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https://github.com/Mezeporta/Erupe.git
synced 2025-12-16 17:05:03 +01:00
Add support for more chat types
Add joining player -> part host notification messages
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@@ -27,7 +27,7 @@ func (m *MsgSysCastedBinary) Parse(bf *byteframe.ByteFrame) error {
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func (m *MsgSysCastedBinary) Build(bf *byteframe.ByteFrame) error {
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bf.WriteUint32(m.CharID)
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bf.WriteUint8(m.Type0)
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bf.WriteUint8(m.Type0)
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bf.WriteUint8(m.Type1)
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bf.WriteUint16(uint16(len(m.RawDataPayload)))
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bf.WriteBytes(m.RawDataPayload)
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return nil
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@@ -310,19 +310,44 @@ func handleMsgSysPing(s *Session, p mhfpacket.MHFPacket) {
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s.QueueAck(pkt.AckHandle, bf.Data())
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}
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const (
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BINARY_MESSAGE_TYPE_CHAT = 1
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BINARY_MESSAGE_TYPE_EMOTE = 6
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)
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const (
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CHAT_TYPE_LOCAL = 3
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// For some reason sending private messages appears to use the same code
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// however the 9th byte in payload is 0x05 and there is no reference to
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// the target player, something must be wrong here.
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CHAT_TYPE_LIMITED = 1
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CHAT_TYPE_GLOBAL = 0xa
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)
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func handleMsgSysCastBinary(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgSysCastBinary)
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if pkt.Type0 == 3 && pkt.Type1 == 1 {
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if pkt.Type1 == BINARY_MESSAGE_TYPE_CHAT {
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fmt.Println("Got chat message!")
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resp := &mhfpacket.MsgSysCastedBinary{
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CharID: s.charID,
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Type0: 1,
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Type1: 1,
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Type0: pkt.Type0,
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Type1: pkt.Type1,
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RawDataPayload: pkt.RawDataPayload,
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}
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switch chatType := pkt.Type0; chatType {
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case CHAT_TYPE_GLOBAL:
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s.server.BroadcastMHF(resp, s)
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case CHAT_TYPE_LOCAL:
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s.stage.BroadcastMHF(resp, s)
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case CHAT_TYPE_LIMITED:
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if pkt.RawDataPayload[9] == 0x04 {
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// TODO Send to party members only
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s.stage.BroadcastMHF(resp, s)
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}
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}
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/*
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// Made the inside of the casted binary
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@@ -662,7 +687,42 @@ func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
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// TODO(Andoryuuta): Add proper player-slot reservations for stages.
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s.QueueAck(pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
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s.QueueAck(pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10})
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s.QueueSend([]byte{
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0x00, 0x1b, 0x30, 0x15, 0xc2, 0x45, 0x03, 0x03, 0x00, 0x0c, 0x00, 0x02, 0x06, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x10,
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})
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notify := &mhfpacket.MsgSysNotifyUserBinary{
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CharID: s.charID,
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BinaryType: 0x03,
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}
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s.stage.BroadcastMHF(notify, s)
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joinMsgA := &mhfpacket.MsgSysCastedBinary{
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CharID: s.charID,
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Type0: 0x03,
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Type1: 0x03,
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RawDataPayload: []byte{
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0x00, 0x02, 0x01, 0x00, 0x01, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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},
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}
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s.stage.BroadcastMHF(joinMsgA, s)
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joinMsgB := &mhfpacket.MsgSysCastedBinary{
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CharID: s.charID,
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Type0: 0x03,
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Type1: 0x03,
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RawDataPayload: []byte{
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0x00, 0x02, 0x04, 0x00, 0x01, 0x00,
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0x00, 0x00, 0x00, 0x00, 0x00, 0x00,
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},
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}
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s.stage.BroadcastMHF(joinMsgB, s)
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}
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func handleMsgSysUnreserveStage(s *Session, p mhfpacket.MHFPacket) {}
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@@ -754,6 +814,8 @@ func handleMsgSysGetStageBinary(s *Session, p mhfpacket.MHFPacket) {
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if gotBinary {
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doSizedAckResp(s, pkt.AckHandle, stageBinary)
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} else if pkt.BinaryType1 == 4 {
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s.QueueAck(pkt.AckHandle, []byte{0x01, 0x00, 0x00, 0x00, 0x10})
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} else {
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s.logger.Warn("Failed to get stage binary", zap.Uint8("BinaryType0", pkt.BinaryType0), zap.Uint8("pkt.BinaryType1", pkt.BinaryType1))
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s.logger.Warn("Sending blank stage binary")
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