docs: Fix annotation for custom quest conditions

This commit is contained in:
Matthe815
2023-11-16 11:10:46 -05:00
parent 34044f72b0
commit 2e2d129871

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@@ -80,7 +80,8 @@ func seasonConversion(s *Session, questFile string) string {
return questFile return questFile
} }
// For custom quests, we need to return the day or night version of the quest. // If the code reaches this point, it's most likely a custom quest with no seasonal variations in the files.
// Since event quests when seasonal pick day or night and the client requests either one, we need to differentiate between the two to prevent issues.
var time string var time string
if TimeGameAbsolute() > 2880 { if TimeGameAbsolute() > 2880 {
@@ -89,7 +90,7 @@ func seasonConversion(s *Session, questFile string) string {
time = "n" time = "n"
} }
// Request a file based on day or night // Request a D0 or N0 file depending on the time of day. The time of day matters since the client will quite a few issues if it's different to the one it requests.
return fmt.Sprintf("%s%s%d", questFile[:5], time, 0) return fmt.Sprintf("%s%s%d", questFile[:5], time, 0)
} }
} }