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Make object ID start at 1
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@@ -30,6 +30,7 @@ func NewStage(ID string) *Stage {
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id: ID,
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id: ID,
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objects: make(map[uint32]*StageObject),
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objects: make(map[uint32]*StageObject),
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clients: make(map[*Session]uint32),
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clients: make(map[*Session]uint32),
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gameObjectCount: 1,
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}
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}
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return s
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return s
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