mirror of
https://github.com/Mezeporta/Erupe.git
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repository cleanup
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175
server/channelserver/handlers_guild_tresure.go
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175
server/channelserver/handlers_guild_tresure.go
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@@ -0,0 +1,175 @@
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package channelserver
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import (
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"erupe-ce/common/byteframe"
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"erupe-ce/common/stringsupport"
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"erupe-ce/network/mhfpacket"
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)
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type TreasureHunt struct {
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HuntID uint32 `db:"id"`
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HostID uint32 `db:"host_id"`
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Destination uint32 `db:"destination"`
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Level uint32 `db:"level"`
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Return uint32 `db:"return"`
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Acquired bool `db:"acquired"`
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Claimed bool `db:"claimed"`
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Hunters string `db:"hunters"`
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Treasure string `db:"treasure"`
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HuntData []byte `db:"hunt_data"`
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}
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func handleMsgMhfEnumerateGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfEnumerateGuildTresure)
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil {
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panic(err)
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}
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bf := byteframe.NewByteFrame()
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hunts := 0
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rows, _ := s.server.db.Queryx("SELECT id, host_id, destination, level, return, acquired, claimed, hunters, treasure, hunt_data FROM guild_hunts WHERE guild_id=$1", guild.ID)
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for rows.Next() {
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hunt := &TreasureHunt{}
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err = rows.StructScan(&hunt)
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// Remove self from other hunter count
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hunt.Hunters = stringsupport.CSVRemove(hunt.Hunters, int(s.charID))
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if err != nil {
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panic(err)
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}
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if pkt.MaxHunts == 1 {
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if hunt.HostID != s.charID || hunt.Acquired {
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continue
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}
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hunts++
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bf.WriteUint32(hunt.HuntID)
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bf.WriteUint32(hunt.Destination)
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bf.WriteUint32(hunt.Level)
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bf.WriteUint32(uint32(stringsupport.CSVLength(hunt.Hunters)))
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bf.WriteUint32(hunt.Return)
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bf.WriteBool(false)
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bf.WriteBool(false)
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bf.WriteBytes(hunt.HuntData)
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break
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} else if pkt.MaxHunts == 30 && hunt.Acquired && hunt.Level == 2 {
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hunts++
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bf.WriteUint32(hunt.HuntID)
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bf.WriteUint32(hunt.Destination)
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bf.WriteUint32(hunt.Level)
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bf.WriteUint32(uint32(stringsupport.CSVLength(hunt.Hunters)))
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bf.WriteUint32(hunt.Return)
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bf.WriteBool(hunt.Claimed)
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bf.WriteBool(stringsupport.CSVContains(hunt.Treasure, int(s.charID)))
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bf.WriteBytes(hunt.HuntData)
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}
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}
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resp := byteframe.NewByteFrame()
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resp.WriteUint16(uint16(hunts))
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resp.WriteUint16(uint16(hunts))
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resp.WriteBytes(bf.Data())
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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}
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func handleMsgMhfRegistGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfRegistGuildTresure)
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bf := byteframe.NewByteFrameFromBytes(pkt.Data)
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huntData := byteframe.NewByteFrame()
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil {
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panic(err)
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}
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guildCats := getGuildAirouList(s)
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destination := bf.ReadUint32()
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level := bf.ReadUint32()
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huntData.WriteUint32(s.charID)
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huntData.WriteBytes(stringsupport.PaddedString(s.Name, 18, true))
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catsUsed := ""
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for i := 0; i < 5; i++ {
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catID := bf.ReadUint32()
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huntData.WriteUint32(catID)
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if catID > 0 {
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catsUsed = stringsupport.CSVAdd(catsUsed, int(catID))
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for _, cat := range guildCats {
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if cat.CatID == catID {
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huntData.WriteBytes(cat.CatName)
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break
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}
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}
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huntData.WriteBytes(bf.ReadBytes(9))
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}
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}
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_, err = s.server.db.Exec("INSERT INTO guild_hunts (guild_id, host_id, destination, level, return, hunt_data, cats_used) VALUES ($1, $2, $3, $4, $5, $6, $7)",
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guild.ID, s.charID, destination, level, Time_Current_Adjusted().Unix(), huntData.Data(), catsUsed)
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if err != nil {
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panic(err)
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfAcquireGuildTresure(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAcquireGuildTresure)
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_, err := s.server.db.Exec("UPDATE guild_hunts SET acquired=true WHERE id=$1", pkt.HuntID)
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if err != nil {
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panic(err)
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func treasureHuntUnregister(s *Session) {
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guild, err := GetGuildInfoByCharacterId(s, s.charID)
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if err != nil || guild == nil {
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return
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}
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var huntID int
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var hunters string
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rows, _ := s.server.db.Queryx("SELECT id, hunters FROM guild_hunts WHERE guild_id=$1", guild.ID)
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for rows.Next() {
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rows.Scan(&huntID, &hunters)
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hunters = stringsupport.CSVRemove(hunters, int(s.charID))
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s.server.db.Exec("UPDATE guild_hunts SET hunters=$1 WHERE id=$2", hunters, huntID)
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}
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}
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func handleMsgMhfOperateGuildTresureReport(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfOperateGuildTresureReport)
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var csv string
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if pkt.State == 0 { // Report registration
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// Unregister from all other hunts
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treasureHuntUnregister(s)
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if pkt.HuntID != 0 {
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// Register to selected hunt
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err := s.server.db.QueryRow("SELECT hunters FROM guild_hunts WHERE id=$1", pkt.HuntID).Scan(&csv)
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if err != nil {
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panic(err)
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}
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csv = stringsupport.CSVAdd(csv, int(s.charID))
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_, err = s.server.db.Exec("UPDATE guild_hunts SET hunters=$1 WHERE id=$2", csv, pkt.HuntID)
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if err != nil {
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panic(err)
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}
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}
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} else if pkt.State == 1 { // Collected by hunter
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s.server.db.Exec("UPDATE guild_hunts SET hunters='', claimed=true WHERE id=$1", pkt.HuntID)
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} else if pkt.State == 2 { // Claim treasure
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err := s.server.db.QueryRow("SELECT treasure FROM guild_hunts WHERE id=$1", pkt.HuntID).Scan(&csv)
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if err != nil {
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panic(err)
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}
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csv = stringsupport.CSVAdd(csv, int(s.charID))
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_, err = s.server.db.Exec("UPDATE guild_hunts SET treasure=$1 WHERE id=$2", csv, pkt.HuntID)
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if err != nil {
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panic(err)
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}
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}
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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func handleMsgMhfGetGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetGuildTresureSouvenir)
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 6))
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}
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func handleMsgMhfAcquireGuildTresureSouvenir(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAcquireGuildTresureSouvenir)
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doAckSimpleSucceed(s, pkt.AckHandle, make([]byte, 4))
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}
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