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repository cleanup
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100
migrations/000011_character_points_minidata.up.sql
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100
migrations/000011_character_points_minidata.up.sql
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BEGIN;
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ALTER TABLE characters
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ADD COLUMN minidata bytea,
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ADD COLUMN gacha_trial int,
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ADD COLUMN gacha_prem int,
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ADD COLUMN gacha_items bytea,
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ADD COLUMN daily_time timestamp,
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ADD COLUMN frontier_points int,
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ADD COLUMN netcafe_points int,
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ADD COLUMN house_info bytea,
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ADD COLUMN login_boost bytea,
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ADD COLUMN skin_hist bytea,
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ADD COLUMN kouryou_point int,
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ADD COLUMN gcp int;
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CREATE TABLE fpoint_items
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(
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hash int,
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itemType uint8,
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itemID uint16,
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quant uint16,
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itemValue uint16,
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tradeType uint8
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);
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CREATE TABLE gacha_shop
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(
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hash bigint,
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reqGR int,
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reqHR int,
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gachaName varchar(255),
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gachaLink0 varchar(255),
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gachaLink1 varchar(255),
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gachaLink2 varchar(255),
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extraIcon int,
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gachaType int,
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hideFlag bool
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);
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CREATE TABLE gacha_shop_items
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(
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shophash int,
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entryType uint8,
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itemhash int UNIQUE NOT NULL,
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currType uint8,
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currNumber uint16,
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currQuant uint16,
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percentage uint16,
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rarityIcon uint8,
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rollsCount uint8,
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itemCount uint8,
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dailyLimit uint8,
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itemType int[],
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itemId int[],
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quantity int[]
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);
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CREATE TABLE lucky_box_state
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(
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char_id bigint REFERENCES characters (id),
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shophash int UNIQUE NOT NULL,
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used_itemhash int[]
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);
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CREATE TABLE stepup_state
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(
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char_id bigint REFERENCES characters (id),
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shophash int UNIQUE NOT NULL,
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step_progression int,
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step_time timestamp
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);
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CREATE TABLE normal_shop_items
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(
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shoptype int,
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shopid int,
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itemhash int UNIQUE NOT NULL,
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itemID uint16,
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Points uint16,
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TradeQuantity uint16,
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rankReqLow uint16,
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rankReqHigh uint16,
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rankReqG uint16,
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storeLevelReq uint16,
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maximumQuantity uint16,
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boughtQuantity uint16,
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roadFloorsRequired uint16,
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weeklyFatalisKills uint16
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);
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CREATE TABLE shop_item_state
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(
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char_id bigint REFERENCES characters (id),
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itemhash int UNIQUE NOT NULL,
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usedquantity int
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);
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END;
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