made it clearer when session object and server object was being used by renaming s to session and server. Split out ravi,broadcast and discord into sys_*

This commit is contained in:
stratic-dev
2024-10-10 21:38:12 +01:00
parent 830834c5b5
commit 32dbfa7514
11 changed files with 367 additions and 362 deletions

View File

@@ -12,7 +12,7 @@ import (
"net"
)
func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
func encodeServerInfo(config *_config.Config, server *Server, local bool) []byte {
serverInfos := config.Entrance.Entries
bf := byteframe.NewByteFrame()
@@ -42,22 +42,22 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
bf.WriteUint16(uint16(len(si.Channels)))
bf.WriteUint8(si.Type)
bf.WriteUint8(uint8(((gametime.TimeAdjusted().Unix() / 86400) + int64(serverIdx)) % 3))
if s.erupeConfig.ClientID >= _config.G1 {
if server.erupeConfig.ClientID >= _config.G1 {
bf.WriteUint8(si.Recommended)
}
fullName := append(append(stringsupport.UTF8ToSJIS(si.Name), []byte{0x00}...), stringsupport.UTF8ToSJIS(si.Description)...)
if s.erupeConfig.ClientID >= _config.G1 && s.erupeConfig.ClientID <= _config.G5 {
if server.erupeConfig.ClientID >= _config.G1 && server.erupeConfig.ClientID <= _config.G5 {
bf.WriteUint8(uint8(len(fullName)))
bf.WriteBytes(fullName)
} else {
if s.erupeConfig.ClientID >= _config.G51 {
if server.erupeConfig.ClientID >= _config.G51 {
bf.WriteUint8(0) // Ignored
}
bf.WriteBytes(stringsupport.PaddedString(string(fullName), 65, false))
}
if s.erupeConfig.ClientID >= _config.GG {
if server.erupeConfig.ClientID >= _config.GG {
bf.WriteUint32(si.AllowedClientFlags)
}
@@ -71,7 +71,7 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
bf.WriteUint16(uint16(channelIdx | 16))
bf.WriteUint16(ci.MaxPlayers)
var currentPlayers uint16
s.db.QueryRow("SELECT current_players FROM servers WHERE server_id=$1", sid).Scan(&currentPlayers)
server.db.QueryRow("SELECT current_players FROM servers WHERE server_id=$1", sid).Scan(&currentPlayers)
bf.WriteUint16(currentPlayers)
bf.WriteUint16(0)
bf.WriteUint16(0)
@@ -86,7 +86,7 @@ func encodeServerInfo(config *_config.Config, s *Server, local bool) []byte {
}
}
bf.WriteUint32(uint32(gametime.TimeAdjusted().Unix()))
bf.WriteUint32(uint32(s.erupeConfig.GameplayOptions.ClanMemberLimits[len(s.erupeConfig.GameplayOptions.ClanMemberLimits)-1][1]))
bf.WriteUint32(uint32(server.erupeConfig.GameplayOptions.ClanMemberLimits[len(server.erupeConfig.GameplayOptions.ClanMemberLimits)-1][1]))
return bf.Data()
}
@@ -108,7 +108,7 @@ func makeHeader(data []byte, respType string, entryCount uint16, key byte) []byt
return bf.Data()
}
func makeSv2Resp(config *_config.Config, s *Server, local bool) []byte {
func makeSv2Resp(config *_config.Config, server *Server, local bool) []byte {
serverInfos := config.Entrance.Entries
// Decrease by the number of MezFes Worlds
var mf int
@@ -128,9 +128,9 @@ func makeSv2Resp(config *_config.Config, s *Server, local bool) []byte {
}
}
}
rawServerData := encodeServerInfo(config, s, local)
rawServerData := encodeServerInfo(config, server, local)
if s.erupeConfig.DebugOptions.LogOutboundMessages {
if server.erupeConfig.DebugOptions.LogOutboundMessages {
fmt.Printf("[Server] -> [Client]\nData [%d bytes]:\n%s\n", len(rawServerData), hex.Dump(rawServerData))
}
@@ -144,7 +144,7 @@ func makeSv2Resp(config *_config.Config, s *Server, local bool) []byte {
return bf.Data()
}
func makeUsrResp(pkt []byte, s *Server) []byte {
func makeUsrResp(pkt []byte, server *Server) []byte {
bf := byteframe.NewByteFrameFromBytes(pkt)
_ = bf.ReadUint32() // ALL+
_ = bf.ReadUint8() // 0x00
@@ -153,7 +153,7 @@ func makeUsrResp(pkt []byte, s *Server) []byte {
for i := 0; i < int(userEntries); i++ {
cid := bf.ReadUint32()
var sid uint16
err := s.db.QueryRow("SELECT(SELECT server_id FROM sign_sessions WHERE char_id=$1) AS _", cid).Scan(&sid)
err := server.db.QueryRow("SELECT(SELECT server_id FROM sign_sessions WHERE char_id=$1) AS _", cid).Scan(&sid)
if err != nil {
resp.WriteUint16(0)
} else {
@@ -162,7 +162,7 @@ func makeUsrResp(pkt []byte, s *Server) []byte {
resp.WriteUint16(0)
}
if s.erupeConfig.DebugOptions.LogOutboundMessages {
if server.erupeConfig.DebugOptions.LogOutboundMessages {
fmt.Printf("[Server] -> [Client]\nData [%d bytes]:\n%s\n", len(resp.Data()), hex.Dump(resp.Data()))
}