preliminary prayer bead translations

This commit is contained in:
wish
2023-02-20 23:19:12 +11:00
parent 165555c286
commit 31f994c42f
2 changed files with 81 additions and 47 deletions

View File

@@ -5,6 +5,7 @@ import (
"encoding/hex" "encoding/hex"
"encoding/json" "encoding/json"
"erupe-ce/common/stringsupport" "erupe-ce/common/stringsupport"
"fmt"
"go.uber.org/zap" "go.uber.org/zap"
"golang.org/x/exp/slices" "golang.org/x/exp/slices"
"math/rand" "math/rand"
@@ -117,50 +118,6 @@ func handleMsgMhfGetUdInfo(s *Session, p mhfpacket.MHFPacket) {
doAckBufSucceed(s, pkt.AckHandle, resp.Data()) doAckBufSucceed(s, pkt.AckHandle, resp.Data())
} }
func getKijuStrings(effectID uint8) (string, string) {
switch effectID {
case 1:
return "暴風の祈珠", "ーあらしまかぜのきじゅー\n暴風とは猛る思い。\n聞く者に勇気を与える。"
case 3:
return "断力の祈珠", "ーだんりきのきじゅー\n断力とは断ち切る思い。\n聴く者に新たな利からを授ける。"
case 4:
return "風韻の祈珠", "ーふういんのきじゅー\n風韻とは歌姫の艶。\n時々で異なる趣を醸し出す。"
case 8:
return "斬刃の祈珠", "ーざんばのきじゅー\n斬刃とはすべてを切り裂く力。\n集めるほどに声の透明感は増す。"
case 9:
return "打明の祈珠", "ーうちあかりのきじゅー\n打明とは熱い力。\n聴く者に活力を与える。"
case 10:
return "弾起の祈珠", "ーたまおこしのきじゅー\n弾起とは悠遠の記憶。\n聴く者に更なる力を授ける。"
case 11:
return "変続の祈珠", "ーへんぞくのきじゅー\n変続とは永久の言葉。\n聴く者に継続力を授ける。"
case 14:
return "万雷の祈珠", "ーばんらいのきじゅー\n万雷とは歌姫に集う民の意識。\n歌姫の声を伝播させる。"
case 15:
return "不動の祈珠", "ーうごかずのきじゅー\n不動とは圧力。聞く者に圧倒する力を与える。"
case 16:
return "鏗鏗の祈珠", "ーこうこうのきじゅー\n鏗鏗とは歌姫の声。\n集めるほどに歌姫の声量は増す。"
case 17:
return "結集の祈珠", "ーけっしゅうのきじゅー\n結集とは確固たる信頼。\n集めるほどに狩人たちの精神力となる。"
case 18:
return "歌護の祈珠", "ーうたまもりのきじゅー\n歌護とは歌姫の護り。\n集めるほどに狩人たちの支えとなる。"
case 19:
return "強撃の祈珠", "ーきょうげきのきじゅー\n強撃とは強い声色。\n聞く者の力を研ぎ澄ます。"
case 20:
return "封火の祈珠", "ーふうかのきじゅー"
case 21:
return "封水の祈珠", "ーふうすいのきじゅー"
case 22:
return "封氷の祈珠", "ーふうひょうのきじゅー"
case 23:
return "封龍の祈珠", "ーふうりゅうのきじゅー"
case 24:
return "封雷の祈珠", "ーふうらいのきじゅー"
case 25:
return "封属の祈珠", "ーふうぞくのきじゅー"
}
return "Unknown", ""
}
func handleMsgMhfGetKijuInfo(s *Session, p mhfpacket.MHFPacket) { func handleMsgMhfGetKijuInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetKijuInfo) pkt := p.(*mhfpacket.MsgMhfGetKijuInfo)
kijuInfo := []struct { kijuInfo := []struct {
@@ -175,9 +132,8 @@ func handleMsgMhfGetKijuInfo(s *Session, p mhfpacket.MHFPacket) {
bf := byteframe.NewByteFrame() bf := byteframe.NewByteFrame()
bf.WriteUint8(uint8(len(kijuInfo))) bf.WriteUint8(uint8(len(kijuInfo)))
for _, kiju := range kijuInfo { for _, kiju := range kijuInfo {
name, description := getKijuStrings(kiju.Effect) bf.WriteBytes(stringsupport.PaddedString(s.server.dict[fmt.Sprintf(`prayerBead%dName`, kiju.Effect)], 32, true))
bf.WriteBytes(stringsupport.PaddedString(name, 32, true)) bf.WriteBytes(stringsupport.PaddedString(s.server.dict[fmt.Sprintf(`prayerBead%dDescription`, kiju.Effect)], 512, true))
bf.WriteBytes(stringsupport.PaddedString(description, 512, true))
bf.WriteUint8(kiju.Color) bf.WriteUint8(kiju.Color)
bf.WriteUint8(kiju.Effect) bf.WriteUint8(kiju.Effect)
} }

View File

@@ -7,6 +7,45 @@ func getLangStrings(s *Server) map[string]string {
strings["language"] = "日本語" strings["language"] = "日本語"
strings["cafeReset"] = "%d/%dにリセット" strings["cafeReset"] = "%d/%dにリセット"
strings["prayerBead1Name"] = "暴風の祈珠"
strings["prayerBead1Description"] = "ーあらしまかぜのきじゅー\n暴風とは猛る思い。\n聞く者に勇気を与える。"
strings["prayerBead3Name"] = "断力の祈珠"
strings["prayerBead3Description"] = "ーだんりきのきじゅー\n断力とは断ち切る思い。\n聴く者に新たな利からを授ける。"
strings["prayerBead4Name"] = "風韻の祈珠"
strings["prayerBead4Description"] = "ーふういんのきじゅー\n風韻とは歌姫の艶。\n時々で異なる趣を醸し出す。"
strings["prayerBead8Name"] = "斬刃の祈珠"
strings["prayerBead8Description"] = "ーざんばのきじゅー\n斬刃とはすべてを切り裂く力。\n集めるほどに声の透明感は増す。"
strings["prayerBead9Name"] = "打明の祈珠"
strings["prayerBead9Description"] = "ーうちあかりのきじゅー\n打明とは熱い力。\n聴く者に活力を与える。"
strings["prayerBead10Name"] = "弾起の祈珠"
strings["prayerBead10Description"] = "ーたまおこしのきじゅー\n弾起とは悠遠の記憶。\n聴く者に更なる力を授ける。"
strings["prayerBead11Name"] = "変続の祈珠"
strings["prayerBead11Description"] = "ーへんぞくのきじゅー\n変続とは永久の言葉。\n聴く者に継続力を授ける。"
strings["prayerBead14Name"] = "万雷の祈珠"
strings["prayerBead14Description"] = "ーばんらいのきじゅー\n万雷とは歌姫に集う民の意識。\n歌姫の声を伝播させる。"
strings["prayerBead15Name"] = "不動の祈珠"
strings["prayerBead15Description"] = "ーうごかずのきじゅー\n不動とは圧力。聞く者に圧倒する力を与える。"
strings["prayerBead16Name"] = "鏗鏗の祈珠"
strings["prayerBead16Description"] = "ーこうこうのきじゅー\n鏗鏗とは歌姫の声。\n集めるほどに歌姫の声量は増す。"
strings["prayerBead17Name"] = "結集の祈珠"
strings["prayerBead17Description"] = "ーけっしゅうのきじゅー\n結集とは確固たる信頼。\n集めるほどに狩人たちの精神力となる。"
strings["prayerBead18Name"] = "歌護の祈珠"
strings["prayerBead18Description"] = "ーうたまもりのきじゅー\n歌護とは歌姫の護り。\n集めるほどに狩人たちの支えとなる。"
strings["prayerBead19Name"] = "強撃の祈珠"
strings["prayerBead19Description"] = "ーきょうげきのきじゅー\n強撃とは強い声色。\n聞く者の力を研ぎ澄ます。"
strings["prayerBead20Name"] = "封火の祈珠"
strings["prayerBead20Description"] = "ーふうかのきじゅー"
strings["prayerBead21Name"] = "封水の祈珠"
strings["prayerBead21Description"] = "ーふうすいのきじゅー"
strings["prayerBead22Name"] = "封氷の祈珠"
strings["prayerBead22Description"] = "ーふうひょうのきじゅー"
strings["prayerBead23Name"] = "封龍の祈珠"
strings["prayerBead23Description"] = "ーふうりゅうのきじゅー"
strings["prayerBead24Name"] = "封雷の祈珠"
strings["prayerBead24Description"] = "ーふうらいのきじゅー"
strings["prayerBead25Name"] = "封属の祈珠"
strings["prayerBead25Description"] = "ーふうぞくのきじゅー"
strings["commandDisabled"] = "%sのコマンドは無効です" strings["commandDisabled"] = "%sのコマンドは無効です"
strings["commandReload"] = "リロードします" strings["commandReload"] = "リロードします"
strings["commandKqfGet"] = "現在のキークエストフラグ:%x" strings["commandKqfGet"] = "現在のキークエストフラグ:%x"
@@ -55,6 +94,45 @@ func getLangStrings(s *Server) map[string]string {
strings["language"] = "English" strings["language"] = "English"
strings["cafeReset"] = "Resets on %d/%d" strings["cafeReset"] = "Resets on %d/%d"
strings["prayerBead1Name"] = "Bead of Storms"
strings["prayerBead1Description"] = "ーあらしまかぜのきじゅー\n暴風とは猛る思い。\n聞く者に勇気を与える。"
strings["prayerBead3Name"] = "Bead of Severing"
strings["prayerBead3Description"] = "All damage types can sever tails\nPower to sever, inspire with might.\nEmpower those who hear, in new light."
strings["prayerBead4Name"] = "Bead of Vitality"
strings["prayerBead4Description"] = "Increased red health recovery speed\nDiva's allure, a soothing balm.\nRenews one's vigor, with vitality and calm."
strings["prayerBead8Name"] = "Bead of Slashing"
strings["prayerBead8Description"] = "Damage up for slashing weapons\nWith every slash, its voice rings out.\nGrowing ever sharper, without a doubt."
strings["prayerBead9Name"] = "Bead of Striking"
strings["prayerBead9Description"] = "Damage up for striking weapons\nWith every blow, you strike with force.\nLet the power guide your course."
strings["prayerBead10Name"] = "Bead of Firing"
strings["prayerBead10Description"] = "Damage up for shooting weapons\nA memory of might, empowering those who hear.\nBullet and body, soaring without fear."
strings["prayerBead11Name"] = "Bead of Tenacity"
strings["prayerBead11Description"] = "ーへんぞくのきじゅー\n変続とは永久の言葉。\n聴く者に継続力を授ける。"
strings["prayerBead14Name"] = "Bead of Elements"
strings["prayerBead14Description"] = "ーばんらいのきじゅー\n万雷とは歌姫に集う民の意識。\n歌姫の声を伝播させる。"
strings["prayerBead15Name"] = "Bead of Restraint"
strings["prayerBead15Description"] = "ーうごかずのきじゅー\n不動とは圧力。聞く者に圧倒する力を与える。"
strings["prayerBead16Name"] = "鏗鏗の祈珠"
strings["prayerBead16Description"] = "ーこうこうのきじゅー\n鏗鏗とは歌姫の声。\n集めるほどに歌姫の声量は増す。"
strings["prayerBead17Name"] = "Bead of Unity"
strings["prayerBead17Description"] = "ーけっしゅうのきじゅー\n結集とは確固たる信頼。\n集めるほどに狩人たちの精神力となる。"
strings["prayerBead18Name"] = "Bead of Warding"
strings["prayerBead18Description"] = "ーうたまもりのきじゅー\n歌護とは歌姫の護り。\n集めるほどに狩人たちの支えとなる。"
strings["prayerBead19Name"] = "Bead of Fury"
strings["prayerBead19Description"] = "ーきょうげきのきじゅー\n強撃とは強い声色。\n聞く者の力を研ぎ澄ます。"
strings["prayerBead20Name"] = "Bead of Fireproof"
strings["prayerBead20Description"] = "ーふうかのきじゅー"
strings["prayerBead21Name"] = "Bead of Waterproof"
strings["prayerBead21Description"] = "ーふうすいのきじゅー"
strings["prayerBead22Name"] = "Bead of Iceproof"
strings["prayerBead22Description"] = "ーふうひょうのきじゅー"
strings["prayerBead23Name"] = "Bead of Dragonproof"
strings["prayerBead23Description"] = "ーふうりゅうのきじゅー"
strings["prayerBead24Name"] = "Bead of Thunderproof"
strings["prayerBead24Description"] = "ーふうらいのきじゅー"
strings["prayerBead25Name"] = "Bead of Immunity"
strings["prayerBead25Description"] = "ーふうぞくのきじゅー"
strings["commandDisabled"] = "%s command is disabled" strings["commandDisabled"] = "%s command is disabled"
strings["commandReload"] = "Reloading players..." strings["commandReload"] = "Reloading players..."
strings["commandKqfGet"] = "KQF: %x" strings["commandKqfGet"] = "KQF: %x"