Fix conflicts

This commit is contained in:
Sophie
2020-03-09 07:16:45 +00:00
45 changed files with 583 additions and 217 deletions

View File

@@ -7,7 +7,6 @@ import (
"encoding/hex"
"fmt"
"github.com/Andoryuuta/Erupe/network/binpacket"
"io"
"io/ioutil"
"os"
"path/filepath"
@@ -15,6 +14,8 @@ import (
"time"
"github.com/Andoryuuta/Erupe/network/mhfpacket"
"github.com/Andoryuuta/Erupe/server/channelserver/compression/deltacomp"
"github.com/Andoryuuta/Erupe/server/channelserver/compression/nullcomp"
"github.com/Andoryuuta/byteframe"
"go.uber.org/zap"
"golang.org/x/text/encoding/japanese"
@@ -54,127 +55,6 @@ func doSizedAckResp(s *Session, ackHandle uint32, data []byte) {
s.QueueAck(ackHandle, bfw.Data())
}
// process a datadiff save for platebox and platedata
func saveDataDiff(b []byte, save []byte) []byte {
// there are a bunch of extra variations on this method in use which this does not handle yet
// specifically this is for diffs with seek amounts trailed by 02 followed by bytes to be written
var seekBytes []byte
seekOperation := 0
write := byte(0)
for len(b) > 2 {
if bytes.IndexRune(b, 2) != 0 {
seekBytes = b[:bytes.IndexRune(b, 2)+1]
} else {
seekBytes = b[:bytes.IndexRune(b[1:], 2)+2]
}
if len(seekBytes) == 1 {
seekBytes = b[:bytes.IndexRune(b, 2)+2]
//fmt.Printf("Seek: %d SeekBytes: %X Write: %X\n", seekBytes[0], seekBytes, b[len(seekBytes)] )
seekOperation += int(seekBytes[0])
write = b[len(seekBytes)]
b = b[3:]
} else {
seek := int32(0)
for _, b := range seekBytes[:len(seekBytes)-1] {
seek = (seek << 8) | int32(b)
}
//fmt.Printf("Seek: %d SeekBytes: %X Write: %X\n", seek, seekBytes, b[len(seekBytes)] )
seekOperation += int(seek)
write = b[len(seekBytes)]
b = b[len(seekBytes)+1:]
}
save[seekOperation-1] = write
}
return save
}
// decompress save data
func saveDecompress(compData []byte) ([]byte, error) {
r := bytes.NewReader(compData)
header := make([]byte, 16)
n, err := r.Read(header)
if err != nil {
return nil, err
} else if n != len(header) {
return nil, err
}
if !bytes.Equal(header, []byte("cmp\x2020110113\x20\x20\x20\x00")) {
return nil, err
}
var output []byte
for {
b, err := r.ReadByte()
if err == io.EOF {
break
} else if err != nil {
return nil, err
}
if b == 0 {
// If it's a null byte, then the next byte is how many nulls to add.
nullCount, err := r.ReadByte()
if err == io.EOF {
break
} else if err != nil {
return nil, err
}
output = append(output, make([]byte, int(nullCount))...)
} else {
output = append(output, b)
}
}
return output, nil
}
// Null compresses a save
func saveCompress(rawData []byte) ([]byte, error) {
r := bytes.NewReader(rawData)
var output []byte
output = append(output, []byte("cmp\x2020110113\x20\x20\x20\x00")...)
for {
b, err := r.ReadByte()
if err == io.EOF {
break
} else if err != nil {
return nil, err
}
if b == 0 {
output = append(output, []byte{0x00}...)
// read to get null count
nullCount := 1
for {
i, err := r.ReadByte()
if err == io.EOF {
output = append(output, []byte{byte(nullCount)}...)
break
} else if i != 0 {
r.UnreadByte()
output = append(output, []byte{byte(nullCount)}...)
break
} else if err != nil {
return nil, err
}
nullCount++
if nullCount == 255 {
output = append(output, []byte{0xFF, 0x00}...)
nullCount = 0
}
}
//output = append(output, []byte{byte(nullCount)}...)
} else {
output = append(output, b)
}
}
return output, nil
}
func updateRights(s *Session) {
update := &mhfpacket.MsgSysUpdateRight{
Unk0: 0,
@@ -344,11 +224,11 @@ func handleMsgSysCastBinary(s *Session, p mhfpacket.MHFPacket) {
case CHAT_TYPE_LOCAL:
s.stage.BroadcastMHF(resp, s)
case CHAT_TYPE_PARTY:
if s.reserveStage != nil {
if s.reservationStage != nil {
// Party messages seem to work partially when a party member starts the quest
// In town it is not working yet, the client now sends the chat packets
// however the other member does not accept it.
s.reserveStage.BroadcastMHF(resp, s)
s.reservationStage.BroadcastMHF(resp, s)
}
}
@@ -384,6 +264,17 @@ func handleMsgSysCastBinary(s *Session, p mhfpacket.MHFPacket) {
bfw.WriteUint16(uint16(len(payloadBytes)))
bfw.WriteBytes(payloadBytes)
*/
} else {
// Simply forward the packet to all the other clients.
// (The client never uses Type0 upon receiving)
// TODO(Andoryuuta): Does this broadcast need to be limited? (world, stage, guild, etc).
resp := &mhfpacket.MsgSysCastedBinary{
CharID: s.charID,
Type0: pkt.Type0,
Type1: pkt.Type1,
RawDataPayload: pkt.RawDataPayload,
}
s.server.BroadcastMHF(resp, s)
}
}
@@ -495,7 +386,7 @@ func handleMsgSysCreateStage(s *Session, p mhfpacket.MHFPacket) {
s.server.stagesLock.Lock()
stage := NewStage(stripNullTerminator(pkt.StageID))
stage.maxClients = pkt.PlayerCount
stage.maxPlayers = uint16(pkt.PlayerCount)
s.server.stages[stage.id] = stage
s.server.stagesLock.Unlock()
@@ -688,26 +579,34 @@ func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysReserveStage)
stageID := stripNullTerminator(pkt.StageID)
s.server.stagesLock.RLock()
stage := s.server.stages[stageID]
s.server.stagesLock.RUnlock()
if uint8(len(stage.clients)) >= s.stage.maxClients {
// Do something? This will probably only be possible when multiple
// players attempt joining a quest at the same time I think.
}
fmt.Printf("Got reserve stage req, Unk0:%v, StageID:%v\n", pkt.Unk0, stageID)
// Try to get the stage
s.server.stagesLock.Lock()
stage.clients[s] = s.charID
stage, gotStage := s.server.stages[stageID]
s.server.stagesLock.Unlock()
s.reserveStage = stage
if !gotStage {
s.logger.Fatal("Failed to get stage", zap.String("StageID", stageID))
}
fmt.Printf("Got reserve stage req, Unk0:%v, StageID:%q\n", pkt.Unk0, stageID)
// Try to reserve a slot, fail if full.
stage.Lock()
defer stage.Unlock()
// TODO(Andoryuuta): Add proper player-slot reservations for stages.
if uint16(len(stage.reservedClientSlots)) < stage.maxPlayers {
// Add the charID to the stage's reservation map
stage.reservedClientSlots[s.charID] = nil
s.QueueAck(pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
// Save the reservation stage in the session for later use in MsgSysUnreserveStage.
s.Lock()
s.reservationStage = stage
s.Unlock()
s.QueueAck(pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
} else {
s.QueueAck(pkt.AckHandle, []byte{0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
}
stage.RLock()
for _, charID := range stage.clients {
@@ -739,9 +638,29 @@ func handleMsgSysReserveStage(s *Session, p mhfpacket.MHFPacket) {
}, s)
}
func handleMsgSysUnreserveStage(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgSysUnreserveStage(s *Session, p mhfpacket.MHFPacket) {
// Clear the saved reservation stage
s.Lock()
stage := s.reservationStage
if stage != nil {
s.reservationStage = nil
}
s.Unlock()
func handleMsgSysSetStagePass(s *Session, p mhfpacket.MHFPacket) {}
// Remove the charID from the stage's reservation map
if stage != nil {
stage.Lock()
_, exists := stage.reservedClientSlots[s.charID]
if exists {
delete(stage.reservedClientSlots, s.charID)
}
stage.Unlock()
}
}
func handleMsgSysSetStagePass(s *Session, p mhfpacket.MHFPacket) {
// TODO(Andoryuuta): Implement me!
}
func handleMsgSysWaitStageBinary(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysWaitStageBinary)
@@ -753,19 +672,31 @@ func handleMsgSysWaitStageBinary(s *Session, p mhfpacket.MHFPacket) {
stage, gotStage := s.server.stages[stageID]
s.server.stagesLock.Unlock()
// TODO(Andoryuuta): This is a hack for a binary part that none of the clients set, figure out what it represents.
// In the packet captures, it seemingly comes out of nowhere, so presumably the server makes it.
if pkt.BinaryType0 == 1 && pkt.BinaryType1 == 12 {
// This might contain the hunter count, or max player count?
doSizedAckResp(s, pkt.AckHandle, []byte{0x04, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
return
}
// If we got the stage, lock and try to get the data.
var stageBinary []byte
var gotBinary bool
if gotStage {
for {
s.logger.Debug("MsgSysWaitStageBinary before lock and get stage")
stage.Lock()
stageBinary, gotBinary = stage.rawBinaryData[stageBinaryKey{pkt.BinaryType0, pkt.BinaryType1}]
stage.Unlock()
s.logger.Debug("MsgSysWaitStageBinary after lock and get stage")
if gotBinary {
doSizedAckResp(s, pkt.AckHandle, stageBinary)
break
} else {
s.logger.Debug("Waiting stage binary", zap.Uint8("BinaryType0", pkt.BinaryType0), zap.Uint8("pkt.BinaryType1", pkt.BinaryType1))
// Couldn't get binary, sleep for some time and try again.
time.Sleep(2 * time.Second)
continue
@@ -860,16 +791,24 @@ func handleMsgSysEnumerateClient(s *Session, p mhfpacket.MHFPacket) {
resp := byteframe.NewByteFrame()
stage.RLock()
// TODO(Andoryuuta): Add proper player-slot reservations for stages.
if len(stage.clients) >= 1 {
resp.WriteUint16(uint16(len(stage.clients))) // Client count
for session := range stage.clients {
resp.WriteUint32(session.charID) // Client represented by charID
}
} else {
// Just give our client.
resp.WriteUint16(1)
resp.WriteUint32(s.charID)
// TODO(Andoryuuta): Is only the reservations needed? Do clients send this packet for mezeporta as well?
// Make a map to deduplicate the charIDs between the unreserved clients and the reservations.
deduped := make(map[uint32]interface{})
// Add the charIDs
for session := range stage.clients {
deduped[session.charID] = nil
}
for charid := range stage.reservedClientSlots {
deduped[charid] = nil
}
// Write the deduplicated response
resp.WriteUint16(uint16(len(deduped))) // Client count
for charid := range deduped {
resp.WriteUint32(charid)
}
stage.RUnlock()
@@ -881,7 +820,7 @@ func handleMsgSysEnumerateClient(s *Session, p mhfpacket.MHFPacket) {
func handleMsgSysEnumerateStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysEnumerateStage)
// Read-lock the stages.
// Read-lock the server stage map.
s.server.stagesLock.RLock()
defer s.server.stagesLock.RUnlock()
@@ -889,13 +828,20 @@ func handleMsgSysEnumerateStage(s *Session, p mhfpacket.MHFPacket) {
resp := byteframe.NewByteFrame()
resp.WriteUint16(uint16(len(s.server.stages)))
for sid, stage := range s.server.stages {
// Found parsing code, field sizes are correct, but unknown purposes still.
//resp.WriteBytes([]byte{0x00, 0x00, 0x00, 0x01, 0x00, 0x01, 0x00, 0x04, 0x00})
resp.WriteUint16(1) // Current players.
resp.WriteUint16(0) // Unknown value
resp.WriteUint16(0) // HasDeparted.
resp.WriteUint16(uint16(stage.maxClients)) // Max players.
resp.WriteUint8(2) // Password protected.
stage.RLock()
defer stage.RUnlock()
resp.WriteUint16(uint16(len(stage.reservedClientSlots))) // Current players.
resp.WriteUint16(0) // Unknown value
var hasDeparted uint16
if stage.hasDeparted {
hasDeparted = 1
}
resp.WriteUint16(hasDeparted) // HasDeparted.
resp.WriteUint16(stage.maxPlayers) // Max players.
resp.WriteBool(len(stage.password) > 0) // Password protected.
resp.WriteUint8(uint8(len(sid)))
resp.WriteBytes([]byte(sid))
}
@@ -1102,28 +1048,88 @@ func handleMsgSysReserve5F(s *Session, p mhfpacket.MHFPacket) {}
func handleMsgMhfSavedata(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSavedata)
err := ioutil.WriteFile(fmt.Sprintf("savedata\\%d.bin", time.Now().Unix()), pkt.RawDataPayload, 0644)
if err != nil {
s.logger.Fatal("Error dumping savedata", zap.Error(err))
}
if pkt.SaveType == 2 {
_, err = s.server.db.Exec("UPDATE characters SET is_new_character=false, savedata=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
// Temporary server launcher response stuff
// 0x1F715 Weapon Class
// 0x1FDF6 HR (small_gr_level)
// 0x88 Character Name
saveFile, _ := saveDecompress(pkt.RawDataPayload)
_, err = s.server.db.Exec("UPDATE characters SET weapon=$1 WHERE id=$2", uint16(saveFile[128789]), s.charID)
x := uint16(saveFile[130550])<<8 | uint16(saveFile[130551])
_, err = s.server.db.Exec("UPDATE characters SET small_gr_level=$1 WHERE id=$2", uint16(x), s.charID)
_, err = s.server.db.Exec("UPDATE characters SET name=$1 WHERE id=$2", strings.SplitN(string(saveFile[88:100]), "\x00", 2)[0], s.charID)
// Var to hold the decompressed savedata for updating the launcher response fields.
var decompressedData []byte
if pkt.SaveType == 1 {
// Diff-based update.
// Load existing save
var data []byte
err := s.server.db.QueryRow("SELECT savedata FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
s.logger.Fatal("Failed to get savedata from db", zap.Error(err))
}
// Decompress
s.logger.Info("Decompressing...")
data, err = nullcomp.Decompress(data)
if err != nil {
s.logger.Fatal("Failed to decompress savedata from db", zap.Error(err))
}
// Perform diff.
data = deltacomp.ApplyDataDiff(pkt.RawDataPayload, data)
// Make a copy for updating the launcher fields.
decompressedData = make([]byte, len(data))
copy(decompressedData, data)
// Compress it to write back to db
s.logger.Info("Diffing...")
saveOutput, err := nullcomp.Compress(data)
if err != nil {
s.logger.Fatal("Failed to diff and compress savedata", zap.Error(err))
}
_, err = s.server.db.Exec("UPDATE characters SET savedata=$1 WHERE id=$2", saveOutput, s.charID)
if err != nil {
s.logger.Fatal("Failed to update savedata in db", zap.Error(err))
}
s.logger.Info("Wrote recompressed savedata back to DB.")
} else {
// Regular blob update.
_, err = s.server.db.Exec("UPDATE characters SET is_new_character=false, savedata=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
if err != nil {
s.logger.Fatal("Failed to update savedata in db", zap.Error(err))
}
} else {
fmt.Printf("Got savedata packet of type 1, no handling implemented. Not saving.")
decompressedData, err = nullcomp.Decompress(pkt.RawDataPayload) // For updating launcher fields.
if err != nil {
s.logger.Fatal("Failed to decompress savedata from packet", zap.Error(err))
}
}
// Temporary server launcher response stuff
// 0x1F715 Weapon Class
// 0x1FDF6 HR (small_gr_level)
// 0x88 Character Name
_, err = s.server.db.Exec("UPDATE characters SET weapon=$1 WHERE id=$2", uint16(decompressedData[128789]), s.charID)
if err != nil {
s.logger.Fatal("Failed to character weapon in db", zap.Error(err))
}
gr := uint16(decompressedData[130550])<<8 | uint16(decompressedData[130551])
s.logger.Info("Setting db field", zap.Uint16("gr_override_level", gr))
// We have to use `gr_override_level` (uint16), not `small_gr_level` (uint8) to store this.
_, err = s.server.db.Exec("UPDATE characters SET gr_override_mode=true, gr_override_level=$1 WHERE id=$2", gr, s.charID)
if err != nil {
s.logger.Fatal("Failed to update character gr_override_level in db", zap.Error(err))
}
_, err = s.server.db.Exec("UPDATE characters SET name=$1 WHERE id=$2", strings.SplitN(string(decompressedData[88:100]), "\x00", 2)[0], s.charID)
if err != nil {
s.logger.Fatal("Failed to update character name in db", zap.Error(err))
}
s.QueueAck(pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
@@ -1704,34 +1710,41 @@ func handleMsgMhfLoadPlateData(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSavePlateData(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSavePlateData)
err := ioutil.WriteFile(fmt.Sprintf("savedata\\%d_platedata.bin", time.Now().Unix()), pkt.RawDataPayload, 0644)
if err != nil {
s.logger.Fatal("Error dumping platedata", zap.Error(err))
}
if pkt.IsDataDiff {
// https://gist.github.com/Andoryuuta/9c524da7285e4b5ca7e52e0fc1ca1daf
var data []byte
//load existing save
// Load existing save
err := s.server.db.QueryRow("SELECT platedata FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
s.logger.Fatal("Failed to get platedata savedata from db", zap.Error(err))
}
//decompress
fmt.Println("Decompressing...")
data, err = saveDecompress(data)
// Decompress
s.logger.Info("Decompressing...")
data, err = nullcomp.Decompress(data)
if err != nil {
s.logger.Fatal("Failed to decompress platedata from db", zap.Error(err))
}
// perform diff and compress it to write back to db
fmt.Println("Diffing...")
saveOutput, err := saveCompress(saveDataDiff(pkt.RawDataPayload, data))
// Perform diff and compress it to write back to db
s.logger.Info("Diffing...")
saveOutput, err := nullcomp.Compress(deltacomp.ApplyDataDiff(pkt.RawDataPayload, data))
if err != nil {
s.logger.Fatal("Failed to diff and compress platedata savedata", zap.Error(err))
}
_, err = s.server.db.Exec("UPDATE characters SET platedata=$1 WHERE id=$2", saveOutput, s.charID)
if err != nil {
s.logger.Fatal("Failed to update platedata savedata in db", zap.Error(err))
}
s.logger.Info("Wrote recompressed platedata back to DB.")
} else {
// simply update database, no extra processing
_, err := s.server.db.Exec("UPDATE characters SET platedata=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
@@ -1739,6 +1752,7 @@ func handleMsgMhfSavePlateData(s *Session, p mhfpacket.MHFPacket) {
s.logger.Fatal("Failed to update platedata savedata in db", zap.Error(err))
}
}
s.QueueAck(pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
}
@@ -1759,36 +1773,41 @@ func handleMsgMhfLoadPlateBox(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfSavePlateBox(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfSavePlateBox)
err := ioutil.WriteFile(fmt.Sprintf("savedata\\%d_platebox.bin", time.Now().Unix()), pkt.RawDataPayload, 0644)
if err != nil {
s.logger.Fatal("Error dumping hunter platebox savedata", zap.Error(err))
}
if pkt.IsDataDiff {
var data []byte
//load existing save
// Load existing save
err := s.server.db.QueryRow("SELECT platebox FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
s.logger.Fatal("Failed to get sigil box savedata from db", zap.Error(err))
}
//decompress
fmt.Println("Decompressing...")
data, err = saveDecompress(data)
// Decompress
s.logger.Info("Decompressing...")
data, err = nullcomp.Decompress(data)
if err != nil {
s.logger.Fatal("Failed to decompress savedata from db", zap.Error(err))
}
// perform diff and compress it to write back to db
fmt.Println("Diffing...")
saveOutput, err := saveCompress(saveDataDiff(pkt.RawDataPayload, data))
// Perform diff and compress it to write back to db
s.logger.Info("Diffing...")
saveOutput, err := nullcomp.Compress(deltacomp.ApplyDataDiff(pkt.RawDataPayload, data))
if err != nil {
s.logger.Fatal("Failed to diff and compress savedata", zap.Error(err))
}
_, err = s.server.db.Exec("UPDATE characters SET platebox=$1 WHERE id=$2", saveOutput, s.charID)
if err != nil {
s.logger.Fatal("Failed to update platebox savedata in db", zap.Error(err))
} else {
fmt.Println("Wrote recompressed save back to DB.")
}
s.logger.Info("Wrote recompressed platebox back to DB.")
} else {
// simply update database, no extra processing
_, err := s.server.db.Exec("UPDATE characters SET platebox=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
@@ -2066,7 +2085,6 @@ func handleMsgMhfLoadHunterNavi(s *Session, p mhfpacket.MHFPacket) {
if len(data) > 0 {
doSizedAckResp(s, pkt.AckHandle, data)
//doSizedAckResp(s, pkt.AckHandle, data)
} else {
// set first byte to 1 to avoid pop up every time without save
body := make([]byte, 0x226)
@@ -2083,8 +2101,31 @@ func handleMsgMhfSaveHunterNavi(s *Session, p mhfpacket.MHFPacket) {
}
if pkt.IsDataDiff {
// https://gist.github.com/Andoryuuta/9c524da7285e4b5ca7e52e0fc1ca1daf
// doesn't seem fully consistent with platedata?
var data []byte
// Load existing save
err := s.server.db.QueryRow("SELECT hunternavi FROM characters WHERE id = $1", s.charID).Scan(&data)
if err != nil {
s.logger.Fatal("Failed to get hunternavi savedata from db", zap.Error(err))
}
// Check if we actually had any hunternavi data, using a blank buffer if not.
// This is requried as the client will try to send a diff after character creation without a prior MsgMhfSaveHunterNavi packet.
if len(data) == 0 {
data = make([]byte, 0x226)
data[0] = 1 // set first byte to 1 to avoid pop up every time without save
}
// Perform diff and compress it to write back to db
s.logger.Info("Diffing...")
saveOutput := deltacomp.ApplyDataDiff(pkt.RawDataPayload, data)
_, err = s.server.db.Exec("UPDATE characters SET hunternavi=$1 WHERE id=$2", saveOutput, s.charID)
if err != nil {
s.logger.Fatal("Failed to update hunternavi savedata in db", zap.Error(err))
}
s.logger.Info("Wrote recompressed hunternavi back to DB.")
} else {
// simply update database, no extra processing
_, err := s.server.db.Exec("UPDATE characters SET hunternavi=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)