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Add support for more chat types
Add joining player -> part host notification messages
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@@ -27,7 +27,7 @@ func (m *MsgSysCastedBinary) Parse(bf *byteframe.ByteFrame) error {
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func (m *MsgSysCastedBinary) Build(bf *byteframe.ByteFrame) error {
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bf.WriteUint32(m.CharID)
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bf.WriteUint8(m.Type0)
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bf.WriteUint8(m.Type0)
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bf.WriteUint8(m.Type1)
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bf.WriteUint16(uint16(len(m.RawDataPayload)))
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bf.WriteBytes(m.RawDataPayload)
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return nil
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