mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-03-21 23:22:34 +01:00
feat(config): register all defaults in code, shrink example config
Only the database password is truly mandatory to get started, but config.example.json was 267 lines with 90+ options. Newcomers faced a wall of settings with no indication of what matters. Add registerDefaults() with all sane defaults via Viper so a minimal config (just DB credentials) produces a fully working server. Gameplay multipliers default to 1.0 instead of Go's zero value 0.0, which previously zeroed out all quest rewards for minimal configs. Uses dot-notation defaults for GameplayOptions/DebugOptions so users can override individual fields without losing other defaults. - Shrink config.example.json from 267 to 10 lines - Rename full original to config.reference.json as documentation - Simplify wizard buildDefaultConfig() from ~220 to ~12 lines - Fix latent bug: SaveDumps default used wrong key DevModeOptions - Add tests: minimal config, backward compat, single-field override - Update release workflow, README, CONTRIBUTING, docker/README
This commit is contained in:
185
config/config.go
185
config/config.go
@@ -338,22 +338,195 @@ func getOutboundIP4() (net.IP, error) {
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return localAddr.IP.To4(), nil
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}
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// LoadConfig loads the given config toml file.
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func LoadConfig() (*Config, error) {
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viper.SetConfigName("config")
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viper.AddConfigPath(".")
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// registerDefaults sets all sane defaults via Viper so that a minimal
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// config.json (just database credentials) produces a fully working server.
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func registerDefaults() {
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// Top-level settings
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viper.SetDefault("BinPath", "bin")
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viper.SetDefault("HideLoginNotice", true)
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viper.SetDefault("LoginNotices", []string{
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"<BODY><CENTER><SIZE_3><C_4>Welcome to Erupe!",
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})
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viper.SetDefault("ClientMode", "ZZ")
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viper.SetDefault("QuestCacheExpiry", 300)
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viper.SetDefault("CommandPrefix", "!")
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viper.SetDefault("AutoCreateAccount", true)
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viper.SetDefault("LoopDelay", 50)
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viper.SetDefault("DefaultCourses", []uint16{1, 23, 24})
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viper.SetDefault("EarthMonsters", []int32{0, 0, 0, 0})
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viper.SetDefault("DevModeOptions.SaveDumps", SaveDumpOptions{
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// SaveDumps
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viper.SetDefault("SaveDumps", SaveDumpOptions{
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Enabled: true,
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OutputDir: "save-backups",
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})
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// Screenshots
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viper.SetDefault("Screenshots", ScreenshotsOptions{
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Enabled: true,
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Host: "127.0.0.1",
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Port: 8080,
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OutputDir: "screenshots",
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UploadQuality: 100,
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})
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// Capture
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viper.SetDefault("Capture", CaptureOptions{
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OutputDir: "captures",
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CaptureSign: true,
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CaptureEntrance: true,
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CaptureChannel: true,
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})
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viper.SetDefault("LoopDelay", 50)
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// DebugOptions (dot-notation for per-field merge)
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viper.SetDefault("DebugOptions.MaxHexdumpLength", 256)
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viper.SetDefault("DebugOptions.FestaOverride", -1)
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viper.SetDefault("DebugOptions.AutoQuestBackport", true)
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viper.SetDefault("DebugOptions.CapLink", CapLinkOptions{
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Values: []uint16{51728, 20000, 51729, 1, 20000},
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Port: 80,
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})
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// GameplayOptions (dot-notation — critical to avoid zeroing multipliers)
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viper.SetDefault("GameplayOptions.MaxFeatureWeapons", 1)
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viper.SetDefault("GameplayOptions.MaximumNP", 100000)
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viper.SetDefault("GameplayOptions.MaximumRP", uint16(50000))
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viper.SetDefault("GameplayOptions.MaximumFP", uint32(120000))
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viper.SetDefault("GameplayOptions.TreasureHuntExpiry", uint32(604800))
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viper.SetDefault("GameplayOptions.BoostTimeDuration", 7200)
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viper.SetDefault("GameplayOptions.ClanMealDuration", 3600)
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viper.SetDefault("GameplayOptions.ClanMemberLimits", [][]uint8{{0, 30}, {3, 40}, {7, 50}, {10, 60}})
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viper.SetDefault("GameplayOptions.BonusQuestAllowance", uint32(3))
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viper.SetDefault("GameplayOptions.DailyQuestAllowance", uint32(1))
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viper.SetDefault("GameplayOptions.RegularRavienteMaxPlayers", uint8(8))
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viper.SetDefault("GameplayOptions.ViolentRavienteMaxPlayers", uint8(8))
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viper.SetDefault("GameplayOptions.BerserkRavienteMaxPlayers", uint8(32))
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viper.SetDefault("GameplayOptions.ExtremeRavienteMaxPlayers", uint8(32))
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viper.SetDefault("GameplayOptions.SmallBerserkRavienteMaxPlayers", uint8(8))
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viper.SetDefault("GameplayOptions.GUrgentRate", float64(0.10))
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// All reward multipliers default to 1.0 — without this, Go's zero value
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// (0.0) would zero out all quest rewards for minimal configs.
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for _, key := range []string{
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"GCPMultiplier", "HRPMultiplier", "HRPMultiplierNC",
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"SRPMultiplier", "SRPMultiplierNC", "GRPMultiplier", "GRPMultiplierNC",
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"GSRPMultiplier", "GSRPMultiplierNC", "ZennyMultiplier", "ZennyMultiplierNC",
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"GZennyMultiplier", "GZennyMultiplierNC", "MaterialMultiplier", "MaterialMultiplierNC",
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"GMaterialMultiplier", "GMaterialMultiplierNC",
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} {
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viper.SetDefault("GameplayOptions."+key, float64(1.0))
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}
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viper.SetDefault("GameplayOptions.MezFesSoloTickets", uint32(5))
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viper.SetDefault("GameplayOptions.MezFesGroupTickets", uint32(1))
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viper.SetDefault("GameplayOptions.MezFesDuration", 172800)
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// Discord
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viper.SetDefault("Discord.RelayChannel.MaxMessageLength", 183)
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// Commands (whole-struct default — replaced entirely if user provides any)
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viper.SetDefault("Commands", []Command{
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{Name: "Help", Enabled: true, Description: "Show enabled chat commands", Prefix: "help"},
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{Name: "Rights", Enabled: false, Description: "Overwrite the Rights value on your account", Prefix: "rights"},
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{Name: "Raviente", Enabled: true, Description: "Various Raviente siege commands", Prefix: "ravi"},
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{Name: "Teleport", Enabled: false, Description: "Teleport to specified coordinates", Prefix: "tele"},
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{Name: "Reload", Enabled: true, Description: "Reload all players in your Land", Prefix: "reload"},
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{Name: "KeyQuest", Enabled: false, Description: "Overwrite your HR Key Quest progress", Prefix: "kqf"},
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{Name: "Course", Enabled: true, Description: "Toggle Courses on your account", Prefix: "course"},
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{Name: "PSN", Enabled: true, Description: "Link a PlayStation Network ID to your account", Prefix: "psn"},
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{Name: "Discord", Enabled: true, Description: "Generate a token to link your Discord account", Prefix: "discord"},
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{Name: "Ban", Enabled: false, Description: "Ban/Temp Ban a user", Prefix: "ban"},
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{Name: "Timer", Enabled: true, Description: "Toggle the Quest timer", Prefix: "timer"},
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{Name: "Playtime", Enabled: true, Description: "Show your playtime", Prefix: "playtime"},
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})
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// Courses
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viper.SetDefault("Courses", []Course{
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{Name: "HunterLife", Enabled: true},
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{Name: "Extra", Enabled: true},
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{Name: "Premium", Enabled: true},
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{Name: "Assist", Enabled: false},
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{Name: "N", Enabled: false},
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{Name: "Hiden", Enabled: false},
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{Name: "HunterSupport", Enabled: false},
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{Name: "NBoost", Enabled: false},
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{Name: "NetCafe", Enabled: true},
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{Name: "HLRenewing", Enabled: true},
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{Name: "EXRenewing", Enabled: true},
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})
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// Database (Password deliberately has no default)
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viper.SetDefault("Database.Host", "localhost")
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viper.SetDefault("Database.Port", 5432)
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viper.SetDefault("Database.User", "postgres")
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viper.SetDefault("Database.Database", "erupe")
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// Sign server
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viper.SetDefault("Sign.Enabled", true)
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viper.SetDefault("Sign.Port", 53312)
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// API server
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viper.SetDefault("API.Enabled", true)
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viper.SetDefault("API.Port", 8080)
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viper.SetDefault("API.LandingPage", LandingPage{
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Enabled: true,
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Title: "My Frontier Server",
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Content: "<p>Welcome! Server is running.</p>",
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})
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// Channel server
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viper.SetDefault("Channel.Enabled", true)
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// Entrance server
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viper.SetDefault("Entrance.Enabled", true)
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viper.SetDefault("Entrance.Port", uint16(53310))
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boolTrue := true
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viper.SetDefault("Entrance.Entries", []EntranceServerInfo{
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{
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Name: "Newbie", Type: 3, Recommended: 2,
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Channels: []EntranceChannelInfo{
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{Port: 54001, MaxPlayers: 100, Enabled: &boolTrue},
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{Port: 54002, MaxPlayers: 100, Enabled: &boolTrue},
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},
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},
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{
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Name: "Normal", Type: 1,
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Channels: []EntranceChannelInfo{
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{Port: 54003, MaxPlayers: 100, Enabled: &boolTrue},
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{Port: 54004, MaxPlayers: 100, Enabled: &boolTrue},
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},
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},
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{
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Name: "Cities", Type: 2,
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Channels: []EntranceChannelInfo{
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{Port: 54005, MaxPlayers: 100, Enabled: &boolTrue},
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},
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},
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{
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Name: "Tavern", Type: 4,
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Channels: []EntranceChannelInfo{
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{Port: 54006, MaxPlayers: 100, Enabled: &boolTrue},
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},
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},
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{
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Name: "Return", Type: 5,
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Channels: []EntranceChannelInfo{
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{Port: 54007, MaxPlayers: 100, Enabled: &boolTrue},
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},
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},
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{
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Name: "MezFes", Type: 6, Recommended: 6,
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Channels: []EntranceChannelInfo{
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{Port: 54008, MaxPlayers: 100, Enabled: &boolTrue},
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},
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},
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})
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}
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// LoadConfig loads the given config toml file.
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func LoadConfig() (*Config, error) {
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viper.SetConfigName("config")
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viper.AddConfigPath(".")
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registerDefaults()
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err := viper.ReadInConfig()
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if err != nil {
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@@ -2,8 +2,11 @@ package config
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import (
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"os"
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"path/filepath"
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"strings"
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"testing"
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"github.com/spf13/viper"
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)
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// TestLoadConfigNoFile tests LoadConfig when config file doesn't exist
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@@ -497,3 +500,191 @@ func BenchmarkConfigCreation(b *testing.B) {
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}
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}
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}
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// writeMinimalConfig writes a minimal config.json to dir and returns its path.
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func writeMinimalConfig(t *testing.T, dir, content string) {
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t.Helper()
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if err := os.WriteFile(filepath.Join(dir, "config.json"), []byte(content), 0644); err != nil {
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t.Fatalf("writing config.json: %v", err)
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}
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}
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// TestMinimalConfigDefaults verifies that a minimal config.json produces a fully
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// populated Config with sane defaults (multipliers not zero, entrance entries present, etc).
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func TestMinimalConfigDefaults(t *testing.T) {
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viper.Reset()
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dir := t.TempDir()
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origDir, _ := os.Getwd()
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defer func() { _ = os.Chdir(origDir) }()
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if err := os.Chdir(dir); err != nil {
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t.Fatal(err)
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}
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writeMinimalConfig(t, dir, `{
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"Database": { "Password": "test" }
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}`)
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cfg, err := LoadConfig()
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if err != nil {
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t.Fatalf("LoadConfig() error: %v", err)
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}
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// Multipliers must be 1.0 (not Go's zero value 0.0)
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multipliers := map[string]float32{
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"HRPMultiplier": cfg.GameplayOptions.HRPMultiplier,
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"SRPMultiplier": cfg.GameplayOptions.SRPMultiplier,
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"GRPMultiplier": cfg.GameplayOptions.GRPMultiplier,
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"ZennyMultiplier": cfg.GameplayOptions.ZennyMultiplier,
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"MaterialMultiplier": cfg.GameplayOptions.MaterialMultiplier,
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"GCPMultiplier": cfg.GameplayOptions.GCPMultiplier,
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"GMaterialMultiplier": cfg.GameplayOptions.GMaterialMultiplier,
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}
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for name, val := range multipliers {
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if val != 1.0 {
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t.Errorf("%s = %v, want 1.0", name, val)
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}
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}
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// Entrance entries should be present
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if len(cfg.Entrance.Entries) != 6 {
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t.Errorf("Entrance.Entries = %d, want 6", len(cfg.Entrance.Entries))
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}
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// Commands should be present
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if len(cfg.Commands) != 12 {
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t.Errorf("Commands = %d, want 12", len(cfg.Commands))
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}
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// Courses should be present
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if len(cfg.Courses) != 11 {
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t.Errorf("Courses = %d, want 11", len(cfg.Courses))
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}
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// Standard ports
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if cfg.Sign.Port != 53312 {
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t.Errorf("Sign.Port = %d, want 53312", cfg.Sign.Port)
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}
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if cfg.API.Port != 8080 {
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t.Errorf("API.Port = %d, want 8080", cfg.API.Port)
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}
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if cfg.Entrance.Port != 53310 {
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t.Errorf("Entrance.Port = %d, want 53310", cfg.Entrance.Port)
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}
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// Servers enabled by default
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if !cfg.Sign.Enabled {
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t.Error("Sign.Enabled should be true")
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}
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if !cfg.API.Enabled {
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t.Error("API.Enabled should be true")
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}
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if !cfg.Channel.Enabled {
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t.Error("Channel.Enabled should be true")
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}
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if !cfg.Entrance.Enabled {
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t.Error("Entrance.Enabled should be true")
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}
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// Database defaults
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if cfg.Database.Host != "localhost" {
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t.Errorf("Database.Host = %q, want localhost", cfg.Database.Host)
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}
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if cfg.Database.Port != 5432 {
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t.Errorf("Database.Port = %d, want 5432", cfg.Database.Port)
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}
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// ClientMode defaults to ZZ
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if cfg.RealClientMode != ZZ {
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t.Errorf("RealClientMode = %v, want ZZ", cfg.RealClientMode)
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}
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// BinPath default
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if cfg.BinPath != "bin" {
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t.Errorf("BinPath = %q, want bin", cfg.BinPath)
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}
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// Gameplay limits
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if cfg.GameplayOptions.MaximumNP != 100000 {
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t.Errorf("MaximumNP = %d, want 100000", cfg.GameplayOptions.MaximumNP)
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}
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}
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// TestFullConfigBackwardCompat verifies that existing full configs still load correctly.
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func TestFullConfigBackwardCompat(t *testing.T) {
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viper.Reset()
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dir := t.TempDir()
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origDir, _ := os.Getwd()
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defer func() { _ = os.Chdir(origDir) }()
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if err := os.Chdir(dir); err != nil {
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t.Fatal(err)
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}
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// Read the reference config (the full original config.example.json).
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// Look in the project root (one level up from config/).
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refPath := filepath.Join(origDir, "..", "config.reference.json")
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refData, err := os.ReadFile(refPath)
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if err != nil {
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t.Skipf("config.reference.json not found at %s, skipping backward compat test", refPath)
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}
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writeMinimalConfig(t, dir, string(refData))
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cfg, err := LoadConfig()
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if err != nil {
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t.Fatalf("LoadConfig() with full config error: %v", err)
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}
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// Spot-check values from the reference config
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if cfg.GameplayOptions.HRPMultiplier != 1.0 {
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t.Errorf("HRPMultiplier = %v, want 1.0", cfg.GameplayOptions.HRPMultiplier)
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}
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if cfg.Sign.Port != 53312 {
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t.Errorf("Sign.Port = %d, want 53312", cfg.Sign.Port)
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}
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if len(cfg.Entrance.Entries) != 6 {
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t.Errorf("Entrance.Entries = %d, want 6", len(cfg.Entrance.Entries))
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}
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if len(cfg.Commands) != 12 {
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t.Errorf("Commands = %d, want 12", len(cfg.Commands))
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}
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if cfg.GameplayOptions.MaximumNP != 100000 {
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t.Errorf("MaximumNP = %d, want 100000", cfg.GameplayOptions.MaximumNP)
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}
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}
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// TestSingleFieldOverride verifies that overriding one field in a dot-notation
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// section doesn't clobber other fields' defaults.
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func TestSingleFieldOverride(t *testing.T) {
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viper.Reset()
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dir := t.TempDir()
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origDir, _ := os.Getwd()
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defer func() { _ = os.Chdir(origDir) }()
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if err := os.Chdir(dir); err != nil {
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t.Fatal(err)
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}
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writeMinimalConfig(t, dir, `{
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"Database": { "Password": "test" },
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"GameplayOptions": { "HRPMultiplier": 2.0 }
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}`)
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cfg, err := LoadConfig()
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if err != nil {
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t.Fatalf("LoadConfig() error: %v", err)
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}
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// Overridden field
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if cfg.GameplayOptions.HRPMultiplier != 2.0 {
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t.Errorf("HRPMultiplier = %v, want 2.0", cfg.GameplayOptions.HRPMultiplier)
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}
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// Other multipliers should retain defaults
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if cfg.GameplayOptions.SRPMultiplier != 1.0 {
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t.Errorf("SRPMultiplier = %v, want 1.0 (should retain default)", cfg.GameplayOptions.SRPMultiplier)
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}
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if cfg.GameplayOptions.ZennyMultiplier != 1.0 {
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t.Errorf("ZennyMultiplier = %v, want 1.0 (should retain default)", cfg.GameplayOptions.ZennyMultiplier)
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}
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if cfg.GameplayOptions.GCPMultiplier != 1.0 {
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t.Errorf("GCPMultiplier = %v, want 1.0 (should retain default)", cfg.GameplayOptions.GCPMultiplier)
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}
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}
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Block a user