaperMissionTimetable struct {
|
||||
Start time.Time
|
||||
End time.Time
|
||||
}
|
||||
|
||||
// PaperMissionData represents daily mission details.
|
||||
type PaperMissionData struct {
|
||||
Unk0 uint8
|
||||
Unk1 uint8
|
||||
@@ -25,11 +27,13 @@ type PaperMissionData struct {
|
||||
Reward2Quantity uint8
|
||||
}
|
||||
|
||||
// PaperMission represents a daily mission wrapper.
|
||||
type PaperMission struct {
|
||||
Timetables []PaperMissionTimetable
|
||||
Data []PaperMissionData
|
||||
}
|
||||
|
||||
// PaperData represents complete daily paper data.
|
||||
type PaperData struct {
|
||||
Unk0 uint16
|
||||
Unk1 int16
|
||||
@@ -40,6 +44,7 @@ type PaperData struct {
|
||||
Unk6 int16
|
||||
}
|
||||
|
||||
// PaperGift represents a paper gift reward entry.
|
||||
type PaperGift struct {
|
||||
Unk0 uint16
|
||||
Unk1 uint8
|
||||
|
||||
@@ -10,6 +10,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// Distribution represents an item distribution event.
|
||||
type Distribution struct {
|
||||
ID uint32 `db:"id"`
|
||||
Deadline time.Time `db:"deadline"`
|
||||
@@ -119,6 +120,7 @@ func handleMsgMhfEnumerateDistItem(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
|
||||
}
|
||||
|
||||
// DistributionItem represents a single item in a distribution.
|
||||
type DistributionItem struct {
|
||||
ItemType uint8 `db:"item_type"`
|
||||
ID uint32 `db:"id"`
|
||||
|
||||
@@ -11,6 +11,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// Event represents an in-game event entry.
|
||||
type Event struct {
|
||||
EventType uint16
|
||||
Unk1 uint16
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// Gacha represents a gacha lottery definition.
|
||||
type Gacha struct {
|
||||
ID uint32 `db:"id"`
|
||||
MinGR uint32 `db:"min_gr"`
|
||||
@@ -22,6 +23,7 @@ type Gacha struct {
|
||||
Hidden bool `db:"hidden"`
|
||||
}
|
||||
|
||||
// GachaEntry represents a gacha entry (step/box).
|
||||
type GachaEntry struct {
|
||||
EntryType uint8 `db:"entry_type"`
|
||||
ID uint32 `db:"id"`
|
||||
@@ -36,6 +38,7 @@ type GachaEntry struct {
|
||||
Name string `db:"name"`
|
||||
}
|
||||
|
||||
// GachaItem represents a single item in a gacha pool.
|
||||
type GachaItem struct {
|
||||
ItemType uint8 `db:"item_type"`
|
||||
ItemID uint16 `db:"item_id"`
|
||||
|
||||
@@ -9,6 +9,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// GuildAdventure represents a guild adventure expedition.
|
||||
type GuildAdventure struct {
|
||||
ID uint32 `db:"id"`
|
||||
Destination uint32 `db:"destination"`
|
||||
|
||||
@@ -28,6 +28,7 @@ END
|
||||
FROM guild_alliances ga
|
||||
`
|
||||
|
||||
// GuildAlliance represents a multi-guild alliance.
|
||||
type GuildAlliance struct {
|
||||
ID uint32 `db:"id"`
|
||||
Name string `db:"name"`
|
||||
@@ -43,6 +44,7 @@ type GuildAlliance struct {
|
||||
SubGuild2 Guild
|
||||
}
|
||||
|
||||
// GetAllianceData loads alliance data from the database.
|
||||
func GetAllianceData(s *Session, AllianceID uint32) (*GuildAlliance, error) {
|
||||
rows, err := s.server.db.Queryx(fmt.Sprintf(`
|
||||
%s
|
||||
|
||||
@@ -10,6 +10,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// MessageBoardPost represents a guild message board post.
|
||||
type MessageBoardPost struct {
|
||||
ID uint32 `db:"id"`
|
||||
StampID uint32 `db:"stamp_id"`
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// GuildMeal represents a guild cooking meal entry.
|
||||
type GuildMeal struct {
|
||||
ID uint32 `db:"id"`
|
||||
MealID uint32 `db:"meal_id"`
|
||||
|
||||
@@ -8,6 +8,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// GuildMember represents a guild member with role and stats.
|
||||
type GuildMember struct {
|
||||
GuildID uint32 `db:"guild_id"`
|
||||
CharID uint32 `db:"character_id"`
|
||||
@@ -92,6 +93,7 @@ SELECT
|
||||
LEFT JOIN guilds g ON g.id = gc.guild_id
|
||||
`
|
||||
|
||||
// GetGuildMembers loads all members of a guild.
|
||||
func GetGuildMembers(s *Session, guildID uint32, applicants bool) ([]*GuildMember, error) {
|
||||
rows, err := s.server.db.Queryx(fmt.Sprintf(`
|
||||
%s
|
||||
@@ -120,6 +122,7 @@ func GetGuildMembers(s *Session, guildID uint32, applicants bool) ([]*GuildMembe
|
||||
return members, nil
|
||||
}
|
||||
|
||||
// GetCharacterGuildData loads a character's guild membership.
|
||||
func GetCharacterGuildData(s *Session, charID uint32) (*GuildMember, error) {
|
||||
rows, err := s.server.db.Queryx(fmt.Sprintf("%s WHERE character.character_id=$1", guildMembersSelectSQL), charID)
|
||||
|
||||
|
||||
@@ -5,6 +5,7 @@ import (
|
||||
"erupe-ce/network/mhfpacket"
|
||||
)
|
||||
|
||||
// GuildMission represents a guild mission entry.
|
||||
type GuildMission struct {
|
||||
ID uint32
|
||||
Unk uint32
|
||||
|
||||
@@ -9,6 +9,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// TreasureHunt represents a guild treasure hunt entry.
|
||||
type TreasureHunt struct {
|
||||
HuntID uint32 `db:"id"`
|
||||
HostID uint32 `db:"host_id"`
|
||||
@@ -147,6 +148,7 @@ func handleMsgMhfOperateGuildTresureReport(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
}
|
||||
|
||||
// TreasureSouvenir represents a guild treasure souvenir entry.
|
||||
type TreasureSouvenir struct {
|
||||
Destination uint32
|
||||
Quantity uint32
|
||||
|
||||
@@ -47,6 +47,7 @@ func handleMsgMhfUpdateInterior(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
}
|
||||
|
||||
// HouseData represents player house/my house data.
|
||||
type HouseData struct {
|
||||
CharID uint32 `db:"id"`
|
||||
HR uint16 `db:"hr"`
|
||||
@@ -329,6 +330,7 @@ func handleMsgMhfSaveDecoMyset(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
}
|
||||
|
||||
// Title represents a hunter title entry.
|
||||
type Title struct {
|
||||
ID uint16 `db:"id"`
|
||||
Acquired time.Time `db:"unlocked_at"`
|
||||
|
||||
@@ -11,6 +11,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// Mail represents an in-game mail message.
|
||||
type Mail struct {
|
||||
ID int `db:"id"`
|
||||
SenderID uint32 `db:"sender_id"`
|
||||
@@ -79,6 +80,7 @@ func (m *Mail) MarkRead(s *Session) error {
|
||||
return nil
|
||||
}
|
||||
|
||||
// GetMailListForCharacter loads all mail for a character.
|
||||
func GetMailListForCharacter(s *Session, charID uint32) ([]Mail, error) {
|
||||
rows, err := s.server.db.Queryx(`
|
||||
SELECT
|
||||
@@ -127,6 +129,7 @@ func GetMailListForCharacter(s *Session, charID uint32) ([]Mail, error) {
|
||||
return allMail, nil
|
||||
}
|
||||
|
||||
// GetMailByID loads a single mail by ID.
|
||||
func GetMailByID(s *Session, ID int) (*Mail, error) {
|
||||
row := s.server.db.QueryRowx(`
|
||||
SELECT
|
||||
@@ -167,6 +170,7 @@ func GetMailByID(s *Session, ID int) (*Mail, error) {
|
||||
return mail, nil
|
||||
}
|
||||
|
||||
// SendMailNotification sends a new mail notification to a player.
|
||||
func SendMailNotification(s *Session, m *Mail, recipient *Session) {
|
||||
bf := byteframe.NewByteFrame()
|
||||
|
||||
|
||||
@@ -370,6 +370,7 @@ func handleMsgMhfEnumerateAiroulist(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
|
||||
}
|
||||
|
||||
// Airou represents Airou (felyne companion) data.
|
||||
type Airou struct {
|
||||
ID uint32
|
||||
Name []byte
|
||||
@@ -445,6 +446,7 @@ func getGuildAirouList(s *Session) []Airou {
|
||||
return guildCats
|
||||
}
|
||||
|
||||
// GetAirouDetails parses Airou data from a ByteFrame.
|
||||
func GetAirouDetails(bf *byteframe.ByteFrame) []Airou {
|
||||
catCount := bf.ReadUint8()
|
||||
cats := make([]Airou, catCount)
|
||||
|
||||
@@ -241,6 +241,7 @@ func handleMsgMhfGetLobbyCrowd(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 0x320))
|
||||
}
|
||||
|
||||
// TrendWeapon represents trending weapon usage data.
|
||||
type TrendWeapon struct {
|
||||
WeaponType uint8
|
||||
WeaponID uint16
|
||||
|
||||
@@ -48,6 +48,7 @@ func equal(a, b []byte) bool {
|
||||
return true
|
||||
}
|
||||
|
||||
// BackportQuest converts a quest binary to an older format.
|
||||
func BackportQuest(data []byte) []byte {
|
||||
wp := binary.LittleEndian.Uint32(data[0:4]) + 96
|
||||
rp := wp + 4
|
||||
|
||||
@@ -48,6 +48,7 @@ func handleMsgMhfReleaseEvent(s *Session, p mhfpacket.MHFPacket) {
|
||||
})
|
||||
}
|
||||
|
||||
// RaviUpdate represents a Raviente register update entry.
|
||||
type RaviUpdate struct {
|
||||
Op uint8
|
||||
Dest uint8
|
||||
|
||||
@@ -107,6 +107,7 @@ const rengokuScoreQuery = `, c.name FROM rengoku_score rs
|
||||
LEFT JOIN characters c ON c.id = rs.character_id
|
||||
LEFT JOIN guild_characters gc ON gc.character_id = rs.character_id `
|
||||
|
||||
// RengokuScore represents a Rengoku (Hunting Road) ranking score.
|
||||
type RengokuScore struct {
|
||||
Name string `db:"name"`
|
||||
Score uint32 `db:"score"`
|
||||
|
||||
@@ -7,6 +7,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// Scenario represents scenario counter data.
|
||||
type Scenario struct {
|
||||
MainID uint32
|
||||
// 0 = Basic
|
||||
|
||||
@@ -6,27 +6,32 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
// SeibattleTimetable represents a seibattle schedule entry.
|
||||
type SeibattleTimetable struct {
|
||||
Start time.Time
|
||||
End time.Time
|
||||
}
|
||||
|
||||
// SeibattleKeyScore represents a seibattle key score.
|
||||
type SeibattleKeyScore struct {
|
||||
Unk0 uint8
|
||||
Unk1 int32
|
||||
}
|
||||
|
||||
// SeibattleCareer represents seibattle career stats.
|
||||
type SeibattleCareer struct {
|
||||
Unk0 uint16
|
||||
Unk1 uint16
|
||||
Unk2 uint16
|
||||
}
|
||||
|
||||
// SeibattleOpponent represents seibattle opponent data.
|
||||
type SeibattleOpponent struct {
|
||||
Unk0 int32
|
||||
Unk1 int8
|
||||
}
|
||||
|
||||
// SeibattleConventionResult represents a seibattle convention result.
|
||||
type SeibattleConventionResult struct {
|
||||
Unk0 uint32
|
||||
Unk1 uint16
|
||||
@@ -35,10 +40,12 @@ type SeibattleConventionResult struct {
|
||||
Unk4 uint16
|
||||
}
|
||||
|
||||
// SeibattleCharScore represents a seibattle per-character score.
|
||||
type SeibattleCharScore struct {
|
||||
Unk0 uint32
|
||||
}
|
||||
|
||||
// SeibattleCurResult represents a seibattle current result.
|
||||
type SeibattleCurResult struct {
|
||||
Unk0 uint32
|
||||
Unk1 uint16
|
||||
@@ -46,6 +53,7 @@ type SeibattleCurResult struct {
|
||||
Unk3 uint16
|
||||
}
|
||||
|
||||
// Seibattle represents complete seibattle data.
|
||||
type Seibattle struct {
|
||||
Timetable []SeibattleTimetable
|
||||
KeyScore []SeibattleKeyScore
|
||||
@@ -159,6 +167,7 @@ func handleMsgMhfGetBreakSeibatuLevelReward(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
|
||||
}
|
||||
|
||||
// WeeklySeibatuRankingReward represents a weekly seibattle ranking reward.
|
||||
type WeeklySeibatuRankingReward struct {
|
||||
Unk0 int32
|
||||
Unk1 int32
|
||||
|
||||
@@ -9,6 +9,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// ShopItem represents a shop item listing.
|
||||
type ShopItem struct {
|
||||
ID uint32 `db:"id"`
|
||||
ItemID uint32 `db:"item_id"`
|
||||
@@ -248,6 +249,7 @@ func handleMsgMhfAcquireExchangeShop(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
|
||||
}
|
||||
|
||||
// FPointExchange represents a frontier point exchange entry.
|
||||
type FPointExchange struct {
|
||||
ID uint32 `db:"id"`
|
||||
ItemType uint8 `db:"item_type"`
|
||||
|
||||
@@ -7,6 +7,7 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
// TournamentInfo0 represents tournament information (type 0).
|
||||
type TournamentInfo0 struct {
|
||||
ID uint32
|
||||
MaxPlayers uint32
|
||||
@@ -28,6 +29,7 @@ type TournamentInfo0 struct {
|
||||
Unk6 string
|
||||
}
|
||||
|
||||
// TournamentInfo21 represents tournament information (type 21).
|
||||
type TournamentInfo21 struct {
|
||||
Unk0 uint32
|
||||
Unk1 uint32
|
||||
@@ -35,6 +37,7 @@ type TournamentInfo21 struct {
|
||||
Unk3 uint8
|
||||
}
|
||||
|
||||
// TournamentInfo22 represents tournament information (type 22).
|
||||
type TournamentInfo22 struct {
|
||||
Unk0 uint32
|
||||
Unk1 uint32
|
||||
@@ -110,6 +113,7 @@ func handleMsgMhfEntryTournament(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
|
||||
}
|
||||
|
||||
// TournamentReward represents a tournament reward entry.
|
||||
type TournamentReward struct {
|
||||
Unk0 uint16
|
||||
Unk1 uint16
|
||||
|
||||
@@ -14,21 +14,25 @@ import (
|
||||
"erupe-ce/network/mhfpacket"
|
||||
)
|
||||
|
||||
// TowerInfoTRP represents tower RP (points) info.
|
||||
type TowerInfoTRP struct {
|
||||
TR int32
|
||||
TRP int32
|
||||
}
|
||||
|
||||
// TowerInfoSkill represents tower skill info.
|
||||
type TowerInfoSkill struct {
|
||||
TSP int32
|
||||
Skills []int16 // 64
|
||||
}
|
||||
|
||||
// TowerInfoHistory represents tower clear history.
|
||||
type TowerInfoHistory struct {
|
||||
Unk0 []int16 // 5
|
||||
Unk1 []int16 // 5
|
||||
}
|
||||
|
||||
// TowerInfoLevel represents tower level info.
|
||||
type TowerInfoLevel struct {
|
||||
Floors int32
|
||||
Unk1 int32
|
||||
@@ -36,6 +40,7 @@ type TowerInfoLevel struct {
|
||||
Unk3 int32
|
||||
}
|
||||
|
||||
// EmptyTowerCSV creates an empty CSV string of the given length.
|
||||
func EmptyTowerCSV(len int) string {
|
||||
temp := make([]string, len)
|
||||
for i := range temp {
|
||||
@@ -194,6 +199,7 @@ var tenrouiraiData = []TenrouiraiData{
|
||||
{2, 6, 40, 0, 3, 1, 0, 0, 1, 1},
|
||||
}
|
||||
|
||||
// TenrouiraiProgress represents Tenrouirai (sky corridor) progress.
|
||||
type TenrouiraiProgress struct {
|
||||
Page uint8
|
||||
Mission1 uint16
|
||||
@@ -201,17 +207,20 @@ type TenrouiraiProgress struct {
|
||||
Mission3 uint16
|
||||
}
|
||||
|
||||
// TenrouiraiReward represents a Tenrouirai reward.
|
||||
type TenrouiraiReward struct {
|
||||
Index uint8
|
||||
Item []uint16 // 5
|
||||
Quantity []uint8 // 5
|
||||
}
|
||||
|
||||
// TenrouiraiKeyScore represents a Tenrouirai key score.
|
||||
type TenrouiraiKeyScore struct {
|
||||
Unk0 uint8
|
||||
Unk1 int32
|
||||
}
|
||||
|
||||
// TenrouiraiData represents Tenrouirai data.
|
||||
type TenrouiraiData struct {
|
||||
Block uint8
|
||||
Mission uint8
|
||||
@@ -231,17 +240,20 @@ type TenrouiraiData struct {
|
||||
Skill6 uint8 // 50
|
||||
}
|
||||
|
||||
// TenrouiraiCharScore represents a Tenrouirai per-character score.
|
||||
type TenrouiraiCharScore struct {
|
||||
Score int32
|
||||
Name string
|
||||
}
|
||||
|
||||
// TenrouiraiTicket represents a Tenrouirai ticket entry.
|
||||
type TenrouiraiTicket struct {
|
||||
Unk0 uint8
|
||||
RP uint32
|
||||
Unk2 uint32
|
||||
}
|
||||
|
||||
// Tenrouirai represents complete Tenrouirai data.
|
||||
type Tenrouirai struct {
|
||||
Progress []TenrouiraiProgress
|
||||
Reward []TenrouiraiReward
|
||||
@@ -429,11 +441,13 @@ func handleMsgMhfPresentBox(s *Session, p mhfpacket.MHFPacket) {
|
||||
doAckEarthSucceed(s, pkt.AckHandle, data)
|
||||
}
|
||||
|
||||
// GemInfo represents gem (decoration) info.
|
||||
type GemInfo struct {
|
||||
Gem uint16
|
||||
Quantity uint16
|
||||
}
|
||||
|
||||
// GemHistory represents gem usage history.
|
||||
type GemHistory struct {
|
||||
Gem uint16
|
||||
Message uint16
|
||||
|
||||
@@ -9,6 +9,7 @@ import (
|
||||
"erupe-ce/server/channelserver/compression/nullcomp"
|
||||
)
|
||||
|
||||
// SavePointer identifies a section within the character save data blob.
|
||||
type SavePointer int
|
||||
|
||||
const (
|
||||
@@ -29,6 +30,7 @@ const (
|
||||
lBookshelfData
|
||||
)
|
||||
|
||||
// CharacterSaveData holds a character's save data and its parsed fields.
|
||||
type CharacterSaveData struct {
|
||||
CharID uint32
|
||||
Name string
|
||||
|
||||
@@ -11,6 +11,7 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// Raviente holds shared state for the Raviente siege event.
|
||||
type Raviente struct {
|
||||
sync.Mutex
|
||||
id uint16
|
||||
|
||||
@@ -264,6 +264,7 @@ func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session)
|
||||
}
|
||||
}
|
||||
|
||||
// WorldcastMHF broadcasts a packet to all sessions across all channel servers.
|
||||
func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) {
|
||||
for _, c := range s.Channels {
|
||||
if c == ignoredChannel {
|
||||
@@ -292,6 +293,7 @@ func (s *Server) BroadcastChatMessage(message string) {
|
||||
}, nil)
|
||||
}
|
||||
|
||||
// DiscordChannelSend sends a chat message to the configured Discord channel.
|
||||
func (s *Server) DiscordChannelSend(charName string, content string) {
|
||||
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
|
||||
message := fmt.Sprintf("**%s**: %s", charName, content)
|
||||
@@ -299,6 +301,7 @@ func (s *Server) DiscordChannelSend(charName string, content string) {
|
||||
}
|
||||
}
|
||||
|
||||
// DiscordScreenShotSend sends a screenshot link to the configured Discord channel.
|
||||
func (s *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) {
|
||||
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
|
||||
imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", s.erupeConfig.Screenshots.Host, s.erupeConfig.Screenshots.Port, articleToken)
|
||||
@@ -307,6 +310,7 @@ func (s *Server) DiscordScreenShotSend(charName string, title string, descriptio
|
||||
}
|
||||
}
|
||||
|
||||
// FindSessionByCharID looks up a session by character ID across all channels.
|
||||
func (s *Server) FindSessionByCharID(charID uint32) *Session {
|
||||
for _, c := range s.Channels {
|
||||
for _, session := range c.sessions {
|
||||
@@ -318,6 +322,7 @@ func (s *Server) FindSessionByCharID(charID uint32) *Session {
|
||||
return nil
|
||||
}
|
||||
|
||||
// DisconnectUser disconnects all sessions belonging to the given user ID.
|
||||
func (s *Server) DisconnectUser(uid uint32) {
|
||||
var cid uint32
|
||||
var cids []uint32
|
||||
@@ -343,6 +348,7 @@ func (s *Server) DisconnectUser(uid uint32) {
|
||||
}
|
||||
}
|
||||
|
||||
// FindObjectByChar finds a stage object owned by the given character ID.
|
||||
func (s *Server) FindObjectByChar(charID uint32) *Object {
|
||||
s.stagesLock.RLock()
|
||||
defer s.stagesLock.RUnlock()
|
||||
@@ -361,6 +367,7 @@ func (s *Server) FindObjectByChar(charID uint32) *Object {
|
||||
return nil
|
||||
}
|
||||
|
||||
// HasSemaphore checks if the given session is hosting any semaphore.
|
||||
func (s *Server) HasSemaphore(ses *Session) bool {
|
||||
for _, semaphore := range s.semaphore {
|
||||
if semaphore.host == ses {
|
||||
@@ -370,6 +377,7 @@ func (s *Server) HasSemaphore(ses *Session) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
// Season returns the current in-game season (0-2) based on server ID and time.
|
||||
func (s *Server) Season() uint8 {
|
||||
sid := int64(((s.ID & 0xFF00) - 4096) / 256)
|
||||
return uint8(((TimeAdjusted().Unix() / 86400) + sid) % 3)
|
||||
|
||||
@@ -323,6 +323,7 @@ func (s *Session) getObjectId() uint32 {
|
||||
return uint32(s.objectID)<<16 | uint32(s.objectIndex)
|
||||
}
|
||||
|
||||
// GetSemaphoreID returns the semaphore ID held by the session, varying by semaphore mode.
|
||||
func (s *Session) GetSemaphoreID() uint32 {
|
||||
if s.semaphoreMode {
|
||||
return 0x000E0000 + uint32(s.semaphoreID[1])
|
||||
|
||||
@@ -5,6 +5,11 @@ import (
|
||||
"time"
|
||||
)
|
||||
|
||||
// TimeAdjusted, TimeMidnight, TimeWeekStart, TimeWeekNext, and TimeGameAbsolute
|
||||
// are package-level wrappers around the gametime utility functions, providing
|
||||
// convenient access to adjusted server time, daily/weekly boundaries, and the
|
||||
// absolute game timestamp used by the MHF client.
|
||||
|
||||
func TimeAdjusted() time.Time { return gametime.Adjusted() }
|
||||
func TimeMidnight() time.Time { return gametime.Midnight() }
|
||||
func TimeWeekStart() time.Time { return gametime.WeekStart() }
|
||||
|
||||
@@ -8,6 +8,8 @@ import (
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// Commands defines the slash commands registered with Discord, including
|
||||
// account linking and password management.
|
||||
var Commands = []*discordgo.ApplicationCommand{
|
||||
{
|
||||
Name: "link",
|
||||
@@ -35,6 +37,8 @@ var Commands = []*discordgo.ApplicationCommand{
|
||||
},
|
||||
}
|
||||
|
||||
// DiscordBot manages a Discord session and provides methods for relaying
|
||||
// messages between the game server and a configured Discord channel.
|
||||
type DiscordBot struct {
|
||||
Session *discordgo.Session
|
||||
config *_config.Config
|
||||
@@ -43,11 +47,14 @@ type DiscordBot struct {
|
||||
RelayChannel *discordgo.Channel
|
||||
}
|
||||
|
||||
// Options holds the configuration and logger required to create a DiscordBot.
|
||||
type Options struct {
|
||||
Config *_config.Config
|
||||
Logger *zap.Logger
|
||||
}
|
||||
|
||||
// NewDiscordBot creates a DiscordBot using the provided options, establishing
|
||||
// a Discord session and optionally resolving the relay channel.
|
||||
func NewDiscordBot(options Options) (discordBot *DiscordBot, err error) {
|
||||
session, err := discordgo.New("Bot " + options.Config.Discord.BotToken)
|
||||
|
||||
@@ -77,6 +84,7 @@ func NewDiscordBot(options Options) (discordBot *DiscordBot, err error) {
|
||||
return
|
||||
}
|
||||
|
||||
// Start opens the websocket connection to Discord.
|
||||
func (bot *DiscordBot) Start() (err error) {
|
||||
err = bot.Session.Open()
|
||||
|
||||
@@ -105,6 +113,8 @@ func (bot *DiscordBot) NormalizeDiscordMessage(message string) string {
|
||||
return result
|
||||
}
|
||||
|
||||
// RealtimeChannelSend sends a message to the configured relay channel. If no
|
||||
// relay channel is configured, the call is a no-op.
|
||||
func (bot *DiscordBot) RealtimeChannelSend(message string) (err error) {
|
||||
if bot.RelayChannel == nil {
|
||||
return
|
||||
@@ -114,6 +124,8 @@ func (bot *DiscordBot) RealtimeChannelSend(message string) (err error) {
|
||||
|
||||
return
|
||||
}
|
||||
// ReplaceTextAll replaces every match of regex in text by calling handler with
|
||||
// the first capture group of each match and substituting the result.
|
||||
func ReplaceTextAll(text string, regex *regexp.Regexp, handler func(input string) string) string {
|
||||
result := regex.ReplaceAllFunc([]byte(text), func(s []byte) []byte {
|
||||
input := regex.ReplaceAllString(string(s), `$1`)
|
||||
|
||||
4
server/discordbot/doc.go
Normal file
4
server/discordbot/doc.go
Normal file
@@ -0,0 +1,4 @@
|
||||
// Package discordbot provides an optional Discord bot integration that relays
|
||||
// in-game chat to Discord channels and supports slash commands for server
|
||||
// management.
|
||||
package discordbot
|
||||
12
server/entranceserver/doc.go
Normal file
12
server/entranceserver/doc.go
Normal file
@@ -0,0 +1,12 @@
|
||||
// Package entranceserver implements the MHF entrance server, which listens on
|
||||
// TCP port 53310 and acts as the gateway between authentication (sign server)
|
||||
// and gameplay (channel servers). It presents the server list to authenticated
|
||||
// clients, handles character selection, and directs players to the appropriate
|
||||
// channel server.
|
||||
//
|
||||
// The entrance server uses MHF's custom "binary8" encryption and "sum32"
|
||||
// checksum for all client-server communication. Each client connection is
|
||||
// short-lived: the server sends a single response containing the server list
|
||||
// (SV2/SVR) and optionally user session data (USR), then closes the
|
||||
// connection.
|
||||
package entranceserver
|
||||
5
server/signserver/doc.go
Normal file
5
server/signserver/doc.go
Normal file
@@ -0,0 +1,5 @@
|
||||
// Package signserver implements the MHF sign server, which handles client
|
||||
// authentication, session creation, and character management. It listens
|
||||
// on TCP port 53312 and is the first server a client connects to in the
|
||||
// three-server network model (sign, entrance, channel).
|
||||
package signserver
|
||||
@@ -1,7 +1,11 @@
|
||||
package signserver
|
||||
|
||||
// RespID represents a sign server response code sent to the client
|
||||
// to indicate the result of an authentication or session operation.
|
||||
type RespID uint8
|
||||
|
||||
// Sign server response codes. These values are sent as the first byte of
|
||||
// a sign response and map to client-side error messages.
|
||||
const (
|
||||
SIGN_UNKNOWN RespID = iota
|
||||
SIGN_SUCCESS
|
||||
|
||||
Reference in New Issue
Block a user