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repository cleanup
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136
server/channelserver/handlers_guild_member.go
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136
server/channelserver/handlers_guild_member.go
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@@ -0,0 +1,136 @@
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package channelserver
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import (
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"fmt"
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"time"
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"github.com/jmoiron/sqlx"
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"go.uber.org/zap"
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)
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type GuildMember struct {
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GuildID uint32 `db:"guild_id"`
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CharID uint32 `db:"character_id"`
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JoinedAt *time.Time `db:"joined_at"`
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Name string `db:"name"`
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IsApplicant bool `db:"is_applicant"`
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OrderIndex uint8 `db:"order_index"`
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LastLogin uint32 `db:"last_login"`
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AvoidLeadership bool `db:"avoid_leadership"`
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IsLeader bool `db:"is_leader"`
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HRP uint16 `db:"hrp"`
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GR uint16 `db:"gr"`
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WeaponID uint16 `db:"weapon_id"`
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WeaponType uint16 `db:"weapon_type"`
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}
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func (gm *GuildMember) IsSubLeader() bool {
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return gm.OrderIndex <= 3 && !gm.AvoidLeadership
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}
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func (gm *GuildMember) Save(s *Session) error {
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_, err := s.server.db.Exec("UPDATE guild_characters SET avoid_leadership=$1 WHERE character_id=$2", gm.AvoidLeadership, gm.CharID)
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if err != nil {
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s.logger.Error(
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"failed to update guild member data",
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zap.Error(err),
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zap.Uint32("charID", gm.CharID),
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zap.Uint32("guildID", gm.GuildID),
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)
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return err
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}
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return nil
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}
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//TODO add the recruiter permission to this check when it exists
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func (gm *GuildMember) IsRecruiter() bool {
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return gm.IsLeader || gm.IsSubLeader()
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}
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const guildMembersSelectSQL = `
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SELECT g.id as guild_id,
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joined_at,
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c.name,
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character.character_id,
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coalesce(gc.order_index, 0) as order_index,
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c.last_login,
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coalesce(gc.avoid_leadership, false) as avoid_leadership,
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c.hrp,
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c.gr,
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c.weapon_id,
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c.weapon_type,
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character.is_applicant,
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CASE WHEN g.leader_id = c.id THEN 1 ELSE 0 END as is_leader
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FROM (
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SELECT character_id, true as is_applicant, guild_id
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FROM guild_applications ga
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WHERE ga.application_type = 'applied'
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UNION
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SELECT character_id, false as is_applicant, guild_id
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FROM guild_characters gc
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) character
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JOIN characters c on character.character_id = c.id
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LEFT JOIN guild_characters gc ON gc.character_id = character.character_id
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JOIN guilds g ON g.id = character.guild_id
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`
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func GetGuildMembers(s *Session, guildID uint32, applicants bool) ([]*GuildMember, error) {
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rows, err := s.server.db.Queryx(fmt.Sprintf(`
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%s
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WHERE character.guild_id = $1 AND is_applicant = $2
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`, guildMembersSelectSQL), guildID, applicants)
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if err != nil {
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s.logger.Error("failed to retrieve membership data for guild", zap.Error(err), zap.Uint32("guildID", guildID))
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return nil, err
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}
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defer rows.Close()
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members := make([]*GuildMember, 0)
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for rows.Next() {
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member, err := buildGuildMemberObjectFromDBResult(rows, err, s)
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if err != nil {
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return nil, err
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}
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members = append(members, member)
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}
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return members, nil
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}
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func GetCharacterGuildData(s *Session, charID uint32) (*GuildMember, error) {
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rows, err := s.server.db.Queryx(fmt.Sprintf("%s WHERE character.character_id=$1", guildMembersSelectSQL), charID)
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if err != nil {
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s.logger.Error(fmt.Sprintf("failed to retrieve membership data for character '%d'", charID))
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return nil, err
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}
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defer rows.Close()
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hasRow := rows.Next()
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if !hasRow {
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return nil, nil
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}
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return buildGuildMemberObjectFromDBResult(rows, err, s)
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}
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func buildGuildMemberObjectFromDBResult(rows *sqlx.Rows, err error, s *Session) (*GuildMember, error) {
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memberData := &GuildMember{}
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err = rows.StructScan(&memberData)
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if err != nil {
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s.logger.Error("failed to retrieve guild data from database", zap.Error(err))
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return nil, err
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}
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return memberData, nil
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}
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