implement interception branch struct

This commit is contained in:
wish
2022-11-15 06:22:10 +11:00
parent bff21fae4f
commit 39fbb84294

View File

@@ -424,9 +424,10 @@ func (im *InterceptionMaps) Value() (valuer driver.Value, err error) {
}
type MapData struct {
ID uint32
NextID uint32
Tiles []Tile
ID uint32
NextID uint32
Tiles []Tile
Branches []MapBranch
}
type MapProg struct {
@@ -436,6 +437,16 @@ type MapProg struct {
Bytes *byteframe.ByteFrame
}
type MapBranch struct {
MapIndex uint32
ItemType uint8
ItemID uint16
Quantity uint16
TileIndex1 uint16 // Sequential
TileIndex2 uint16 // Sequential, last = 99
ChestType uint8
}
func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgMhfGetUdGuildMapInfo)
@@ -474,17 +485,6 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
var guildProg []MapProg
unkData := []struct {
Unk0 uint32
Unk1 uint8
Unk2 uint8
Unk3 uint8
Unk4 uint16
Unk5 uint16
Unk6 uint16
Unk7 uint8
}{}
bf := byteframe.NewByteFrame()
bf.WriteUint16(uint16(len(interceptionMaps.Maps)))
@@ -508,16 +508,17 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
bf.WriteBytes(make([]byte, 23*(64-len(_map.Tiles)))) // Fill out 64 tiles
}
bf.WriteUint16(uint16(len(unkData)))
for _, unk := range unkData {
bf.WriteUint32(unk.Unk0)
bf.WriteUint8(unk.Unk1)
bf.WriteUint8(unk.Unk2)
bf.WriteUint8(unk.Unk3)
bf.WriteUint16(unk.Unk4)
bf.WriteUint16(unk.Unk5)
bf.WriteUint16(unk.Unk6)
bf.WriteUint8(unk.Unk7)
var mapBranch []MapBranch
bf.WriteUint16(uint16(len(mapBranch)))
for _, tile := range mapBranch {
bf.WriteUint32(tile.MapIndex)
bf.WriteUint8(tile.ItemType)
bf.WriteUint16(tile.ItemID)
bf.WriteUint16(tile.Quantity)
bf.WriteUint16(tile.TileIndex1)
bf.WriteUint16(tile.TileIndex2)
bf.WriteUint8(tile.ChestType)
}
var tilesClaimed uint32
@@ -712,9 +713,9 @@ func GenerateUdGuildMaps() []MapData {
}
if i >= 4 {
mapData = append(mapData, MapData{uint32(i + 1), 3, mapTiles})
mapData = append(mapData, MapData{ID: uint32(i + 1), NextID: 3, Tiles: mapTiles})
} else {
mapData = append(mapData, MapData{uint32(i + 1), uint32(i + 2), mapTiles})
mapData = append(mapData, MapData{ID: uint32(i + 1), NextID: uint32(i + 2), Tiles: mapTiles})
}
}
return mapData