implement normal gacha functionality

This commit is contained in:
wish
2023-01-15 19:55:08 +11:00
parent 5a9d22a28a
commit 341276c0ff
4 changed files with 464 additions and 379 deletions

View File

@@ -3,15 +3,15 @@ package mhfpacket
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfPlayNormalGacha represents the MSG_MHF_PLAY_NORMAL_GACHA
type MsgMhfPlayNormalGacha struct{
type MsgMhfPlayNormalGacha struct {
AckHandle uint32
GachaHash uint32
GachaID uint32
RollType uint8
CurrencyMode uint8
}
@@ -24,7 +24,7 @@ func (m *MsgMhfPlayNormalGacha) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfPlayNormalGacha) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.GachaHash = bf.ReadUint32()
m.GachaID = bf.ReadUint32()
m.RollType = bf.ReadUint8()
m.CurrencyMode = bf.ReadUint8()
return nil

View File

@@ -3,15 +3,16 @@ package mhfpacket
import (
"errors"
"erupe-ce/network/clientctx"
"erupe-ce/network"
"erupe-ce/common/byteframe"
"erupe-ce/network"
"erupe-ce/network/clientctx"
)
// MsgMhfReceiveGachaItem represents the MSG_MHF_RECEIVE_GACHA_ITEM
type MsgMhfReceiveGachaItem struct{
type MsgMhfReceiveGachaItem struct {
AckHandle uint32
Unk0 uint16
Max uint8
Freeze bool
}
// Opcode returns the ID associated with this packet type.
@@ -22,7 +23,8 @@ func (m *MsgMhfReceiveGachaItem) Opcode() network.PacketID {
// Parse parses the packet from binary
func (m *MsgMhfReceiveGachaItem) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
m.AckHandle = bf.ReadUint32()
m.Unk0 = bf.ReadUint16()
m.Max = bf.ReadUint8()
m.Freeze = bf.ReadBool()
return nil
}

View File

@@ -0,0 +1,61 @@
BEGIN;
ALTER TABLE characters
DROP COLUMN IF EXISTS gacha_prem;
ALTER TABLE characters
DROP COLUMN IF EXISTS gacha_trial;
ALTER TABLE characters
DROP COLUMN IF EXISTS frontier_points;
ALTER TABLE users
ADD IF NOT EXISTS gacha_premium INT;
ALTER TABLE users
ADD IF NOT EXISTS gacha_trial INT;
ALTER TABLE users
ADD IF NOT EXISTS frontier_points INT;
DROP TABLE IF EXISTS public.gacha_shop;
CREATE TABLE IF NOT EXISTS public.gacha_shop (
id SERIAL PRIMARY KEY,
min_gr INTEGER,
min_hr INTEGER,
name TEXT,
link1 TEXT,
link2 TEXT,
link3 TEXT,
is_wide_banner BOOLEAN,
flag1 INTEGER,
flag2 INTEGER,
flag3 INTEGER,
flag4 INTEGER
);
DROP TABLE IF EXISTS public.gacha_shop_items;
CREATE TABLE IF NOT EXISTS public.gacha_entries (
id SERIAL PRIMARY KEY,
gacha_id INTEGER,
entry_type INTEGER,
item_type INTEGER,
item_number INTEGER,
item_quantity INTEGER,
weight INTEGER,
rarity INTEGER,
rolls INTEGER,
daily_limit INTEGER
);
CREATE TABLE IF NOT EXISTS public.gacha_items (
id SERIAL PRIMARY KEY,
entry_id INTEGER,
item_type INTEGER,
item_id INTEGER,
quantity INTEGER
);
END;

View File

@@ -2,14 +2,11 @@ package channelserver
import (
"encoding/hex"
ps "erupe-ce/common/pascalstring"
"time"
"erupe-ce/common/byteframe"
ps "erupe-ce/common/pascalstring"
"erupe-ce/network/mhfpacket"
"github.com/lib/pq"
"github.com/sachaos/lottery"
"go.uber.org/zap"
"math/rand"
)
type ShopItem struct {
@@ -35,9 +32,29 @@ type Gacha struct {
Link1 string `db:"link1"`
Link2 string `db:"link2"`
Link3 string `db:"link3"`
Icon uint16 `db:"icon"`
Type uint16 `db:"type"`
Hide bool `db:"hide"`
IsWideBanner bool `db:"is_wide_banner"`
Flag1 uint8 `db:"flag1"`
Flag2 uint8 `db:"flag2"`
Flag3 uint8 `db:"flag3"`
Flag4 uint8 `db:"flag4"`
}
type GachaEntry struct {
EntryType uint8 `db:"entry_type"`
ID uint32 `db:"id"`
ItemType uint8 `db:"item_type"`
ItemNumber uint16 `db:"item_number"`
ItemQuantity uint16 `db:"item_quantity"`
Weight float64 `db:"weight"`
Rarity uint8 `db:"rarity"`
Rolls uint8 `db:"rolls"`
DailyLimit uint8 `db:"daily_limit"`
}
type GachaItem struct {
ItemType uint8 `db:"item_type"`
ItemID uint16 `db:"item_id"`
Quantity uint16 `db:"quantity"`
}
func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
@@ -55,7 +72,7 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
switch pkt.ShopType {
case 1: // Running gachas
var count uint16
shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, link1, link2, link3, icon, type, hide FROM gacha_shop")
shopEntries, err := s.server.db.Queryx("SELECT id, min_gr, min_hr, name, link1, link2, link3, is_wide_banner, flag1, flag2, flag3, flag4 FROM gacha_shop")
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
@@ -76,10 +93,12 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
ps.Uint8(resp, gacha.Name, true)
ps.Uint8(resp, gacha.Link1, false)
ps.Uint8(resp, gacha.Link2, false)
resp.WriteBool(gacha.Hide)
resp.WriteBool(gacha.IsWideBanner)
ps.Uint8(resp, gacha.Link3, false)
resp.WriteUint16(gacha.Icon)
resp.WriteUint16(gacha.Type)
resp.WriteUint8(gacha.Flag1)
resp.WriteUint8(gacha.Flag2)
resp.WriteUint8(gacha.Flag3)
resp.WriteUint8(gacha.Flag4)
count++
}
resp.Seek(0, 0)
@@ -87,47 +106,58 @@ func handleMsgMhfEnumerateShop(s *Session, p mhfpacket.MHFPacket) {
resp.WriteUint16(count)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
case 2: // Actual gacha
shopEntries, err := s.server.db.Query("SELECT entryType, itemhash, currType, currNumber, currQuant, percentage, rarityIcon, rollsCount, itemCount, dailyLimit, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1", pkt.ShopID)
bf := byteframe.NewByteFrame()
bf.WriteUint32(pkt.ShopID)
entries, err := s.server.db.Queryx(`SELECT entry_type, id, item_type, item_number, item_quantity, weight, rarity, rolls FROM gacha_entries WHERE gacha_id = $1 ORDER BY weight DESC`, pkt.ShopID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
return
}
var entryType, currType, rarityIcon, rollsCount, itemCount, dailyLimit uint8
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity pq.Int64Array
var count uint16
resp := byteframe.NewByteFrame()
resp.WriteUint32(pkt.ShopID)
resp.WriteUint16(0) // total defs
for shopEntries.Next() {
err = shopEntries.Scan(&entryType, &itemhash, &currType, &currNumber, &currQuant, &percentage, &rarityIcon, &rollsCount, &itemCount, &dailyLimit, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
var divisor float64
s.server.db.QueryRow(`SELECT COALESCE(SUM(weight) / 100000.0, 0) AS chance FROM gacha_entries WHERE gacha_id = $1`, pkt.ShopID).Scan(&divisor)
var entryCount uint16
bf.WriteUint16(0)
gachaEntry := GachaEntry{}
gachaItem := GachaItem{}
for entries.Next() {
entryCount++
entries.StructScan(&gachaEntry)
bf.WriteUint8(gachaEntry.EntryType)
bf.WriteUint32(gachaEntry.ID)
bf.WriteUint8(gachaEntry.ItemType)
bf.WriteUint16(0)
bf.WriteUint16(gachaEntry.ItemNumber)
bf.WriteUint16(gachaEntry.ItemQuantity)
bf.WriteUint16(uint16(gachaEntry.Weight / divisor))
bf.WriteUint8(gachaEntry.Rarity)
bf.WriteUint8(gachaEntry.Rolls)
var itemCount uint8
temp := byteframe.NewByteFrame()
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id=$1`, gachaEntry.ID)
if err != nil {
panic(err)
bf.WriteUint8(0)
} else {
for items.Next() {
itemCount++
items.StructScan(&gachaItem)
temp.WriteUint16(uint16(gachaItem.ItemType))
temp.WriteUint16(gachaItem.ItemID)
temp.WriteUint16(gachaItem.Quantity)
}
resp.WriteUint8(entryType)
resp.WriteUint32(itemhash)
resp.WriteUint8(currType)
resp.WriteUint16(0) // unk, always 0 in existing packets
resp.WriteUint16(currNumber) // it's either item ID or quantity for gacha coins
resp.WriteUint16(currQuant) // only for item ID
resp.WriteUint16(percentage)
resp.WriteUint8(rarityIcon)
resp.WriteUint8(rollsCount)
resp.WriteUint8(itemCount)
resp.WriteUint16(0) // unk, always 0 in existing packets
resp.WriteUint8(dailyLimit)
resp.WriteUint8(0) // unk, always 0 in existing packets
for i := 0; i < int(itemCount); i++ {
resp.WriteUint16(uint16(itemType[i])) // unk, always 0 in existing packets
resp.WriteUint16(uint16(itemId[i])) // unk, always 0 in existing packets
resp.WriteUint16(uint16(quantity[i])) // unk, always 0 in existing packets
bf.WriteUint8(itemCount)
}
count++
bf.WriteUint16(0)
bf.WriteUint8(gachaEntry.DailyLimit)
bf.WriteUint8(0)
bf.WriteBytes(temp.Data())
}
resp.Seek(4, 0)
resp.WriteUint16(count)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
bf.Seek(4, 0)
bf.WriteUint16(entryCount)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
case 4: // N Points, 0-6
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
case 5: // GCP->Item, 0-6
@@ -206,109 +236,95 @@ func handleMsgMhfAcquireExchangeShop(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfGetGachaPlayHistory(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGachaPlayHistory)
bf := byteframe.NewByteFrame()
bf.WriteUint8(0)
bf.WriteUint8(1)
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
}
func handleMsgMhfGetGachaPoint(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetGachaPoint)
var fp, gp, gt uint32
s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_prem, 0), COALESCE(gacha_trial,0) FROM characters WHERE id=$1", s.charID).Scan(&fp, &gp, &gt)
s.server.db.QueryRow("SELECT COALESCE(frontier_points, 0), COALESCE(gacha_premium, 0), COALESCE(gacha_trial, 0) FROM users WHERE id=$1", s.charID).Scan(&fp, &gp, &gt)
resp := byteframe.NewByteFrame()
resp.WriteUint32(gp) // Real Gacha Points?
resp.WriteUint32(gt) // Trial Gacha Point?
resp.WriteUint32(fp) // Frontier Points?
resp.WriteUint32(gp)
resp.WriteUint32(gt)
resp.WriteUint32(fp)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
}
type gachaItem struct {
itemhash uint32
percentage uint16
rarityIcon byte
itemCount byte
itemType pq.Int64Array
itemId pq.Int64Array
quantity pq.Int64Array
}
func (i gachaItem) Weight() int {
return int(i.percentage)
}
func handleMsgMhfPlayNormalGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayNormalGacha)
// needs to query db for input gacha and return a result or number of results
// uint8 number of results
// uint8 item type
// uint16 item id
// uint16 quantity
var currType, rarityIcon, rollsCount, itemCount byte
var currQuant, currNumber, percentage uint16
var itemhash uint32
var itemType, itemId, quantity pq.Int64Array
var items []lottery.Weighter
// get info for updating data and calculating costs
err := s.server.db.QueryRow("SELECT currType, currNumber, currQuant, rollsCount FROM gacha_shop_items WHERE shophash=$1 AND entryType=$2", pkt.GachaHash, pkt.RollType).Scan(&currType, &currNumber, &currQuant, &rollsCount)
bf := byteframe.NewByteFrame()
var gachaEntries []GachaEntry
var entry GachaEntry
var rewards []GachaItem
var reward GachaItem
var totalWeight float64
entries, err := s.server.db.Queryx(`SELECT id, weight, rarity FROM gacha_entries WHERE gacha_id = $1 AND entry_type = 100 ORDER BY weight DESC`, pkt.GachaID)
if err != nil {
panic(err)
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
// get existing items in storage if any
for entries.Next() {
entries.StructScan(&entry)
gachaEntries = append(gachaEntries, entry)
totalWeight += entry.Weight
}
result := rand.Float64() * totalWeight
var rewardCount uint8
temp := byteframe.NewByteFrame()
for _, entry := range gachaEntries {
result -= entry.Weight
if result < 0 {
items, err := s.server.db.Queryx(`SELECT item_type, item_id, quantity FROM gacha_items WHERE entry_id = $1`, entry.ID)
if err != nil {
doAckBufSucceed(s, pkt.AckHandle, make([]byte, 1))
return
}
for items.Next() {
rewardCount++
items.StructScan(&reward)
rewards = append(rewards, reward)
temp.WriteUint8(reward.ItemType)
temp.WriteUint16(reward.ItemID)
temp.WriteUint16(reward.Quantity)
temp.WriteUint8(entry.Rarity)
}
break
}
}
bf.WriteUint8(rewardCount)
bf.WriteBytes(temp.Data())
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
addGachaItem(s, rewards)
// TODO: subtract gacha coins if spent
}
func addGachaItem(s *Session, items []GachaItem) {
var data []byte
_ = s.server.db.QueryRow("SELECT gacha_items FROM characters WHERE id = $1", s.charID).Scan(&data)
if len(data) == 0 {
data = []byte{0x00}
}
// get gacha items and iterate through them for gacha roll
shopEntries, err := s.server.db.Query("SELECT itemhash, percentage, rarityIcon, itemCount, itemType, itemId, quantity FROM gacha_shop_items WHERE shophash=$1 AND entryType=100", pkt.GachaHash)
if err != nil {
panic(err)
}
for shopEntries.Next() {
err = shopEntries.Scan(&itemhash, &percentage, &rarityIcon, &itemCount, (*pq.Int64Array)(&itemType), (*pq.Int64Array)(&itemId), (*pq.Int64Array)(&quantity))
if err != nil {
panic(err)
}
items = append(items, &gachaItem{itemhash: itemhash, percentage: percentage, rarityIcon: rarityIcon, itemCount: itemCount, itemType: itemType, itemId: itemId, quantity: quantity})
}
// execute rolls, build response and update database
results := byte(0)
resp := byteframe.NewByteFrame()
dbUpdate := byteframe.NewByteFrame()
resp.WriteUint8(0) // results go here later
l := lottery.NewDefaultLottery()
for x := 0; x < int(rollsCount); x++ {
ind := l.Draw(items)
results += items[ind].(*gachaItem).itemCount
for y := 0; y < int(items[ind].(*gachaItem).itemCount); y++ {
// items in storage don't get rarity
dbUpdate.WriteUint8(uint8(items[ind].(*gachaItem).itemType[y]))
dbUpdate.WriteUint16(uint16(items[ind].(*gachaItem).itemId[y]))
dbUpdate.WriteUint16(uint16(items[ind].(*gachaItem).quantity[y]))
data = append(data, dbUpdate.Data()...)
dbUpdate.Seek(0, 0)
// response needs all item info and the rarity
resp.WriteBytes(dbUpdate.Data())
resp.WriteUint8(items[ind].(*gachaItem).rarityIcon)
s.server.db.QueryRow(`SELECT gacha_items FROM characters WHERE id = $1`, s.charID).Scan(&data)
if len(data) > 0 {
numItems := int(data[0])
data = data[1:]
oldItem := byteframe.NewByteFrameFromBytes(data)
for i := 0; i < numItems; i++ {
items = append(items, GachaItem{
ItemType: oldItem.ReadUint8(),
ItemID: oldItem.ReadUint16(),
Quantity: oldItem.ReadUint16(),
})
}
}
resp.Seek(0, 0)
resp.WriteUint8(results)
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
// add claimables to DB
data[0] = data[0] + results
_, err = s.server.db.Exec("UPDATE characters SET gacha_items = $1 WHERE id = $2", data, s.charID)
if err != nil {
s.logger.Fatal("Failed to update minidata in db", zap.Error(err))
if len(items) > 36 {
items = items[:36]
}
// deduct gacha coins if relevant, items are handled fine by the standard savedata packet immediately afterwards
if currType == 19 {
_, err = s.server.db.Exec("UPDATE characters SET gacha_trial = CASE WHEN (gacha_trial > $1) then gacha_trial - $1 else gacha_trial end, gacha_prem = CASE WHEN NOT (gacha_trial > $1) then gacha_prem - $1 else gacha_prem end WHERE id=$2", currNumber, s.charID)
}
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
newItem := byteframe.NewByteFrame()
newItem.WriteUint8(uint8(len(items)))
for i := range items {
newItem.WriteUint8(items[i].ItemType)
newItem.WriteUint16(items[i].ItemID)
newItem.WriteUint16(items[i].Quantity)
}
s.server.db.Exec(`UPDATE characters SET gacha_items = $1 WHERE id = $2`, newItem.Data(), s.charID)
}
func handleMsgMhfUseGachaPoint(s *Session, p mhfpacket.MHFPacket) {
@@ -323,7 +339,7 @@ func handleMsgMhfExchangeFpoint2Item(s *Session, p mhfpacket.MHFPacket) {
var itemValue, quantity int
_ = s.server.db.QueryRow("SELECT quantity, fpoints FROM fpoint_items WHERE id=$1", pkt.TradeID).Scan(&quantity, &itemValue)
cost := (int(pkt.Quantity) * quantity) * itemValue
s.server.db.QueryRow("UPDATE characters SET frontier_points=frontier_points::int - $1 WHERE id=$2 RETURNING frontier_points", cost, s.charID).Scan(&balance)
s.server.db.QueryRow("UPDATE users SET frontier_points=frontier_points::int - $1 WHERE id=$2 RETURNING frontier_points", cost, s.charID).Scan(&balance)
bf := byteframe.NewByteFrame()
bf.WriteUint32(balance)
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
@@ -335,7 +351,7 @@ func handleMsgMhfExchangeItem2Fpoint(s *Session, p mhfpacket.MHFPacket) {
var itemValue, quantity int
s.server.db.QueryRow("SELECT quantity, fpoints FROM fpoint_items WHERE id=$1", pkt.TradeID).Scan(&quantity, &itemValue)
cost := (int(pkt.Quantity) / quantity) * itemValue
s.server.db.QueryRow("UPDATE characters SET frontier_points=COALESCE(frontier_points::int + $1, $1) WHERE id=$2 RETURNING frontier_points", cost, s.charID).Scan(&balance)
s.server.db.QueryRow("UPDATE users SET frontier_points=COALESCE(frontier_points::int + $1, $1) WHERE id=$2 RETURNING frontier_points", cost, s.charID).Scan(&balance)
bf := byteframe.NewByteFrame()
bf.WriteUint32(balance)
doAckSimpleSucceed(s, pkt.AckHandle, bf.Data())
@@ -396,6 +412,15 @@ func handleMsgMhfGetFpointExchangeList(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayStepupGacha)
bf := byteframe.NewByteFrame()
bf.WriteUint8(1) // num items
bf.WriteUint8(0) // num non-guaranteed items
bf.WriteUint8(7) // item type
bf.WriteUint16(7) // item id
bf.WriteUint16(1) // quantity
bf.WriteUint8(0) // rarity
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
/*
results := byte(0)
stepResults := byte(0)
resp := byteframe.NewByteFrame()
@@ -487,43 +512,32 @@ func handleMsgMhfPlayStepupGacha(s *Session, p mhfpacket.MHFPacket) {
s.logger.Fatal("Failed to update step_progression in db", zap.Error(err))
}
*/
}
func handleMsgMhfReceiveGachaItem(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfReceiveGachaItem)
// persistent for claimable items on cat
var data []byte
err := s.server.db.QueryRow("SELECT COALESCE(gacha_items, $2) FROM characters WHERE id = $1", s.charID, []byte{0x00}).Scan(&data)
if err != nil {
panic("Failed to get gacha_items")
data = []byte{0x00}
}
// limit of 36 items are returned
if data[0] > 36 {
outData := make([]byte, 181)
copy(outData, data[0:181])
outData[0] = byte(36)
saveData := append(data[:1], data[181:]...)
saveData[0] = saveData[0] - 36
doAckBufSucceed(s, pkt.AckHandle, outData)
if pkt.Unk0 != 0x2401 {
_, err := s.server.db.Exec("UPDATE characters SET gacha_items = $2 WHERE id = $1", s.charID, saveData)
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
}
} else {
doAckBufSucceed(s, pkt.AckHandle, data)
if pkt.Unk0 != 0x2401 {
_, err := s.server.db.Exec("UPDATE characters SET gacha_items = null WHERE id = $1", s.charID)
if err != nil {
s.logger.Fatal("Failed to update gacha_items in db", zap.Error(err))
}
}
if !pkt.Freeze {
s.server.db.Exec("UPDATE characters SET gacha_items = null WHERE id = $1", s.charID)
}
}
func handleMsgMhfGetStepupStatus(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetStepupStatus)
bf := byteframe.NewByteFrame()
bf.WriteUint8(0) // step
bf.WriteUint32(uint32(Time_Current_Adjusted().Unix()))
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
/*
// get the reset time from db
var step_progression int
var step_time time.Time
@@ -554,6 +568,8 @@ func handleMsgMhfGetStepupStatus(s *Session, p mhfpacket.MHFPacket) {
resp.WriteUint8(uint8(step_progression))
resp.WriteUint32(uint32(time.Now().In(time.FixedZone("UTC+9", 9*60*60)).Unix()))
doAckBufSucceed(s, pkt.AckHandle, resp.Data())
*/
}
func handleMsgMhfPlayFreeGacha(s *Session, p mhfpacket.MHFPacket) {
@@ -581,12 +597,16 @@ func handleMsgMhfGetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {
func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfPlayBoxGacha)
// needs to query db for input gacha and return a result or number of results
// uint8 number of results
// uint8 item type
// uint16 item id
// uint16 quantity
bf := byteframe.NewByteFrame()
bf.WriteUint8(1) // num items
bf.WriteUint8(7) // item type
bf.WriteUint16(7) // item id
bf.WriteUint16(1) // quantity
bf.WriteUint8(0) // rarity
doAckBufSucceed(s, pkt.AckHandle, bf.Data())
/*
var currType, rarityIcon, rollsCount, itemCount byte
var currQuant, currNumber, percentage uint16
var itemhash uint32
@@ -672,6 +692,8 @@ func handleMsgMhfPlayBoxGacha(s *Session, p mhfpacket.MHFPacket) {
if err != nil {
s.logger.Fatal("Failed to update gacha_trial in db", zap.Error(err))
}
*/
}
func handleMsgMhfResetBoxGachaInfo(s *Session, p mhfpacket.MHFPacket) {