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refactor(channelserver): split repo_guild.go into domain-focused files
The 1004-line monolith covered 11 game subsystems across 62 methods. Split into 7 files by domain (RP, posts, alliances, adventures, hunts, cooking) while keeping core CRUD/membership/scouts in the original. Same package, receiver, and interface — no behavior changes.
This commit is contained in:
@@ -1,13 +1,9 @@
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package channelserver
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import (
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"context"
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"database/sql"
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"errors"
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"fmt"
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"time"
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"erupe-ce/common/stringsupport"
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"github.com/jmoiron/sqlx"
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)
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@@ -440,477 +436,6 @@ func (r *GuildRepository) SetRecruiter(charID uint32, allowed bool) error {
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return err
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}
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// AddMemberDailyRP adds RP to a member's daily total.
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func (r *GuildRepository) AddMemberDailyRP(charID uint32, amount uint16) error {
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_, err := r.db.Exec(`UPDATE guild_characters SET rp_today=rp_today+$1 WHERE character_id=$2`, amount, charID)
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return err
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}
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// ExchangeEventRP subtracts RP from a guild's event pool and returns the new balance.
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func (r *GuildRepository) ExchangeEventRP(guildID uint32, amount uint16) (uint32, error) {
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var balance uint32
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err := r.db.QueryRow(`UPDATE guilds SET event_rp=event_rp-$1 WHERE id=$2 RETURNING event_rp`, amount, guildID).Scan(&balance)
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return balance, err
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}
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// AddRankRP adds RP to a guild's rank total.
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func (r *GuildRepository) AddRankRP(guildID uint32, amount uint16) error {
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_, err := r.db.Exec(`UPDATE guilds SET rank_rp = rank_rp + $1 WHERE id = $2`, amount, guildID)
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return err
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}
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// AddEventRP adds RP to a guild's event total.
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func (r *GuildRepository) AddEventRP(guildID uint32, amount uint16) error {
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_, err := r.db.Exec(`UPDATE guilds SET event_rp = event_rp + $1 WHERE id = $2`, amount, guildID)
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return err
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}
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// GetRoomRP returns the current room RP for a guild.
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func (r *GuildRepository) GetRoomRP(guildID uint32) (uint16, error) {
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var rp uint16
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err := r.db.QueryRow(`SELECT room_rp FROM guilds WHERE id = $1`, guildID).Scan(&rp)
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return rp, err
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}
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// SetRoomRP sets the room RP for a guild.
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func (r *GuildRepository) SetRoomRP(guildID uint32, rp uint16) error {
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_, err := r.db.Exec(`UPDATE guilds SET room_rp = $1 WHERE id = $2`, rp, guildID)
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return err
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}
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// AddRoomRP atomically adds RP to a guild's room total.
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func (r *GuildRepository) AddRoomRP(guildID uint32, amount uint16) error {
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_, err := r.db.Exec(`UPDATE guilds SET room_rp = room_rp + $1 WHERE id = $2`, amount, guildID)
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return err
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}
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// SetRoomExpiry sets the room expiry time for a guild.
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func (r *GuildRepository) SetRoomExpiry(guildID uint32, expiry time.Time) error {
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_, err := r.db.Exec(`UPDATE guilds SET room_expiry = $1 WHERE id = $2`, expiry, guildID)
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return err
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}
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// --- Guild Posts ---
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// ListPosts returns active guild posts of the given type, ordered by newest first.
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func (r *GuildRepository) ListPosts(guildID uint32, postType int) ([]*MessageBoardPost, error) {
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rows, err := r.db.Queryx(
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`SELECT id, stamp_id, title, body, author_id, created_at, liked_by
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FROM guild_posts WHERE guild_id = $1 AND post_type = $2 AND deleted = false
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ORDER BY created_at DESC`, guildID, postType)
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if err != nil {
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return nil, err
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}
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defer func() { _ = rows.Close() }()
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var posts []*MessageBoardPost
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for rows.Next() {
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post := &MessageBoardPost{}
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if err := rows.StructScan(post); err != nil {
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continue
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}
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posts = append(posts, post)
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}
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return posts, nil
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}
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// CreatePost inserts a new guild post and soft-deletes excess posts beyond maxPosts.
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func (r *GuildRepository) CreatePost(guildID, authorID, stampID uint32, postType int, title, body string, maxPosts int) error {
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tx, err := r.db.BeginTxx(context.Background(), nil)
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if err != nil {
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return err
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}
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defer func() { _ = tx.Rollback() }()
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if _, err := tx.Exec(
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`INSERT INTO guild_posts (guild_id, author_id, stamp_id, post_type, title, body) VALUES ($1, $2, $3, $4, $5, $6)`,
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guildID, authorID, stampID, postType, title, body); err != nil {
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return err
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}
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if _, err := tx.Exec(`UPDATE guild_posts SET deleted = true WHERE id IN (
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SELECT id FROM guild_posts WHERE guild_id = $1 AND post_type = $2 AND deleted = false
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ORDER BY created_at DESC OFFSET $3
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)`, guildID, postType, maxPosts); err != nil {
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return err
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}
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return tx.Commit()
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}
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// DeletePost soft-deletes a guild post by ID.
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func (r *GuildRepository) DeletePost(postID uint32) error {
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_, err := r.db.Exec("UPDATE guild_posts SET deleted = true WHERE id = $1", postID)
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return err
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}
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// UpdatePost updates the title and body of a guild post.
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func (r *GuildRepository) UpdatePost(postID uint32, title, body string) error {
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_, err := r.db.Exec("UPDATE guild_posts SET title = $1, body = $2 WHERE id = $3", title, body, postID)
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return err
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}
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// UpdatePostStamp updates the stamp of a guild post.
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func (r *GuildRepository) UpdatePostStamp(postID, stampID uint32) error {
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_, err := r.db.Exec("UPDATE guild_posts SET stamp_id = $1 WHERE id = $2", stampID, postID)
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return err
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}
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// GetPostLikedBy returns the liked_by CSV string for a guild post.
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func (r *GuildRepository) GetPostLikedBy(postID uint32) (string, error) {
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var likedBy string
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err := r.db.QueryRow("SELECT liked_by FROM guild_posts WHERE id = $1", postID).Scan(&likedBy)
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return likedBy, err
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}
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// SetPostLikedBy updates the liked_by CSV string for a guild post.
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func (r *GuildRepository) SetPostLikedBy(postID uint32, likedBy string) error {
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_, err := r.db.Exec("UPDATE guild_posts SET liked_by = $1 WHERE id = $2", likedBy, postID)
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return err
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}
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// CountNewPosts returns the count of non-deleted posts created after the given time.
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func (r *GuildRepository) CountNewPosts(guildID uint32, since time.Time) (int, error) {
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var count int
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err := r.db.QueryRow(
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`SELECT COUNT(*) FROM guild_posts WHERE guild_id = $1 AND deleted = false AND (EXTRACT(epoch FROM created_at)::int) > $2`,
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guildID, since.Unix()).Scan(&count)
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return count, err
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}
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// --- Guild Alliances ---
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const allianceInfoSelectSQL = `
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SELECT
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ga.id,
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ga.name,
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created_at,
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parent_id,
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CASE
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WHEN sub1_id IS NULL THEN 0
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ELSE sub1_id
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END,
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CASE
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WHEN sub2_id IS NULL THEN 0
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ELSE sub2_id
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END
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FROM guild_alliances ga
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`
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// GetAllianceByID loads alliance data including parent and sub guilds.
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func (r *GuildRepository) GetAllianceByID(allianceID uint32) (*GuildAlliance, error) {
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rows, err := r.db.Queryx(fmt.Sprintf(`%s WHERE ga.id = $1`, allianceInfoSelectSQL), allianceID)
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if err != nil {
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return nil, err
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}
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defer func() { _ = rows.Close() }()
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if !rows.Next() {
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return nil, nil
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}
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return r.scanAllianceWithGuilds(rows)
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}
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// ListAlliances returns all alliances with their guild data populated.
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func (r *GuildRepository) ListAlliances() ([]*GuildAlliance, error) {
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rows, err := r.db.Queryx(allianceInfoSelectSQL)
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if err != nil {
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return nil, err
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}
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defer func() { _ = rows.Close() }()
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var alliances []*GuildAlliance
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for rows.Next() {
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alliance, err := r.scanAllianceWithGuilds(rows)
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if err != nil {
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continue
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}
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alliances = append(alliances, alliance)
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}
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return alliances, nil
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}
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// CreateAlliance creates a new guild alliance with the given parent guild.
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func (r *GuildRepository) CreateAlliance(name string, parentGuildID uint32) error {
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_, err := r.db.Exec("INSERT INTO guild_alliances (name, parent_id) VALUES ($1, $2)", name, parentGuildID)
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return err
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}
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// DeleteAlliance removes an alliance by ID.
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func (r *GuildRepository) DeleteAlliance(allianceID uint32) error {
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_, err := r.db.Exec("DELETE FROM guild_alliances WHERE id=$1", allianceID)
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return err
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}
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// RemoveGuildFromAlliance removes a guild from its alliance, shifting sub2 into sub1's slot if needed.
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func (r *GuildRepository) RemoveGuildFromAlliance(allianceID, guildID, subGuild1ID, subGuild2ID uint32) error {
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if guildID == subGuild1ID && subGuild2ID > 0 {
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_, err := r.db.Exec(`UPDATE guild_alliances SET sub1_id = sub2_id, sub2_id = NULL WHERE id = $1`, allianceID)
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return err
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} else if guildID == subGuild1ID {
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_, err := r.db.Exec(`UPDATE guild_alliances SET sub1_id = NULL WHERE id = $1`, allianceID)
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return err
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}
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_, err := r.db.Exec(`UPDATE guild_alliances SET sub2_id = NULL WHERE id = $1`, allianceID)
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return err
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}
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// scanAllianceWithGuilds scans an alliance row and populates its guild data.
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func (r *GuildRepository) scanAllianceWithGuilds(rows *sqlx.Rows) (*GuildAlliance, error) {
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alliance := &GuildAlliance{}
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if err := rows.StructScan(alliance); err != nil {
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return nil, err
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}
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parentGuild, err := r.GetByID(alliance.ParentGuildID)
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if err != nil {
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return nil, err
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}
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alliance.ParentGuild = *parentGuild
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alliance.TotalMembers += parentGuild.MemberCount
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if alliance.SubGuild1ID > 0 {
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subGuild1, err := r.GetByID(alliance.SubGuild1ID)
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if err != nil {
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return nil, err
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}
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alliance.SubGuild1 = *subGuild1
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alliance.TotalMembers += subGuild1.MemberCount
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}
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if alliance.SubGuild2ID > 0 {
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subGuild2, err := r.GetByID(alliance.SubGuild2ID)
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if err != nil {
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return nil, err
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}
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alliance.SubGuild2 = *subGuild2
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alliance.TotalMembers += subGuild2.MemberCount
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}
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return alliance, nil
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}
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// --- Guild Adventures ---
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// ListAdventures returns all adventures for a guild.
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func (r *GuildRepository) ListAdventures(guildID uint32) ([]*GuildAdventure, error) {
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rows, err := r.db.Queryx(
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"SELECT id, destination, charge, depart, return, collected_by FROM guild_adventures WHERE guild_id = $1", guildID)
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if err != nil {
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return nil, err
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}
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defer func() { _ = rows.Close() }()
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var adventures []*GuildAdventure
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for rows.Next() {
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adv := &GuildAdventure{}
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if err := rows.StructScan(adv); err != nil {
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continue
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}
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adventures = append(adventures, adv)
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}
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return adventures, nil
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}
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// CreateAdventure inserts a new guild adventure.
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func (r *GuildRepository) CreateAdventure(guildID, destination uint32, depart, returnTime int64) error {
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_, err := r.db.Exec(
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"INSERT INTO guild_adventures (guild_id, destination, depart, return) VALUES ($1, $2, $3, $4)",
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guildID, destination, depart, returnTime)
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return err
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}
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// CreateAdventureWithCharge inserts a new guild adventure with an initial charge (Diva variant).
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func (r *GuildRepository) CreateAdventureWithCharge(guildID, destination, charge uint32, depart, returnTime int64) error {
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_, err := r.db.Exec(
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"INSERT INTO guild_adventures (guild_id, destination, charge, depart, return) VALUES ($1, $2, $3, $4, $5)",
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guildID, destination, charge, depart, returnTime)
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return err
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}
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// CollectAdventure marks an adventure as collected by the given character (CSV append).
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// Uses SELECT FOR UPDATE to prevent concurrent double-collect.
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func (r *GuildRepository) CollectAdventure(adventureID uint32, charID uint32) error {
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tx, err := r.db.BeginTxx(context.Background(), nil)
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if err != nil {
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return err
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}
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defer func() { _ = tx.Rollback() }()
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var collectedBy string
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err = tx.QueryRow("SELECT collected_by FROM guild_adventures WHERE id = $1 FOR UPDATE", adventureID).Scan(&collectedBy)
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if err != nil {
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return err
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}
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collectedBy = stringsupport.CSVAdd(collectedBy, int(charID))
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if _, err = tx.Exec("UPDATE guild_adventures SET collected_by = $1 WHERE id = $2", collectedBy, adventureID); err != nil {
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return err
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}
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return tx.Commit()
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}
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// ChargeAdventure adds charge to a guild adventure.
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func (r *GuildRepository) ChargeAdventure(adventureID uint32, amount uint32) error {
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_, err := r.db.Exec("UPDATE guild_adventures SET charge = charge + $1 WHERE id = $2", amount, adventureID)
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return err
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}
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// --- Guild Treasure Hunts ---
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// GetPendingHunt returns the pending (unacquired) hunt for a character, or nil if none.
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func (r *GuildRepository) GetPendingHunt(charID uint32) (*TreasureHunt, error) {
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hunt := &TreasureHunt{}
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err := r.db.QueryRowx(
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`SELECT id, host_id, destination, level, start, hunt_data FROM guild_hunts WHERE host_id=$1 AND acquired=FALSE`,
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charID).StructScan(hunt)
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if errors.Is(err, sql.ErrNoRows) {
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return nil, nil
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}
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if err != nil {
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return nil, err
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}
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return hunt, nil
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}
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// ListGuildHunts returns acquired level-2 hunts for a guild, with hunter counts and claim status.
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func (r *GuildRepository) ListGuildHunts(guildID, charID uint32) ([]*TreasureHunt, error) {
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rows, err := r.db.Queryx(`SELECT gh.id, gh.host_id, gh.destination, gh.level, gh.start, gh.collected, gh.hunt_data,
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(SELECT COUNT(*) FROM guild_characters gc WHERE gc.treasure_hunt = gh.id AND gc.character_id <> $1) AS hunters,
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CASE
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WHEN ghc.character_id IS NOT NULL THEN true
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ELSE false
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END AS claimed
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FROM guild_hunts gh
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LEFT JOIN guild_hunts_claimed ghc ON gh.id = ghc.hunt_id AND ghc.character_id = $1
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WHERE gh.guild_id=$2 AND gh.level=2 AND gh.acquired=TRUE
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`, charID, guildID)
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if err != nil {
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return nil, err
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}
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defer func() { _ = rows.Close() }()
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var hunts []*TreasureHunt
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for rows.Next() {
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hunt := &TreasureHunt{}
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if err := rows.StructScan(hunt); err != nil {
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continue
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}
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hunts = append(hunts, hunt)
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}
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return hunts, nil
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}
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// CreateHunt inserts a new guild treasure hunt.
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func (r *GuildRepository) CreateHunt(guildID, hostID, destination, level uint32, huntData []byte, catsUsed string) error {
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_, err := r.db.Exec(
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`INSERT INTO guild_hunts (guild_id, host_id, destination, level, hunt_data, cats_used) VALUES ($1, $2, $3, $4, $5, $6)`,
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guildID, hostID, destination, level, huntData, catsUsed)
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return err
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}
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// AcquireHunt marks a treasure hunt as acquired.
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func (r *GuildRepository) AcquireHunt(huntID uint32) error {
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_, err := r.db.Exec(`UPDATE guild_hunts SET acquired=true WHERE id=$1`, huntID)
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return err
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}
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// RegisterHuntReport sets a character's active treasure hunt.
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func (r *GuildRepository) RegisterHuntReport(huntID, charID uint32) error {
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_, err := r.db.Exec(`UPDATE guild_characters SET treasure_hunt=$1 WHERE character_id=$2`, huntID, charID)
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return err
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}
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// CollectHunt marks a hunt as collected and clears all characters' treasure_hunt references.
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func (r *GuildRepository) CollectHunt(huntID uint32) error {
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if _, err := r.db.Exec(`UPDATE guild_hunts SET collected=true WHERE id=$1`, huntID); err != nil {
|
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return err
|
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}
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_, err := r.db.Exec(`UPDATE guild_characters SET treasure_hunt=NULL WHERE treasure_hunt=$1`, huntID)
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return err
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}
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// ClaimHuntReward records that a character has claimed a treasure hunt reward.
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func (r *GuildRepository) ClaimHuntReward(huntID, charID uint32) error {
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_, err := r.db.Exec(`INSERT INTO guild_hunts_claimed VALUES ($1, $2)`, huntID, charID)
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return err
|
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}
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// --- Guild Cooking/Meals ---
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// ListMeals returns all meals for a guild.
|
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func (r *GuildRepository) ListMeals(guildID uint32) ([]*GuildMeal, error) {
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rows, err := r.db.Queryx("SELECT id, meal_id, level, created_at FROM guild_meals WHERE guild_id = $1", guildID)
|
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if err != nil {
|
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return nil, err
|
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}
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defer func() { _ = rows.Close() }()
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var meals []*GuildMeal
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for rows.Next() {
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meal := &GuildMeal{}
|
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if err := rows.StructScan(meal); err != nil {
|
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continue
|
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}
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meals = append(meals, meal)
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}
|
||||
return meals, nil
|
||||
}
|
||||
|
||||
// CreateMeal inserts a new guild meal and returns the new ID.
|
||||
func (r *GuildRepository) CreateMeal(guildID, mealID, level uint32, createdAt time.Time) (uint32, error) {
|
||||
var id uint32
|
||||
err := r.db.QueryRow(
|
||||
"INSERT INTO guild_meals (guild_id, meal_id, level, created_at) VALUES ($1, $2, $3, $4) RETURNING id",
|
||||
guildID, mealID, level, createdAt).Scan(&id)
|
||||
return id, err
|
||||
}
|
||||
|
||||
// UpdateMeal updates an existing guild meal's fields.
|
||||
func (r *GuildRepository) UpdateMeal(mealID, newMealID, level uint32, createdAt time.Time) error {
|
||||
_, err := r.db.Exec("UPDATE guild_meals SET meal_id = $1, level = $2, created_at = $3 WHERE id = $4",
|
||||
newMealID, level, createdAt, mealID)
|
||||
return err
|
||||
}
|
||||
|
||||
// ClaimHuntBox updates the box_claimed timestamp for a guild character.
|
||||
func (r *GuildRepository) ClaimHuntBox(charID uint32, claimedAt time.Time) error {
|
||||
_, err := r.db.Exec(`UPDATE guild_characters SET box_claimed=$1 WHERE character_id=$2`, claimedAt, charID)
|
||||
return err
|
||||
}
|
||||
|
||||
// GuildKill represents a kill log entry for guild hunt data.
|
||||
type GuildKill struct {
|
||||
ID uint32 `db:"id"`
|
||||
Monster uint32 `db:"monster"`
|
||||
}
|
||||
|
||||
// ListGuildKills returns kill log entries for guild members since the character's last box claim.
|
||||
func (r *GuildRepository) ListGuildKills(guildID, charID uint32) ([]*GuildKill, error) {
|
||||
rows, err := r.db.Queryx(`SELECT kl.id, kl.monster FROM kill_logs kl
|
||||
INNER JOIN guild_characters gc ON kl.character_id = gc.character_id
|
||||
WHERE gc.guild_id=$1
|
||||
AND kl.timestamp >= (SELECT box_claimed FROM guild_characters WHERE character_id=$2)
|
||||
`, guildID, charID)
|
||||
if err != nil {
|
||||
return nil, err
|
||||
}
|
||||
defer func() { _ = rows.Close() }()
|
||||
var kills []*GuildKill
|
||||
for rows.Next() {
|
||||
kill := &GuildKill{}
|
||||
if err := rows.StructScan(kill); err != nil {
|
||||
continue
|
||||
}
|
||||
kills = append(kills, kill)
|
||||
}
|
||||
return kills, nil
|
||||
}
|
||||
|
||||
// CountGuildKills returns the count of kill log entries for guild members since the character's last box claim.
|
||||
func (r *GuildRepository) CountGuildKills(guildID, charID uint32) (int, error) {
|
||||
var count int
|
||||
err := r.db.QueryRow(`SELECT COUNT(*) FROM kill_logs kl
|
||||
INNER JOIN guild_characters gc ON kl.character_id = gc.character_id
|
||||
WHERE gc.guild_id=$1
|
||||
AND kl.timestamp >= (SELECT box_claimed FROM guild_characters WHERE character_id=$2)
|
||||
`, guildID, charID).Scan(&count)
|
||||
return count, err
|
||||
}
|
||||
|
||||
// --- Guild Scouts ---
|
||||
|
||||
// ScoutedCharacter represents an invited character in the scout list.
|
||||
type ScoutedCharacter struct {
|
||||
CharID uint32 `db:"id"`
|
||||
@@ -920,18 +445,6 @@ type ScoutedCharacter struct {
|
||||
ActorID uint32 `db:"actor_id"`
|
||||
}
|
||||
|
||||
// ClearTreasureHunt clears the treasure_hunt field for a character on logout.
|
||||
func (r *GuildRepository) ClearTreasureHunt(charID uint32) error {
|
||||
_, err := r.db.Exec(`UPDATE guild_characters SET treasure_hunt=NULL WHERE character_id=$1`, charID)
|
||||
return err
|
||||
}
|
||||
|
||||
// InsertKillLog records a monster kill log entry for a character.
|
||||
func (r *GuildRepository) InsertKillLog(charID uint32, monster int, quantity uint8, timestamp time.Time) error {
|
||||
_, err := r.db.Exec(`INSERT INTO kill_logs (character_id, monster, quantity, timestamp) VALUES ($1, $2, $3, $4)`, charID, monster, quantity, timestamp)
|
||||
return err
|
||||
}
|
||||
|
||||
// ListInvitedCharacters returns all characters with pending guild invitations.
|
||||
func (r *GuildRepository) ListInvitedCharacters(guildID uint32) ([]*ScoutedCharacter, error) {
|
||||
rows, err := r.db.Queryx(`
|
||||
@@ -954,51 +467,3 @@ func (r *GuildRepository) ListInvitedCharacters(guildID uint32) ([]*ScoutedChara
|
||||
}
|
||||
return chars, nil
|
||||
}
|
||||
|
||||
// RolloverDailyRP moves rp_today into rp_yesterday for all members of a guild,
|
||||
// then updates the guild's rp_reset_at timestamp.
|
||||
// Uses SELECT FOR UPDATE to prevent concurrent rollovers from racing.
|
||||
func (r *GuildRepository) RolloverDailyRP(guildID uint32, noon time.Time) error {
|
||||
tx, err := r.db.Begin()
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
// Lock the guild row and re-check whether rollover is still needed.
|
||||
var rpResetAt time.Time
|
||||
if err := tx.QueryRow(
|
||||
`SELECT COALESCE(rp_reset_at, '2000-01-01'::timestamptz) FROM guilds WHERE id = $1 FOR UPDATE`,
|
||||
guildID,
|
||||
).Scan(&rpResetAt); err != nil {
|
||||
_ = tx.Rollback()
|
||||
return err
|
||||
}
|
||||
if !rpResetAt.Before(noon) {
|
||||
// Another goroutine already rolled over; nothing to do.
|
||||
_ = tx.Rollback()
|
||||
return nil
|
||||
}
|
||||
if _, err := tx.Exec(
|
||||
`UPDATE guild_characters SET rp_yesterday = rp_today, rp_today = 0 WHERE guild_id = $1`,
|
||||
guildID,
|
||||
); err != nil {
|
||||
_ = tx.Rollback()
|
||||
return err
|
||||
}
|
||||
if _, err := tx.Exec(
|
||||
`UPDATE guilds SET rp_reset_at = $1 WHERE id = $2`,
|
||||
noon, guildID,
|
||||
); err != nil {
|
||||
_ = tx.Rollback()
|
||||
return err
|
||||
}
|
||||
return tx.Commit()
|
||||
}
|
||||
|
||||
// AddWeeklyBonusUsers atomically adds numUsers to the guild's weekly bonus exceptional user count.
|
||||
func (r *GuildRepository) AddWeeklyBonusUsers(guildID uint32, numUsers uint8) error {
|
||||
_, err := r.db.Exec(
|
||||
"UPDATE guilds SET weekly_bonus_users = weekly_bonus_users + $1 WHERE id = $2",
|
||||
numUsers, guildID,
|
||||
)
|
||||
return err
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user