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docs: Fix annotation for custom quest conditions
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@@ -80,7 +80,8 @@ func seasonConversion(s *Session, questFile string) string {
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return questFile
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}
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// For custom quests, we need to return the day or night version of the quest.
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// If the code reaches this point, it's most likely a custom quest with no seasonal variations in the files.
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// Since event quests when seasonal pick day or night and the client requests either one, we need to differentiate between the two to prevent issues.
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var time string
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if TimeGameAbsolute() > 2880 {
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@@ -89,7 +90,7 @@ func seasonConversion(s *Session, questFile string) string {
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time = "n"
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}
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// Request a file based on day or night
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// Request a D0 or N0 file depending on the time of day. The time of day matters since the client will quite a few issues if it's different to the one it requests.
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return fmt.Sprintf("%s%s%d", questFile[:5], time, 0)
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}
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}
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