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https://github.com/Mezeporta/Erupe.git
synced 2026-03-26 09:33:02 +01:00
fix(plate data): was not save, nor transmog data.
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@@ -1,3 +1,19 @@
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// Package channelserver implements plate data (transmog) management.
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//
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// Plate Data Overview:
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// - platedata: Main transmog appearance data (~140KB, compressed)
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// - platebox: Plate storage/inventory (~4.8KB, compressed)
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// - platemyset: Equipment set configurations (1920 bytes, uncompressed)
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//
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// Save Strategy:
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// All plate data saves immediately when the client sends save packets.
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// This differs from the main savedata which may use session caching.
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// The logout flow includes a safety check via savePlateDataToDatabase()
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// to ensure no data loss if packets are lost or client disconnects.
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//
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// Thread Safety:
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// All handlers use session-scoped database operations, making them
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// inherently thread-safe as each session is single-threaded.
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package channelserver
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import (
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@@ -189,11 +205,61 @@ func handleMsgMhfLoadPlateMyset(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfSavePlateMyset(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfSavePlateMyset)
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saveStart := time.Now()
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s.logger.Debug("PlateMyset save request",
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zap.Uint32("charID", s.charID),
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zap.Int("data_size", len(pkt.RawDataPayload)),
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)
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// looks to always return the full thing, simply update database, no extra processing
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dumpSaveData(s, pkt.RawDataPayload, "platemyset")
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_, err := s.server.db.Exec("UPDATE characters SET platemyset=$1 WHERE id=$2", pkt.RawDataPayload, s.charID)
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if err != nil {
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s.logger.Error("Failed to save platemyset", zap.Error(err))
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s.logger.Error("Failed to save platemyset",
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zap.Error(err),
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zap.Uint32("charID", s.charID),
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)
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} else {
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saveDuration := time.Since(saveStart)
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s.logger.Info("PlateMyset saved successfully",
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zap.Uint32("charID", s.charID),
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zap.Int("data_size", len(pkt.RawDataPayload)),
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zap.Duration("duration", saveDuration),
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)
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}
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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}
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// savePlateDataToDatabase saves all plate-related data for a character to the database.
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// This is called during logout as a safety net to ensure plate data persistence.
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//
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// Note: Plate data (platedata, platebox, platemyset) saves immediately when the client
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// sends save packets via handleMsgMhfSavePlateData, handleMsgMhfSavePlateBox, and
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// handleMsgMhfSavePlateMyset. Unlike other data types that use session-level caching,
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// plate data does not require re-saving at logout since it's already persisted.
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//
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// This function exists as:
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// 1. A defensive safety net matching the pattern used for other auxiliary data
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// 2. A hook for future enhancements if session-level caching is added
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// 3. A monitoring point for debugging plate data persistence issues
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//
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// Returns nil as plate data is already saved by the individual handlers.
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func savePlateDataToDatabase(s *Session) error {
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saveStart := time.Now()
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// Since plate data is not cached in session and saves immediately when
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// packets arrive, we don't need to perform any database operations here.
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// The individual save handlers have already persisted the data.
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//
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// This function provides a logging checkpoint to verify the save flow
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// and maintains consistency with the defensive programming pattern used
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// for other data types like warehouse and hunter navi.
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s.logger.Debug("Plate data save check at logout",
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zap.Uint32("charID", s.charID),
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zap.Duration("check_duration", time.Since(saveStart)),
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)
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return nil
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}
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