made it clearer when session object and server object was being used by renaming s to session and server. Split out ravi,broadcast and discord into sys_*

This commit is contained in:
stratic-dev
2024-10-10 21:38:12 +01:00
parent 830834c5b5
commit 32dbfa7514
11 changed files with 367 additions and 362 deletions

View File

@@ -3,17 +3,12 @@ package channelserver
import (
"fmt"
"net"
"strings"
"sync"
"time"
_config "erupe-ce/config"
"erupe-ce/network/binpacket"
"erupe-ce/network/mhfpacket"
"erupe-ce/server/discordbot"
"erupe-ce/utils/byteframe"
"erupe-ce/utils/gametime"
ps "erupe-ce/utils/pascalstring"
"github.com/jmoiron/sqlx"
"go.uber.org/zap"
@@ -80,74 +75,22 @@ type Server struct {
questCacheTime map[int]time.Time
}
type Raviente struct {
sync.Mutex
id uint16
register []uint32
state []uint32
support []uint32
}
func (s *Server) resetRaviente() {
for _, semaphore := range s.semaphore {
if strings.HasPrefix(semaphore.name, "hs_l0") {
return
}
}
s.logger.Debug("All Raviente Semaphores empty, resetting")
s.raviente.id = s.raviente.id + 1
s.raviente.register = make([]uint32, 30)
s.raviente.state = make([]uint32, 30)
s.raviente.support = make([]uint32, 30)
}
func (s *Server) GetRaviMultiplier() float64 {
raviSema := s.getRaviSemaphore()
if raviSema != nil {
var minPlayers int
if s.raviente.register[9] > 8 {
minPlayers = 24
} else {
minPlayers = 4
}
if len(raviSema.clients) > minPlayers {
return 1
}
return float64(minPlayers / len(raviSema.clients))
}
return 0
}
func (s *Server) UpdateRavi(semaID uint32, index uint8, value uint32, update bool) (uint32, uint32) {
var prev uint32
var dest *[]uint32
switch semaID {
case 0x40000:
switch index {
case 17, 28: // Ignore res and poison
break
default:
value = uint32(float64(value) * s.GetRaviMultiplier())
}
dest = &s.raviente.state
case 0x50000:
dest = &s.raviente.support
case 0x60000:
dest = &s.raviente.register
default:
return 0, 0
}
if update {
(*dest)[index] += value
} else {
(*dest)[index] = value
}
return prev, (*dest)[index]
}
// NewServer creates a new Server type.
func NewServer(config *Config) *Server {
s := &Server{
stageNames := []string{
"sl1Ns200p0a0u0", // Mezeporta
"sl1Ns211p0a0u0", // Rasta bar
"sl1Ns260p0a0u0", // Pallone Carvan
"sl1Ns262p0a0u0", // Pallone Guest House 1st Floor
"sl1Ns263p0a0u0", // Pallone Guest House 2nd Floor
"sl2Ns379p0a0u0", // Diva fountain
"sl1Ns462p0a0u0", // MezFes
}
stages := make(map[string]*Stage)
for _, name := range stageNames {
stages[name] = NewStage(name)
}
server := &Server{
ID: config.ID,
logger: config.Logger,
db: config.DB,
@@ -156,7 +99,7 @@ func NewServer(config *Config) *Server {
deleteConns: make(chan net.Conn),
sessions: make(map[net.Conn]*Session),
objectIDs: make(map[*Session]uint16),
stages: make(map[string]*Stage),
stages: stages,
userBinaryParts: make(map[userBinaryPartID][]byte),
semaphore: make(map[string]*Semaphore),
semaphoreIndex: 7,
@@ -172,203 +115,94 @@ func NewServer(config *Config) *Server {
questCacheTime: make(map[int]time.Time),
}
// Mezeporta
s.stages["sl1Ns200p0a0u0"] = NewStage("sl1Ns200p0a0u0")
server.i18n = getLangStrings(server)
// Rasta bar stage
s.stages["sl1Ns211p0a0u0"] = NewStage("sl1Ns211p0a0u0")
// Pallone Carvan
s.stages["sl1Ns260p0a0u0"] = NewStage("sl1Ns260p0a0u0")
// Pallone Guest House 1st Floor
s.stages["sl1Ns262p0a0u0"] = NewStage("sl1Ns262p0a0u0")
// Pallone Guest House 2nd Floor
s.stages["sl1Ns263p0a0u0"] = NewStage("sl1Ns263p0a0u0")
// Diva fountain / prayer fountain.
s.stages["sl2Ns379p0a0u0"] = NewStage("sl2Ns379p0a0u0")
// MezFes
s.stages["sl1Ns462p0a0u0"] = NewStage("sl1Ns462p0a0u0")
s.i18n = getLangStrings(s)
return s
return server
}
// Start starts the server in a new goroutine.
func (s *Server) Start() error {
l, err := net.Listen("tcp", fmt.Sprintf(":%d", s.Port))
func (server *Server) Start() error {
l, err := net.Listen("tcp", fmt.Sprintf(":%d", server.Port))
if err != nil {
return err
}
s.listener = l
server.listener = l
go s.acceptClients()
go s.manageSessions()
go server.acceptClients()
go server.manageSessions()
// Start the discord bot for chat integration.
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
s.discordBot.Session.AddHandler(s.onDiscordMessage)
s.discordBot.Session.AddHandler(s.onInteraction)
if server.erupeConfig.Discord.Enabled && server.discordBot != nil {
server.discordBot.Session.AddHandler(server.onDiscordMessage)
server.discordBot.Session.AddHandler(server.onInteraction)
}
return nil
}
// Shutdown tries to shut down the server gracefully.
func (s *Server) Shutdown() {
s.Lock()
s.isShuttingDown = true
s.Unlock()
func (server *Server) Shutdown() {
server.Lock()
server.isShuttingDown = true
server.Unlock()
s.listener.Close()
server.listener.Close()
close(s.acceptConns)
close(server.acceptConns)
}
func (s *Server) acceptClients() {
func (server *Server) acceptClients() {
for {
conn, err := s.listener.Accept()
conn, err := server.listener.Accept()
if err != nil {
s.Lock()
shutdown := s.isShuttingDown
s.Unlock()
server.Lock()
shutdown := server.isShuttingDown
server.Unlock()
if shutdown {
break
} else {
s.logger.Warn("Error accepting client", zap.Error(err))
server.logger.Warn("Error accepting client", zap.Error(err))
continue
}
}
s.acceptConns <- conn
server.acceptConns <- conn
}
}
func (s *Server) manageSessions() {
func (server *Server) manageSessions() {
for {
select {
case newConn := <-s.acceptConns:
case newConn := <-server.acceptConns:
// Gracefully handle acceptConns channel closing.
if newConn == nil {
s.Lock()
shutdown := s.isShuttingDown
s.Unlock()
server.Lock()
shutdown := server.isShuttingDown
server.Unlock()
if shutdown {
return
}
}
session := NewSession(s, newConn)
session := NewSession(server, newConn)
s.Lock()
s.sessions[newConn] = session
s.Unlock()
server.Lock()
server.sessions[newConn] = session
server.Unlock()
session.Start()
case delConn := <-s.deleteConns:
s.Lock()
delete(s.sessions, delConn)
s.Unlock()
case delConn := <-server.deleteConns:
server.Lock()
delete(server.sessions, delConn)
server.Unlock()
}
}
}
// BroadcastMHF queues a MHFPacket to be sent to all sessions.
func (s *Server) BroadcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session) {
// Broadcast the data.
s.Lock()
defer s.Unlock()
for _, session := range s.sessions {
if session == ignoredSession {
continue
}
session.QueueSendMHF(pkt)
}
}
func (s *Server) WorldcastMHF(pkt mhfpacket.MHFPacket, ignoredSession *Session, ignoredChannel *Server) {
for _, c := range s.Channels {
if c == ignoredChannel {
continue
}
c.BroadcastMHF(pkt, ignoredSession)
}
}
// BroadcastChatMessage broadcasts a simple chat message to all the sessions.
func (s *Server) BroadcastChatMessage(message string) {
bf := byteframe.NewByteFrame()
bf.SetLE()
msgBinChat := &binpacket.MsgBinChat{
Unk0: 0,
Type: 5,
Flags: 0x80,
Message: message,
SenderName: s.name,
}
msgBinChat.Build(bf)
s.BroadcastMHF(&mhfpacket.MsgSysCastedBinary{
MessageType: BinaryMessageTypeChat,
RawDataPayload: bf.Data(),
}, nil)
}
func (s *Server) BroadcastRaviente(ip uint32, port uint16, stage []byte, _type uint8) {
bf := byteframe.NewByteFrame()
bf.SetLE()
bf.WriteUint16(0) // Unk
bf.WriteUint16(0x43) // Data len
bf.WriteUint16(3) // Unk len
var text string
switch _type {
case 2:
text = s.i18n.raviente.berserk
case 3:
text = s.i18n.raviente.extreme
case 4:
text = s.i18n.raviente.extremeLimited
case 5:
text = s.i18n.raviente.berserkSmall
default:
s.logger.Error("Unk raviente type", zap.Uint8("_type", _type))
}
ps.Uint16(bf, text, true)
bf.WriteBytes([]byte{0x5F, 0x53, 0x00})
bf.WriteUint32(ip) // IP address
bf.WriteUint16(port) // Port
bf.WriteUint16(0) // Unk
bf.WriteBytes(stage)
s.WorldcastMHF(&mhfpacket.MsgSysCastedBinary{
BroadcastType: BroadcastTypeServer,
MessageType: BinaryMessageTypeChat,
RawDataPayload: bf.Data(),
}, nil, s)
}
func (s *Server) DiscordChannelSend(charName string, content string) {
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
message := fmt.Sprintf("**%s**: %s", charName, content)
s.discordBot.RealtimeChannelSend(message)
}
}
func (s *Server) DiscordScreenShotSend(charName string, title string, description string, articleToken string) {
if s.erupeConfig.Discord.Enabled && s.discordBot != nil {
imageUrl := fmt.Sprintf("%s:%d/api/ss/bbs/%s", s.erupeConfig.Screenshots.Host, s.erupeConfig.Screenshots.Port, articleToken)
message := fmt.Sprintf("**%s**: %s - %s %s", charName, title, description, imageUrl)
s.discordBot.RealtimeChannelSend(message)
}
}
func (s *Server) FindSessionByCharID(charID uint32) *Session {
for _, c := range s.Channels {
func (server *Server) FindSessionByCharID(charID uint32) *Session {
for _, c := range server.Channels {
for _, session := range c.sessions {
if session.charID == charID {
return session
@@ -378,15 +212,15 @@ func (s *Server) FindSessionByCharID(charID uint32) *Session {
return nil
}
func (s *Server) DisconnectUser(uid uint32) {
func (server *Server) DisconnectUser(uid uint32) {
var cid uint32
var cids []uint32
rows, _ := s.db.Query(`SELECT id FROM characters WHERE user_id=$1`, uid)
rows, _ := server.db.Query(`SELECT id FROM characters WHERE user_id=$1`, uid)
for rows.Next() {
rows.Scan(&cid)
cids = append(cids, cid)
}
for _, c := range s.Channels {
for _, c := range server.Channels {
for _, session := range c.sessions {
for _, cid := range cids {
if session.charID == cid {
@@ -398,10 +232,10 @@ func (s *Server) DisconnectUser(uid uint32) {
}
}
func (s *Server) FindObjectByChar(charID uint32) *Object {
s.stagesLock.RLock()
defer s.stagesLock.RUnlock()
for _, stage := range s.stages {
func (server *Server) FindObjectByChar(charID uint32) *Object {
server.stagesLock.RLock()
defer server.stagesLock.RUnlock()
for _, stage := range server.stages {
stage.RLock()
for objId := range stage.objects {
obj := stage.objects[objId]
@@ -416,8 +250,8 @@ func (s *Server) FindObjectByChar(charID uint32) *Object {
return nil
}
func (s *Server) HasSemaphore(ses *Session) bool {
for _, semaphore := range s.semaphore {
func (server *Server) HasSemaphore(ses *Session) bool {
for _, semaphore := range server.semaphore {
if semaphore.host == ses {
return true
}
@@ -425,7 +259,7 @@ func (s *Server) HasSemaphore(ses *Session) bool {
return false
}
func (s *Server) Season() uint8 {
sid := int64(((s.ID & 0xFF00) - 4096) / 256)
func (server *Server) Season() uint8 {
sid := int64(((server.ID & 0xFF00) - 4096) / 256)
return uint8(((gametime.TimeAdjusted().Unix() / 86400) + sid) % 3)
}