mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-27 01:53:19 +01:00
feat(rengoku): support rengoku_data.json as editable config source
Operators can now define Hunting Road configuration in a plain JSON file (rengoku_data.json) instead of maintaining an opaque pre-encrypted binary. The JSON is parsed, validated, assembled into the binary layout, and ECD-encrypted at startup; rengoku_data.bin is still used as a fallback. JSON schema covers both road modes (multi/solo) with typed floor and spawn-table entries — floor number, spawn-table index, point multipliers, and per-slot monster ID/variant/weighting fields. Out-of-range references are caught at load time before any bytes are written.
This commit is contained in:
270
server/channelserver/rengoku_build.go
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270
server/channelserver/rengoku_build.go
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package channelserver
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/*
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JSON-based rengoku_data.bin builder.
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Operators can place rengoku_data.json in the bin/ directory instead of
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(or alongside) rengoku_data.bin. When the JSON file is found it takes
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precedence: it is parsed, validated, assembled into the raw binary layout,
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and ECD-encrypted before being cached. The .bin file is used as a fallback.
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Binary layout produced by BuildRengokuBinary:
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0x00–0x13 header (20 bytes: magic + version + zeros)
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0x14–0x2B multiDef RoadMode (24 bytes)
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0x2C–0x43 soloDef RoadMode (24 bytes)
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-- multi road data --
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floorStats[] (floorStatsCount × 24 bytes)
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spawnTablePtrs[] (spawnTablePtrCount × 4 bytes)
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spawnCountPtrs[] (spawnTablePtrCount × 4 bytes, zeroed)
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spawnTables[] (spawnTablePtrCount × 32 bytes)
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-- solo road data -- (same sub-layout)
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*/
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import (
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"encoding/binary"
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"encoding/json"
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"fmt"
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"math"
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"os"
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"path/filepath"
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"erupe-ce/common/decryption"
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"go.uber.org/zap"
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)
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// ─── JSON schema ────────────────────────────────────────────────────────────
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// RengokuConfig is the top-level JSON structure for rengoku_data.json.
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type RengokuConfig struct {
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MultiRoad RoadConfig `json:"multi_road"`
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SoloRoad RoadConfig `json:"solo_road"`
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}
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// RoadConfig describes one road mode (multi or solo) with its floors and
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// spawn tables. Floors reference spawn tables by zero-based index.
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type RoadConfig struct {
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Floors []FloorConfig `json:"floors"`
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SpawnTables []SpawnTableConfig `json:"spawn_tables"`
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}
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// FloorConfig describes one floor within a road mode.
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//
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// - SpawnTableIndex: zero-based index into this road's SpawnTables slice,
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// selecting which monster configuration is active on this floor.
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// - PointMulti1/2: point multipliers applied to rewards on this floor.
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// - FinalLoop: non-zero on the last floor of a loop cycle.
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type FloorConfig struct {
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FloorNumber uint32 `json:"floor_number"`
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SpawnTableIndex uint32 `json:"spawn_table_index"`
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Unk0 uint32 `json:"unk0,omitempty"`
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PointMulti1 float32 `json:"point_multi_1"`
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PointMulti2 float32 `json:"point_multi_2"`
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FinalLoop uint32 `json:"final_loop,omitempty"`
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}
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// SpawnTableConfig describes the two monsters that appear together on a floor.
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type SpawnTableConfig struct {
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Monster1ID uint32 `json:"monster1_id"`
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Monster1Variant uint32 `json:"monster1_variant,omitempty"`
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Monster2ID uint32 `json:"monster2_id"`
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Monster2Variant uint32 `json:"monster2_variant,omitempty"`
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StatTable uint32 `json:"stat_table,omitempty"`
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MapZoneOverride uint32 `json:"map_zone_override,omitempty"`
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SpawnWeighting uint32 `json:"spawn_weighting,omitempty"`
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AdditionalFlag uint32 `json:"additional_flag,omitempty"`
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}
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// ─── Builder ─────────────────────────────────────────────────────────────────
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// BuildRengokuBinary assembles a raw (unencrypted, uncompressed) rengoku
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// binary from a RengokuConfig. The result can be passed to EncodeECD and
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// served directly to clients.
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func BuildRengokuBinary(cfg RengokuConfig) ([]byte, error) {
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if err := validateRengokuConfig(cfg); err != nil {
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return nil, err
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}
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// ── Offset plan ──────────────────────────────────────────────────────────
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// Fixed regions: header (0x14) + two RoadModes (2×24) = 0x44
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const dataStart = uint32(rengokuMinSize) // 0x44
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// Multi road sections
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mFloorOff := dataStart
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mFloorSz := uint32(len(cfg.MultiRoad.Floors)) * floorStatsByteSize
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mPtrsOff := mFloorOff + mFloorSz
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mPtrsSz := uint32(len(cfg.MultiRoad.SpawnTables)) * spawnPtrEntrySize
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mCntOff := mPtrsOff + mPtrsSz
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mCntSz := uint32(len(cfg.MultiRoad.SpawnTables)) * spawnPtrEntrySize
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mTablesOff := mCntOff + mCntSz
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mTablesSz := uint32(len(cfg.MultiRoad.SpawnTables)) * spawnTableByteSize
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// Solo road sections (appended directly after multi)
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sFloorOff := mTablesOff + mTablesSz
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sFloorSz := uint32(len(cfg.SoloRoad.Floors)) * floorStatsByteSize
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sPtrsOff := sFloorOff + sFloorSz
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sPtrsSz := uint32(len(cfg.SoloRoad.SpawnTables)) * spawnPtrEntrySize
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sCntOff := sPtrsOff + sPtrsSz
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sCntSz := uint32(len(cfg.SoloRoad.SpawnTables)) * spawnPtrEntrySize
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sTablesOff := sCntOff + sCntSz
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sTablesSz := uint32(len(cfg.SoloRoad.SpawnTables)) * spawnTableByteSize
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totalSize := sTablesOff + sTablesSz
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buf := make([]byte, totalSize)
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// ── Header ───────────────────────────────────────────────────────────────
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buf[0], buf[1], buf[2], buf[3] = 'r', 'e', 'f', 0x1A
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buf[4] = 1 // version
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le := binary.LittleEndian
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// ── RoadMode structs ─────────────────────────────────────────────────────
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writeRoadMode(buf, 0x14, le, RoadModeFields{
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FloorCount: uint32(len(cfg.MultiRoad.Floors)),
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SpawnCount: uint32(len(cfg.MultiRoad.SpawnTables)),
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TablePtrCnt: uint32(len(cfg.MultiRoad.SpawnTables)),
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FloorPtr: mFloorOff,
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TablePtrsPtr: mPtrsOff,
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CountPtrsPtr: mCntOff,
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})
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writeRoadMode(buf, 0x2C, le, RoadModeFields{
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FloorCount: uint32(len(cfg.SoloRoad.Floors)),
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SpawnCount: uint32(len(cfg.SoloRoad.SpawnTables)),
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TablePtrCnt: uint32(len(cfg.SoloRoad.SpawnTables)),
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FloorPtr: sFloorOff,
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TablePtrsPtr: sPtrsOff,
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CountPtrsPtr: sCntOff,
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})
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// ── Data sections ────────────────────────────────────────────────────────
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writeFloors(buf, cfg.MultiRoad.Floors, mFloorOff, le)
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writeSpawnSection(buf, cfg.MultiRoad.SpawnTables, mPtrsOff, mTablesOff, le)
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writeFloors(buf, cfg.SoloRoad.Floors, sFloorOff, le)
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writeSpawnSection(buf, cfg.SoloRoad.SpawnTables, sPtrsOff, sTablesOff, le)
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return buf, nil
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}
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// RoadModeFields carries the computed field values for one RoadMode struct.
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type RoadModeFields struct {
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FloorCount, SpawnCount, TablePtrCnt uint32
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FloorPtr, TablePtrsPtr, CountPtrsPtr uint32
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}
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func writeRoadMode(buf []byte, offset int, le binary.ByteOrder, f RoadModeFields) {
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le.PutUint32(buf[offset:], f.FloorCount)
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le.PutUint32(buf[offset+4:], f.SpawnCount)
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le.PutUint32(buf[offset+8:], f.TablePtrCnt)
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le.PutUint32(buf[offset+12:], f.FloorPtr)
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le.PutUint32(buf[offset+16:], f.TablePtrsPtr)
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le.PutUint32(buf[offset+20:], f.CountPtrsPtr)
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}
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func writeFloors(buf []byte, floors []FloorConfig, base uint32, le binary.ByteOrder) {
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for i, f := range floors {
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off := base + uint32(i)*floorStatsByteSize
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le.PutUint32(buf[off:], f.FloorNumber)
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le.PutUint32(buf[off+4:], f.SpawnTableIndex)
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le.PutUint32(buf[off+8:], f.Unk0)
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le.PutUint32(buf[off+12:], math.Float32bits(f.PointMulti1))
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le.PutUint32(buf[off+16:], math.Float32bits(f.PointMulti2))
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le.PutUint32(buf[off+20:], f.FinalLoop)
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}
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}
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func writeSpawnSection(buf []byte, tables []SpawnTableConfig, ptrsBase, tablesBase uint32, le binary.ByteOrder) {
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for i, t := range tables {
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tableOff := tablesBase + uint32(i)*spawnTableByteSize
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// Pointer entry
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le.PutUint32(buf[ptrsBase+uint32(i)*spawnPtrEntrySize:], tableOff)
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// SpawnTable (32 bytes)
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le.PutUint32(buf[tableOff:], t.Monster1ID)
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le.PutUint32(buf[tableOff+4:], t.Monster1Variant)
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le.PutUint32(buf[tableOff+8:], t.Monster2ID)
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le.PutUint32(buf[tableOff+12:], t.Monster2Variant)
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le.PutUint32(buf[tableOff+16:], t.StatTable)
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le.PutUint32(buf[tableOff+20:], t.MapZoneOverride)
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le.PutUint32(buf[tableOff+24:], t.SpawnWeighting)
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le.PutUint32(buf[tableOff+28:], t.AdditionalFlag)
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}
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}
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// validateRengokuConfig checks that all spawn_table_index references are
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// within range for both road modes.
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func validateRengokuConfig(cfg RengokuConfig) error {
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for _, road := range []struct {
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name string
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r RoadConfig
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}{{"multi_road", cfg.MultiRoad}, {"solo_road", cfg.SoloRoad}} {
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n := len(road.r.SpawnTables)
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for i, f := range road.r.Floors {
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if int(f.SpawnTableIndex) >= n {
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return fmt.Errorf("rengoku: %s floor %d: spawn_table_index %d out of range (have %d tables)",
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road.name, i, f.SpawnTableIndex, n)
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}
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}
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}
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return nil
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}
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// ─── Shared helper ───────────────────────────────────────────────────────────
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// encodeRengokuECD wraps decryption.EncodeECD with error logging.
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func encodeRengokuECD(raw []byte, logger *zap.Logger) ([]byte, error) {
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enc, err := decryption.EncodeECD(raw, decryption.DefaultECDKey)
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if err != nil {
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logger.Error("rengoku: ECD encryption failed", zap.Error(err))
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}
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return enc, err
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}
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// ─── JSON loader ─────────────────────────────────────────────────────────────
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// loadRengokuFromJSON attempts to load rengoku configuration from
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// rengoku_data.json in binPath. It returns the ECD-encrypted binary ready for
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// caching, or nil if the file is absent or cannot be processed.
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func loadRengokuFromJSON(binPath string, logger *zap.Logger) []byte {
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path := filepath.Join(binPath, "rengoku_data.json")
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raw, err := os.ReadFile(path)
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if err != nil {
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return nil // file absent — not an error
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}
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var cfg RengokuConfig
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if err := json.Unmarshal(raw, &cfg); err != nil {
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logger.Error("rengoku_data.json: JSON parse error",
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zap.String("path", path), zap.Error(err))
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return nil
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}
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bin, err := BuildRengokuBinary(cfg)
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if err != nil {
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logger.Error("rengoku_data.json: binary build failed",
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zap.String("path", path), zap.Error(err))
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return nil
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}
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// Validate the freshly built binary (should always pass, but good to confirm).
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info, parseErr := parseRengokuBinary(bin)
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if parseErr != nil {
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logger.Error("rengoku_data.json: structural validation of built binary failed",
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zap.String("path", path), zap.Error(parseErr))
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return nil
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}
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enc, err := encodeRengokuECD(bin, logger)
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if err != nil {
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return nil
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}
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logger.Info("Hunting Road config (from JSON)",
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zap.Int("multi_floors", info.MultiFloors),
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zap.Int("multi_spawn_tables", info.MultiSpawnTables),
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zap.Int("solo_floors", info.SoloFloors),
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zap.Int("solo_spawn_tables", info.SoloSpawnTables),
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zap.Int("unique_monsters", info.UniqueMonsters),
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)
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logger.Info("Loaded rengoku_data.json", zap.Int("bytes", len(enc)))
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return enc
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}
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