Merge pull request #53 from ZeruLight/feature/lang

feature/languages
This commit is contained in:
wish
2022-11-12 13:37:46 +11:00
committed by GitHub
7 changed files with 79 additions and 16 deletions

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@@ -1,6 +1,7 @@
{
"Host": "127.0.0.1",
"BinPath": "bin",
"Language": "en",
"DisableSoftCrash": false,
"FeaturedWeapons": 1,
"HideLoginNotice": true,

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@@ -14,6 +14,7 @@ import (
type Config struct {
Host string `mapstructure:"Host"`
BinPath string `mapstructure:"BinPath"`
Language string
DisableSoftCrash bool // Disables the 'Press Return to exit' dialog allowing scripts to reboot the server automatically
FeaturedWeapons int // Number of Active Feature weapons to generate daily
HideLoginNotice bool // Hide the Erupe notice on login

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@@ -141,6 +141,7 @@ func handleMsgSysLogin(s *Session, p mhfpacket.MHFPacket) {
s.charID = pkt.CharID0
s.token = pkt.LoginTokenString
s.Unlock()
updateRights(s)
bf := byteframe.NewByteFrame()
bf.WriteUint32(uint32(Time_Current_Adjusted().Unix())) // Unix timestamp

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@@ -94,7 +94,8 @@ func handleMsgMhfGetCafeDuration(s *Session, p mhfpacket.MHFPacket) {
}
bf.WriteUint32(cafeTime) // Total cafe time
bf.WriteUint16(0)
ps.Uint16(bf, fmt.Sprintf("Resets on %s %d", cafeReset.Month().String(), cafeReset.Day()), true)
ps.Uint16(bf, fmt.Sprintf(s.server.dict["cafeReset"], int(cafeReset.Month()), cafeReset.Day()), true)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}

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@@ -62,10 +62,9 @@ func handleMsgMhfPostGuildScout(s *Session, p mhfpacket.MHFPacket) {
mail := &Mail{
SenderID: s.charID,
RecipientID: pkt.CharID,
Subject: "Invitation!",
Subject: s.server.dict["guildInviteName"],
Body: fmt.Sprintf(
"%s has invited you to join 「%s」\nDo you want to accept?",
getCharacterName(s, s.charID),
s.server.dict["guildInvite"],
guildInfo.Name,
),
IsGuildInvite: true,
@@ -149,30 +148,30 @@ func handleMsgMhfAnswerGuildScout(s *Session, p mhfpacket.MHFPacket) {
err = guild.AcceptApplication(s, s.charID)
mail = append(mail, Mail{
RecipientID: s.charID,
Subject: "Success!",
Body: fmt.Sprintf("You successfully joined 「%s」.", guild.Name),
Subject: s.server.dict["guildInviteSuccessName"],
Body: fmt.Sprintf(s.server.dict["guildInviteSuccess"], guild.Name),
IsSystemMessage: true,
})
mail = append(mail, Mail{
SenderID: s.charID,
RecipientID: pkt.LeaderID,
Subject: "Accepted",
Body: fmt.Sprintf("%s accepted your invitation to join 「%s」.", s.Name, guild.Name),
Subject: s.server.dict["guildInviteAcceptedName"],
Body: fmt.Sprintf(s.server.dict["guildInviteAccepted"], guild.Name),
IsSystemMessage: true,
})
} else {
err = guild.RejectApplication(s, s.charID)
mail = append(mail, Mail{
RecipientID: s.charID,
Subject: "Declined",
Body: fmt.Sprintf("You declined the invitation to join 「%s」.", guild.Name),
Subject: s.server.dict["guildInviteRejectName"],
Body: fmt.Sprintf(s.server.dict["guildInviteReject"], guild.Name),
IsSystemMessage: true,
})
mail = append(mail, Mail{
SenderID: s.charID,
RecipientID: pkt.LeaderID,
Subject: "Declined",
Body: fmt.Sprintf("%s declined your invitation to join 「%s」.", s.Name, guild.Name),
Subject: s.server.dict["guildInviteDeclined"],
Body: fmt.Sprintf(s.server.dict["guildInviteDeclined"], guild.Name),
IsSystemMessage: true,
})
}

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@@ -52,6 +52,9 @@ type Server struct {
stagesLock sync.RWMutex
stages map[string]*Stage
// Used to map different languages
dict map[string]string
// UserBinary
userBinaryPartsLock sync.RWMutex
userBinaryParts map[userBinaryPartID][]byte
@@ -164,6 +167,8 @@ func NewServer(config *Config) *Server {
// MezFes
s.stages["sl1Ns462p0a0u0"] = NewStage("sl1Ns462p0a0u0")
s.dict = getLangStrings(s)
return s
}
@@ -279,6 +284,7 @@ func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session,
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(pkt.Opcode()))
pkt.Build(bf, session.clientContext)
bf.WriteUint16(0x0010)
session.QueueSendNonBlocking(bf.Data())
}
}
@@ -313,15 +319,17 @@ func (s *Server) BroadcastRaviente(ip uint32, port uint16, stage []byte, _type u
var text string
switch _type {
case 2:
text = "<Great Slaying: Berserk> is being held!"
text = s.dict["ravienteBerserk"]
case 3:
text = s.dict["ravienteExtreme"]
case 4:
text = "<Great Slaying: Extreme> is being held!"
text = s.dict["ravienteExtremeLimited"]
case 5:
text = "<Great Slaying: Berserk Practice> is being held!"
text = s.dict["ravienteBerserkSmall"]
default:
s.logger.Error("Unk raviente type", zap.Uint8("_type", _type))
}
ps.Uint16(bf, text, false)
ps.Uint16(bf, text, true)
bf.WriteBytes([]byte{0x5F, 0x53, 0x00})
bf.WriteUint32(ip) // IP address
bf.WriteUint16(port) // Port

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@@ -0,0 +1,52 @@
package channelserver
func getLangStrings(s *Server) map[string]string {
strings := make(map[string]string)
switch s.erupeConfig.Language {
case "jp":
strings["language"] = "日本語"
strings["cafeReset"] = "%d/%dにリセット"
strings["ravienteBerserk"] = "<大討伐:猛狂期>が開催されました!"
strings["ravienteExtreme"] = "<大討伐:猛狂期【極】>が開催されました!"
strings["ravienteExtremeLimited"] = "<大討伐:猛狂期【極】(制限付)>が開催されました!"
strings["ravienteBerserkSmall"] = "<大討伐:猛狂期(小数)>が開催されました!"
strings["guildInviteName"] = "猟団勧誘のご案内"
strings["guildInvite"] = "猟団「%s」からの勧誘通知です。\n「勧誘に返答」より、返答を行ってください。"
strings["guildInviteSuccessName"] = "成功"
strings["guildInviteSuccess"] = "あなたは「%s」に参加できました。"
strings["guildInviteAcceptedName"] = "承諾されました"
strings["guildInviteAccepted"] = "招待した狩人が「%s」への招待を承諾しました。"
strings["guildInviteRejectName"] = "却下しました"
strings["guildInviteReject"] = "あなたは「%s」への参加を却下しました。"
strings["guildInviteDeclinedName"] = "辞退しました"
strings["guildInviteDeclined"] = "招待した狩人が「%s」への招待を辞退しました。"
default:
strings["language"] = "English"
strings["cafeReset"] = "Resets on %d/%d"
strings["ravienteBerserk"] = "<Great Slaying: Berserk> is being held!"
strings["ravienteExtreme"] = "<Great Slaying: Extreme> is being held!"
strings["ravienteExtremeLimited"] = "<Great Slaying: Extreme (Limited)> is being held!"
strings["ravienteBerserkSmall"] = "<Great Slaying: Berserk (Small)> is being held!"
strings["guildInviteName"] = "Invitation!"
strings["guildInvite"] = "You have been invited to join\n「%s」\nDo you want to accept?"
strings["guildInviteSuccessName"] = "Success!"
strings["guildInviteSuccess"] = "You have successfully joined\n「%s」."
strings["guildInviteAcceptedName"] = "Accepted"
strings["guildInviteAccepted"] = "The recipient accepted your invitation to join\n「%s」."
strings["guildInviteRejectName"] = "Rejected"
strings["guildInviteReject"] = "You rejected the invitation to join\n「%s」."
strings["guildInviteDeclinedName"] = "Declined"
strings["guildInviteDeclined"] = "The recipient declined your invitation to join\n「%s」."
}
return strings
}