mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 16:04:38 +01:00
made it clearer when session object and server object was being used by renaming s to session and server. Split out ravi,broadcast and discord into sys_*
This commit is contained in:
@@ -132,8 +132,8 @@ func (s *Session) notifyRavi() {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Server) getRaviSemaphore() *Semaphore {
|
||||
for _, semaphore := range s.semaphore {
|
||||
func (server *Server) getRaviSemaphore() *Semaphore {
|
||||
for _, semaphore := range server.semaphore {
|
||||
if strings.HasPrefix(semaphore.name, "hs_l0") && strings.HasSuffix(semaphore.name, "3") {
|
||||
return semaphore
|
||||
}
|
||||
|
||||
83
server/channelserver/sys_broadcast.go
Normal file
83
server/channelserver/sys_broadcast.go
Normal file
@@ -0,0 +1,83 @@
|
||||
package channelserver
|
||||
|
||||
import (
|
||||
"erupe-ce/network/binpacket"
|
||||
"erupe-ce/network/mhfpacket"
|
||||
"erupe-ce/utils/byteframe"
|
||||
ps "erupe-ce/utils/pascalstring"
|
||||
|
||||
"go.uber.org/zap"
|
||||
)
|
||||
|
||||
// BroadcastMHF queues a MHFPacket to be sent to all sessions.
|
||||
func (server *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
|
||||
// Broadcast the data.
|
||||
server.Lock()
|
||||
defer server.Unlock()
|
||||
for _, session := range server.sessions {
|
||||
if session == ignoredSession {
|
||||
continue
|
||||
}
|
||||
session.QueueSendMHF(pkt)
|
||||
}
|
||||
}
|
||||
|
||||
func (server *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) {
|
||||
for _, c := range server.Channels {
|
||||
if c == ignoredChannel {
|
||||
continue
|
||||
}
|
||||
c.BroadcastMHF(pkt, ignoredSession)
|
||||
}
|
||||
}
|
||||
|
||||
// BroadcastChatMessage broadcasts a simple chat message to all the sessions.
|
||||
func (server *Server) BroadcastChatMessage(message string) {
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.SetLE()
|
||||
msgBinChat := &binpacket.MsgBinChat{
|
||||
Unk0: 0,
|
||||
Type: 5,
|
||||
Flags: 0x80,
|
||||
Message: message,
|
||||
SenderName: server.name,
|
||||
}
|
||||
msgBinChat.Build(bf)
|
||||
|
||||
server.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{
|
||||
MessageType: BinaryMessageTypeChat,
|
||||
RawDataPayload: bf.Data(),
|
||||
}, nil)
|
||||
}
|
||||
|
||||
func (server *Server) BroadcastRaviente(ip uint32, port uint16, stage []byte, _type uint8) {
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.SetLE()
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteUint16(0x43) // Data len
|
||||
bf.WriteUint16(3) // Unk len
|
||||
var text string
|
||||
switch _type {
|
||||
case 2:
|
||||
text = server.i18n.raviente.berserk
|
||||
case 3:
|
||||
text = server.i18n.raviente.extreme
|
||||
case 4:
|
||||
text = server.i18n.raviente.extremeLimited
|
||||
case 5:
|
||||
text = server.i18n.raviente.berserkSmall
|
||||
default:
|
||||
server.logger.Error("Unk raviente type", zap.Uint8("_type", _type))
|
||||
}
|
||||
ps.Uint16(bf, text, true)
|
||||
bf.WriteBytes([]byte{0x5F, 0x53, 0x00})
|
||||
bf.WriteUint32(ip) // IP address
|
||||
bf.WriteUint16(port) // Port
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteBytes(stage)
|
||||
server.WorldcastMHF(&mhfpacket.MsgSysCastedBinary{
|
||||
BroadcastType: BroadcastTypeServer,
|
||||
MessageType: BinaryMessageTypeChat,
|
||||
RawDataPayload: bf.Data(),
|
||||
}, nil, server)
|
||||
}
|
||||
@@ -3,17 +3,12 @@ package channelserver
|
||||
import (
|
||||
"fmt"
|
||||
"net"
|
||||
"strings"
|
||||
"sync"
|
||||
"time"
|
||||
|
||||
_config "erupe-ce/config"
|
||||
"erupe-ce/network/binpacket"
|
||||
"erupe-ce/network/mhfpacket"
|
||||
"erupe-ce/server/discordbot"
|
||||
"erupe-ce/utils/byteframe"
|
||||
"erupe-ce/utils/gametime"
|
||||
ps "erupe-ce/utils/pascalstring"
|
||||
|
||||
"github.com/jmoiron/sqlx"
|
||||
"go.uber.org/zap"
|
||||
@@ -80,74 +75,22 @@ type Server struct {
|
||||
questCacheTime map[int]time.Time
|
||||
}
|
||||
|
||||
type Raviente struct {
|
||||
sync.Mutex
|
||||
id uint16
|
||||
register []uint32
|
||||
state []uint32
|
||||
support []uint32
|
||||
}
|
||||
|
||||
func (s *Server) resetRaviente() {
|
||||
for _, semaphore := range s.semaphore {
|
||||
if strings.HasPrefix(semaphore.name, "hs_l0") {
|
||||
return
|
||||
}
|
||||
}
|
||||
s.logger.Debug("All Raviente Semaphores empty, resetting")
|
||||
s.raviente.id = s.raviente.id + 1
|
||||
s.raviente.register = make([]uint32, 30)
|
||||
s.raviente.state = make([]uint32, 30)
|
||||
s.raviente.support = make([]uint32, 30)
|
||||
}
|
||||
|
||||
func (s *Server) GetRaviMultiplier() float64 {
|
||||
raviSema := s.getRaviSemaphore()
|
||||
if raviSema != nil {
|
||||
var minPlayers int
|
||||
if s.raviente.register[9] > 8 {
|
||||
minPlayers = 24
|
||||
} else {
|
||||
minPlayers = 4
|
||||
}
|
||||
if len(raviSema.clients) > minPlayers {
|
||||
return 1
|
||||
}
|
||||
return float64(minPlayers / len(raviSema.clients))
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (s *Server) UpdateRavi(semaID uint32, index uint8, value uint32, update bool) (uint32, uint32) {
|
||||
var prev uint32
|
||||
var dest *[]uint32
|
||||
switch semaID {
|
||||
case 0x40000:
|
||||
switch index {
|
||||
case 17, 28: // Ignore res and poison
|
||||
break
|
||||
default:
|
||||
value = uint32(float64(value) * s.GetRaviMultiplier())
|
||||
}
|
||||
dest = &s.raviente.state
|
||||
case 0x50000:
|
||||
dest = &s.raviente.support
|
||||
case 0x60000:
|
||||
dest = &s.raviente.register
|
||||
default:
|
||||
return 0, 0
|
||||
}
|
||||
if update {
|
||||
(*dest)[index] += value
|
||||
} else {
|
||||
(*dest)[index] = value
|
||||
}
|
||||
return prev, (*dest)[index]
|
||||
}
|
||||
|
||||
// NewServer creates a new Server type.
|
||||
func NewServer(config *Config) *Server {
|
||||
s := &Server{
|
||||
stageNames := []string{
|
||||
"sl1Ns200p0a0u0", // Mezeporta
|
||||
"sl1Ns211p0a0u0", // Rasta bar
|
||||
"sl1Ns260p0a0u0", // Pallone Carvan
|
||||
"sl1Ns262p0a0u0", // Pallone Guest House 1st Floor
|
||||
"sl1Ns263p0a0u0", // Pallone Guest House 2nd Floor
|
||||
"sl2Ns379p0a0u0", // Diva fountain
|
||||
"sl1Ns462p0a0u0", // MezFes
|
||||
}
|
||||
stages := make(map[string]*Stage)
|
||||
for _, name := range stageNames {
|
||||
stages[name] = NewStage(name)
|
||||
}
|
||||
server := &Server{
|
||||
ID: config.ID,
|
||||
logger: config.Logger,
|
||||
db: config.DB,
|
||||
@@ -156,7 +99,7 @@ func NewServer(config *Config) *Server {
|
||||
deleteConns: make(chan net.Conn),
|
||||
sessions: make(map[net.Conn]*Session),
|
||||
objectIDs: make(map[*Session]uint16),
|
||||
stages: make(map[string]*Stage),
|
||||
stages: stages,
|
||||
userBinaryParts: make(map[userBinaryPartID][]byte),
|
||||
semaphore: make(map[string]*Semaphore),
|
||||
semaphoreIndex: 7,
|
||||
@@ -172,203 +115,94 @@ func NewServer(config *Config) *Server {
|
||||
questCacheTime: make(map[int]time.Time),
|
||||
}
|
||||
|
||||
// Mezeporta
|
||||
s.stages["sl1Ns200p0a0u0"] = NewStage("sl1Ns200p0a0u0")
|
||||
server.i18n = getLangStrings(server)
|
||||
|
||||
// Rasta bar stage
|
||||
s.stages["sl1Ns211p0a0u0"] = NewStage("sl1Ns211p0a0u0")
|
||||
|
||||
// Pallone Carvan
|
||||
s.stages["sl1Ns260p0a0u0"] = NewStage("sl1Ns260p0a0u0")
|
||||
|
||||
// Pallone Guest House 1st Floor
|
||||
s.stages["sl1Ns262p0a0u0"] = NewStage("sl1Ns262p0a0u0")
|
||||
|
||||
// Pallone Guest House 2nd Floor
|
||||
s.stages["sl1Ns263p0a0u0"] = NewStage("sl1Ns263p0a0u0")
|
||||
|
||||
// Diva fountain / prayer fountain.
|
||||
s.stages["sl2Ns379p0a0u0"] = NewStage("sl2Ns379p0a0u0")
|
||||
|
||||
// MezFes
|
||||
s.stages["sl1Ns462p0a0u0"] = NewStage("sl1Ns462p0a0u0")
|
||||
|
||||
s.i18n = getLangStrings(s)
|
||||
|
||||
return s
|
||||
return server
|
||||
}
|
||||
|
||||
// Start starts the server in a new goroutine.
|
||||
func (s *Server) Start() error {
|
||||
l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.Port))
|
||||
func (server *Server) Start() error {
|
||||
l, err := net.Listen("tcp", fmt.Sprintf(":%d", server.Port))
|
||||
if err != nil {
|
||||
return err
|
||||
}
|
||||
s.listener = l
|
||||
server.listener = l
|
||||
|
||||
go s.acceptClients()
|
||||
go s.manageSessions()
|
||||
go server.acceptClients()
|
||||
go server.manageSessions()
|
||||
|
||||
// Start the discord bot for chat integration.
|
||||
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
|
||||
s.discordBot.Session.AddHandler(s.onDiscordMessage)
|
||||
s.discordBot.Session.AddHandler(s.onInteraction)
|
||||
if server.erupeConfig.Discord.Enabled && server.discordBot != nil {
|
||||
server.discordBot.Session.AddHandler(server.onDiscordMessage)
|
||||
server.discordBot.Session.AddHandler(server.onInteraction)
|
||||
}
|
||||
|
||||
return nil
|
||||
}
|
||||
|
||||
// Shutdown tries to shut down the server gracefully.
|
||||
func (s *Server) Shutdown() {
|
||||
s.Lock()
|
||||
s.isShuttingDown = true
|
||||
s.Unlock()
|
||||
func (server *Server) Shutdown() {
|
||||
server.Lock()
|
||||
server.isShuttingDown = true
|
||||
server.Unlock()
|
||||
|
||||
s.listener.Close()
|
||||
server.listener.Close()
|
||||
|
||||
close(s.acceptConns)
|
||||
close(server.acceptConns)
|
||||
}
|
||||
|
||||
func (s *Server) acceptClients() {
|
||||
func (server *Server) acceptClients() {
|
||||
for {
|
||||
conn, err := s.listener.Accept()
|
||||
conn, err := server.listener.Accept()
|
||||
if err != nil {
|
||||
s.Lock()
|
||||
shutdown := s.isShuttingDown
|
||||
s.Unlock()
|
||||
server.Lock()
|
||||
shutdown := server.isShuttingDown
|
||||
server.Unlock()
|
||||
|
||||
if shutdown {
|
||||
break
|
||||
} else {
|
||||
s.logger.Warn("Error accepting client", zap.Error(err))
|
||||
server.logger.Warn("Error accepting client", zap.Error(err))
|
||||
continue
|
||||
}
|
||||
}
|
||||
s.acceptConns <- conn
|
||||
server.acceptConns <- conn
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Server) manageSessions() {
|
||||
func (server *Server) manageSessions() {
|
||||
for {
|
||||
select {
|
||||
case newConn := <-s.acceptConns:
|
||||
case newConn := <-server.acceptConns:
|
||||
// Gracefully handle acceptConns channel closing.
|
||||
if newConn == nil {
|
||||
s.Lock()
|
||||
shutdown := s.isShuttingDown
|
||||
s.Unlock()
|
||||
server.Lock()
|
||||
shutdown := server.isShuttingDown
|
||||
server.Unlock()
|
||||
|
||||
if shutdown {
|
||||
return
|
||||
}
|
||||
}
|
||||
|
||||
session := NewSession(s, newConn)
|
||||
session := NewSession(server, newConn)
|
||||
|
||||
s.Lock()
|
||||
s.sessions[newConn] = session
|
||||
s.Unlock()
|
||||
server.Lock()
|
||||
server.sessions[newConn] = session
|
||||
server.Unlock()
|
||||
|
||||
session.Start()
|
||||
|
||||
case delConn := <-s.deleteConns:
|
||||
s.Lock()
|
||||
delete(s.sessions, delConn)
|
||||
s.Unlock()
|
||||
case delConn := <-server.deleteConns:
|
||||
server.Lock()
|
||||
delete(server.sessions, delConn)
|
||||
server.Unlock()
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// BroadcastMHF queues a MHFPacket to be sent to all sessions.
|
||||
func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
|
||||
// Broadcast the data.
|
||||
s.Lock()
|
||||
defer s.Unlock()
|
||||
for _, session := range s.sessions {
|
||||
if session == ignoredSession {
|
||||
continue
|
||||
}
|
||||
session.QueueSendMHF(pkt)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) {
|
||||
for _, c := range s.Channels {
|
||||
if c == ignoredChannel {
|
||||
continue
|
||||
}
|
||||
c.BroadcastMHF(pkt, ignoredSession)
|
||||
}
|
||||
}
|
||||
|
||||
// BroadcastChatMessage broadcasts a simple chat message to all the sessions.
|
||||
func (s *Server) BroadcastChatMessage(message string) {
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.SetLE()
|
||||
msgBinChat := &binpacket.MsgBinChat{
|
||||
Unk0: 0,
|
||||
Type: 5,
|
||||
Flags: 0x80,
|
||||
Message: message,
|
||||
SenderName: s.name,
|
||||
}
|
||||
msgBinChat.Build(bf)
|
||||
|
||||
s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{
|
||||
MessageType: BinaryMessageTypeChat,
|
||||
RawDataPayload: bf.Data(),
|
||||
}, nil)
|
||||
}
|
||||
|
||||
func (s *Server) BroadcastRaviente(ip uint32, port uint16, stage []byte, _type uint8) {
|
||||
bf := byteframe.NewByteFrame()
|
||||
bf.SetLE()
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteUint16(0x43) // Data len
|
||||
bf.WriteUint16(3) // Unk len
|
||||
var text string
|
||||
switch _type {
|
||||
case 2:
|
||||
text = s.i18n.raviente.berserk
|
||||
case 3:
|
||||
text = s.i18n.raviente.extreme
|
||||
case 4:
|
||||
text = s.i18n.raviente.extremeLimited
|
||||
case 5:
|
||||
text = s.i18n.raviente.berserkSmall
|
||||
default:
|
||||
s.logger.Error("Unk raviente type", zap.Uint8("_type", _type))
|
||||
}
|
||||
ps.Uint16(bf, text, true)
|
||||
bf.WriteBytes([]byte{0x5F, 0x53, 0x00})
|
||||
bf.WriteUint32(ip) // IP address
|
||||
bf.WriteUint16(port) // Port
|
||||
bf.WriteUint16(0) // Unk
|
||||
bf.WriteBytes(stage)
|
||||
s.WorldcastMHF(&mhfpacket.MsgSysCastedBinary{
|
||||
BroadcastType: BroadcastTypeServer,
|
||||
MessageType: BinaryMessageTypeChat,
|
||||
RawDataPayload: bf.Data(),
|
||||
}, nil, s)
|
||||
}
|
||||
|
||||
func (s *Server) DiscordChannelSend(charName string, content string) {
|
||||
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
|
||||
message := fmt.Sprintf("**%s**: %s", charName, content)
|
||||
s.discordBot.RealtimeChannelSend(message)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) {
|
||||
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
|
||||
imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", s.erupeConfig.Screenshots.Host, s.erupeConfig.Screenshots.Port, articleToken)
|
||||
message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl)
|
||||
s.discordBot.RealtimeChannelSend(message)
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Server) FindSessionByCharID(charID uint32) *Session {
|
||||
for _, c := range s.Channels {
|
||||
func (server *Server) FindSessionByCharID(charID uint32) *Session {
|
||||
for _, c := range server.Channels {
|
||||
for _, session := range c.sessions {
|
||||
if session.charID == charID {
|
||||
return session
|
||||
@@ -378,15 +212,15 @@ func (s *Server) FindSessionByCharID(charID uint32) *Session {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *Server) DisconnectUser(uid uint32) {
|
||||
func (server *Server) DisconnectUser(uid uint32) {
|
||||
var cid uint32
|
||||
var cids []uint32
|
||||
rows, _ := s.db.Query(`SELECT id FROM characters WHERE user_id=$1`, uid)
|
||||
rows, _ := server.db.Query(`SELECT id FROM characters WHERE user_id=$1`, uid)
|
||||
for rows.Next() {
|
||||
rows.Scan(&cid)
|
||||
cids = append(cids, cid)
|
||||
}
|
||||
for _, c := range s.Channels {
|
||||
for _, c := range server.Channels {
|
||||
for _, session := range c.sessions {
|
||||
for _, cid := range cids {
|
||||
if session.charID == cid {
|
||||
@@ -398,10 +232,10 @@ func (s *Server) DisconnectUser(uid uint32) {
|
||||
}
|
||||
}
|
||||
|
||||
func (s *Server) FindObjectByChar(charID uint32) *Object {
|
||||
s.stagesLock.RLock()
|
||||
defer s.stagesLock.RUnlock()
|
||||
for _, stage := range s.stages {
|
||||
func (server *Server) FindObjectByChar(charID uint32) *Object {
|
||||
server.stagesLock.RLock()
|
||||
defer server.stagesLock.RUnlock()
|
||||
for _, stage := range server.stages {
|
||||
stage.RLock()
|
||||
for objId := range stage.objects {
|
||||
obj := stage.objects[objId]
|
||||
@@ -416,8 +250,8 @@ func (s *Server) FindObjectByChar(charID uint32) *Object {
|
||||
return nil
|
||||
}
|
||||
|
||||
func (s *Server) HasSemaphore(ses *Session) bool {
|
||||
for _, semaphore := range s.semaphore {
|
||||
func (server *Server) HasSemaphore(ses *Session) bool {
|
||||
for _, semaphore := range server.semaphore {
|
||||
if semaphore.host == ses {
|
||||
return true
|
||||
}
|
||||
@@ -425,7 +259,7 @@ func (s *Server) HasSemaphore(ses *Session) bool {
|
||||
return false
|
||||
}
|
||||
|
||||
func (s *Server) Season() uint8 {
|
||||
sid := int64(((s.ID & 0xFF00) - 4096) / 256)
|
||||
func (server *Server) Season() uint8 {
|
||||
sid := int64(((server.ID & 0xFF00) - 4096) / 256)
|
||||
return uint8(((gametime.TimeAdjusted().Unix() / 86400) + sid) % 3)
|
||||
}
|
||||
|
||||
@@ -2,11 +2,12 @@ package channelserver
|
||||
|
||||
import (
|
||||
"fmt"
|
||||
"github.com/bwmarrin/discordgo"
|
||||
"golang.org/x/crypto/bcrypt"
|
||||
"sort"
|
||||
"strings"
|
||||
"unicode"
|
||||
|
||||
"github.com/bwmarrin/discordgo"
|
||||
"golang.org/x/crypto/bcrypt"
|
||||
)
|
||||
|
||||
type Player struct {
|
||||
@@ -14,11 +15,11 @@ type Player struct {
|
||||
QuestID int
|
||||
}
|
||||
|
||||
func getPlayerSlice(s *Server) []Player {
|
||||
func getPlayerSlice(server *Server) []Player {
|
||||
var p []Player
|
||||
var questIndex int
|
||||
|
||||
for _, channel := range s.Channels {
|
||||
for _, channel := range server.Channels {
|
||||
for _, stage := range channel.stages {
|
||||
if len(stage.clients) == 0 {
|
||||
continue
|
||||
@@ -39,7 +40,7 @@ func getPlayerSlice(s *Server) []Player {
|
||||
return p
|
||||
}
|
||||
|
||||
func getCharacterList(s *Server) string {
|
||||
func getCharacterList(server *Server) string {
|
||||
questEmojis := []string{
|
||||
":person_in_lotus_position:",
|
||||
":white_circle:",
|
||||
@@ -53,7 +54,7 @@ func getCharacterList(s *Server) string {
|
||||
":black_circle:",
|
||||
}
|
||||
|
||||
playerSlice := getPlayerSlice(s)
|
||||
playerSlice := getPlayerSlice(server)
|
||||
|
||||
sort.SliceStable(playerSlice, func(i, j int) bool {
|
||||
return playerSlice[i].QuestID < playerSlice[j].QuestID
|
||||
@@ -68,11 +69,11 @@ func getCharacterList(s *Server) string {
|
||||
}
|
||||
|
||||
// onInteraction handles slash commands
|
||||
func (s *Server) onInteraction(ds *discordgo.Session, i *discordgo.InteractionCreate) {
|
||||
func (server *Server) onInteraction(ds *discordgo.Session, i *discordgo.InteractionCreate) {
|
||||
switch i.Interaction.ApplicationCommandData().Name {
|
||||
case "link":
|
||||
var temp string
|
||||
err := s.db.QueryRow(`UPDATE users SET discord_id = $1 WHERE discord_token = $2 RETURNING discord_id`, i.Member.User.ID, i.ApplicationCommandData().Options[0].StringValue()).Scan(&temp)
|
||||
err := server.db.QueryRow(`UPDATE users SET discord_id = $1 WHERE discord_token = $2 RETURNING discord_id`, i.Member.User.ID, i.ApplicationCommandData().Options[0].StringValue()).Scan(&temp)
|
||||
if err == nil {
|
||||
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
|
||||
Type: discordgo.InteractionResponseChannelMessageWithSource,
|
||||
@@ -92,7 +93,7 @@ func (s *Server) onInteraction(ds *discordgo.Session, i *discordgo.InteractionCr
|
||||
}
|
||||
case "password":
|
||||
password, _ := bcrypt.GenerateFromPassword([]byte(i.ApplicationCommandData().Options[0].StringValue()), 10)
|
||||
_, err := s.db.Exec(`UPDATE users SET password = $1 WHERE discord_id = $2`, password, i.Member.User.ID)
|
||||
_, err := server.db.Exec(`UPDATE users SET password = $1 WHERE discord_id = $2`, password, i.Member.User.ID)
|
||||
if err == nil {
|
||||
ds.InteractionRespond(i.Interaction, &discordgo.InteractionResponse{
|
||||
Type: discordgo.InteractionResponseChannelMessageWithSource,
|
||||
@@ -114,9 +115,9 @@ func (s *Server) onInteraction(ds *discordgo.Session, i *discordgo.InteractionCr
|
||||
}
|
||||
|
||||
// onDiscordMessage handles receiving messages from discord and forwarding them ingame.
|
||||
func (s *Server) onDiscordMessage(ds *discordgo.Session, m *discordgo.MessageCreate) {
|
||||
func (server *Server) onDiscordMessage(ds *discordgo.Session, m *discordgo.MessageCreate) {
|
||||
// Ignore messages from bots, or messages that are not in the correct channel.
|
||||
if m.Author.Bot || m.ChannelID != s.erupeConfig.Discord.RelayChannel.RelayChannelID {
|
||||
if m.Author.Bot || m.ChannelID != server.erupeConfig.Discord.RelayChannel.RelayChannelID {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -129,8 +130,8 @@ func (s *Server) onDiscordMessage(ds *discordgo.Session, m *discordgo.MessageCre
|
||||
for i := 0; i < 8-len(m.Author.Username); i++ {
|
||||
paddedName += " "
|
||||
}
|
||||
message := s.discordBot.NormalizeDiscordMessage(fmt.Sprintf("[D] %s > %s", paddedName, m.Content))
|
||||
if len(message) > s.erupeConfig.Discord.RelayChannel.MaxMessageLength {
|
||||
message := server.discordBot.NormalizeDiscordMessage(fmt.Sprintf("[D] %s > %s", paddedName, m.Content))
|
||||
if len(message) > server.erupeConfig.Discord.RelayChannel.MaxMessageLength {
|
||||
return
|
||||
}
|
||||
|
||||
@@ -144,6 +145,20 @@ func (s *Server) onDiscordMessage(ds *discordgo.Session, m *discordgo.MessageCre
|
||||
messages = append(messages, message[i:end])
|
||||
}
|
||||
for i := range messages {
|
||||
s.BroadcastChatMessage(messages[i])
|
||||
server.BroadcastChatMessage(messages[i])
|
||||
}
|
||||
}
|
||||
func (server *Server) DiscordChannelSend(charName string, content string) {
|
||||
if server.erupeConfig.Discord.Enabled && server.discordBot != nil {
|
||||
message := fmt.Sprintf("**%s**: %s", charName, content)
|
||||
server.discordBot.RealtimeChannelSend(message)
|
||||
}
|
||||
}
|
||||
|
||||
func (server *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) {
|
||||
if server.erupeConfig.Discord.Enabled && server.discordBot != nil {
|
||||
imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", server.erupeConfig.Screenshots.Host, server.erupeConfig.Screenshots.Port, articleToken)
|
||||
message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl)
|
||||
server.discordBot.RealtimeChannelSend(message)
|
||||
}
|
||||
}
|
||||
@@ -101,9 +101,9 @@ type i18n struct {
|
||||
}
|
||||
}
|
||||
|
||||
func getLangStrings(s *Server) i18n {
|
||||
func getLangStrings(server *Server) i18n {
|
||||
var i i18n
|
||||
switch s.erupeConfig.Language {
|
||||
switch server.erupeConfig.Language {
|
||||
case "jp":
|
||||
i.language = "日本語"
|
||||
i.cafe.reset = "%d/%dにリセット"
|
||||
|
||||
71
server/channelserver/sys_ravi.go
Normal file
71
server/channelserver/sys_ravi.go
Normal file
@@ -0,0 +1,71 @@
|
||||
package channelserver
|
||||
|
||||
import (
|
||||
"strings"
|
||||
"sync"
|
||||
)
|
||||
|
||||
type Raviente struct {
|
||||
sync.Mutex
|
||||
id uint16
|
||||
register []uint32
|
||||
state []uint32
|
||||
support []uint32
|
||||
}
|
||||
|
||||
func (server *Server) resetRaviente() {
|
||||
for _, semaphore := range server.semaphore {
|
||||
if strings.HasPrefix(semaphore.name, "hs_l0") {
|
||||
return
|
||||
}
|
||||
}
|
||||
server.logger.Debug("All Raviente Semaphores empty, resetting")
|
||||
server.raviente.id = server.raviente.id + 1
|
||||
server.raviente.register = make([]uint32, 30)
|
||||
server.raviente.state = make([]uint32, 30)
|
||||
server.raviente.support = make([]uint32, 30)
|
||||
}
|
||||
|
||||
func (server *Server) GetRaviMultiplier() float64 {
|
||||
raviSema := server.getRaviSemaphore()
|
||||
if raviSema != nil {
|
||||
var minPlayers int
|
||||
if server.raviente.register[9] > 8 {
|
||||
minPlayers = 24
|
||||
} else {
|
||||
minPlayers = 4
|
||||
}
|
||||
if len(raviSema.clients) > minPlayers {
|
||||
return 1
|
||||
}
|
||||
return float64(minPlayers / len(raviSema.clients))
|
||||
}
|
||||
return 0
|
||||
}
|
||||
|
||||
func (server *Server) UpdateRavi(semaID uint32, index uint8, value uint32, update bool) (uint32, uint32) {
|
||||
var prev uint32
|
||||
var dest *[]uint32
|
||||
switch semaID {
|
||||
case 0x40000:
|
||||
switch index {
|
||||
case 17, 28: // Ignore res and poison
|
||||
break
|
||||
default:
|
||||
value = uint32(float64(value) * server.GetRaviMultiplier())
|
||||
}
|
||||
dest = &server.raviente.state
|
||||
case 0x50000:
|
||||
dest = &server.raviente.support
|
||||
case 0x60000:
|
||||
dest = &server.raviente.register
|
||||
default:
|
||||
return 0, 0
|
||||
}
|
||||
if update {
|
||||
(*dest)[index] += value
|
||||
} else {
|
||||
(*dest)[index] = value
|
||||
}
|
||||
return prev, (*dest)[index]
|
||||
}
|
||||
Reference in New Issue
Block a user