feat(protbot): add boost and gacha inspection scenarios

Adds non-destructive test scenarios for the #187 boost-time fix and
the #175 / gacha-logging changes so regressions in those paths can be
caught without a full game client.

- boost: queries GET_BOOST_TIME_LIMIT, GET_BOOST_RIGHT, and
  GET_KEEP_LOGIN_BOOST_STATUS, flagging a zero boost_limit and all-zero
  login boost entries as the expected DisableBoostTime/DisableLoginBoost
  state.
- gacha: snapshots GET_GACHA_POINT and RECEIVE_GACHA_ITEM (freeze=true,
  so temp storage is not cleared), with an opt-in --roll flag that
  exercises PLAY_NORMAL_GACHA end-to-end. Detects the post-#175
  single-byte validation-failure ACK.
This commit is contained in:
Houmgaor
2026-04-06 17:58:04 +02:00
parent 6fa07ae4ae
commit 3e9f3d1b62
5 changed files with 477 additions and 18 deletions

View File

@@ -7,6 +7,8 @@
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action session // protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action session
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action chat --message "Hello" // protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action chat --message "Hello"
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action quests // protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action quests
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action boost
// protbot --sign-addr 127.0.0.1:53312 --user test --pass test --action gacha --gacha-id 1 --roll-type 0
package main package main
import ( import (
@@ -24,8 +26,12 @@ func main() {
signAddr := flag.String("sign-addr", "127.0.0.1:53312", "Sign server address (host:port)") signAddr := flag.String("sign-addr", "127.0.0.1:53312", "Sign server address (host:port)")
user := flag.String("user", "", "Username") user := flag.String("user", "", "Username")
pass := flag.String("pass", "", "Password") pass := flag.String("pass", "", "Password")
action := flag.String("action", "login", "Action to perform: login, lobby, session, chat, quests, achievement") action := flag.String("action", "login", "Action to perform: login, lobby, session, chat, quests, achievement, boost, gacha")
message := flag.String("message", "", "Chat message to send (used with --action chat)") message := flag.String("message", "", "Chat message to send (used with --action chat)")
gachaID := flag.Uint("gacha-id", 1, "Gacha ID to roll (used with --action gacha)")
rollType := flag.Uint("roll-type", 0, "Gacha roll type: 0=single, 1=ten-pull (used with --action gacha)")
gachaType := flag.Uint("gacha-type", 0, "Gacha type code (used with --action gacha)")
doRoll := flag.Bool("roll", false, "Actually perform a paid roll (default: only inspect gacha state)")
flag.Parse() flag.Parse()
if *user == "" || *pass == "" { if *user == "" || *pass == "" {
@@ -210,8 +216,121 @@ func main() {
_ = scenario.Logout(result.Channel) _ = scenario.Logout(result.Channel)
case "boost":
result, err := scenario.Login(*signAddr, *user, *pass)
if err != nil {
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
os.Exit(1)
}
charID := result.Sign.CharIDs[0]
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
_ = result.Channel.Close()
os.Exit(1)
}
if err := scenario.EnterLobby(result.Channel); err != nil {
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
_ = result.Channel.Close()
os.Exit(1)
}
// Boost time inspection (#187): confirm GetBoostTimeLimit returns 0
// for a fresh character when DisableBoostTime is either set or when
// the character has never started a boost.
limit, err := scenario.GetBoostTimeLimit(result.Channel)
if err != nil {
fmt.Fprintf(os.Stderr, "get boost time limit failed: %v\n", err)
} else {
fmt.Printf("[boost] BoostLimitUnix = %d", limit.BoostLimitUnix)
if limit.BoostLimitUnix == 0 {
fmt.Println(" (inactive/disabled — #187 fix OK)")
} else {
fmt.Printf(" (active until %s)\n", time.Unix(int64(limit.BoostLimitUnix), 0))
}
}
right, err := scenario.GetBoostRight(result.Channel)
if err != nil {
fmt.Fprintf(os.Stderr, "get boost right failed: %v\n", err)
} else {
fmt.Printf("[boost] BoostRight = %d (0=disabled, 1=active, 2=available)\n", right.State)
}
login, err := scenario.GetKeepLoginBoostStatus(result.Channel)
if err != nil {
fmt.Fprintf(os.Stderr, "get login boost status failed: %v\n", err)
} else {
allZero := true
for _, e := range login.Entries {
if e.WeekReq != 0 || e.Active || e.WeekCount != 0 || e.Expiration != 0 {
allZero = false
}
fmt.Printf("[boost] login-boost week=%d active=%v count=%d exp=%d\n",
e.WeekReq, e.Active, e.WeekCount, e.Expiration)
}
if allZero {
fmt.Println("[boost] all entries zeroed — DisableLoginBoost honored (#187 fix OK)")
}
}
_ = scenario.Logout(result.Channel)
case "gacha":
result, err := scenario.Login(*signAddr, *user, *pass)
if err != nil {
fmt.Fprintf(os.Stderr, "login failed: %v\n", err)
os.Exit(1)
}
charID := result.Sign.CharIDs[0]
if _, err := scenario.SetupSession(result.Channel, charID); err != nil {
fmt.Fprintf(os.Stderr, "session setup failed: %v\n", err)
_ = result.Channel.Close()
os.Exit(1)
}
if err := scenario.EnterLobby(result.Channel); err != nil {
fmt.Fprintf(os.Stderr, "enter lobby failed: %v\n", err)
_ = result.Channel.Close()
os.Exit(1)
}
// Gacha state inspection (#175, 6fa07ae). By default do NOT roll —
// we just snapshot existing gacha points and pending items. Pass
// --roll to exercise the full PLAY_NORMAL_GACHA path against a
// configured gacha_id.
pts, err := scenario.GetGachaPoint(result.Channel)
if err != nil {
fmt.Fprintf(os.Stderr, "get gacha point failed: %v\n", err)
} else {
fmt.Printf("[gacha] Points: premium=%d trial=%d frontier=%d\n",
pts.Premium, pts.Trial, pts.Frontier)
}
stored, err := scenario.ReceiveGachaItem(result.Channel, 36, true)
if err != nil {
fmt.Fprintf(os.Stderr, "receive gacha item failed: %v\n", err)
} else {
fmt.Printf("[gacha] %d item(s) pending in temp storage (freeze=true, not cleared)\n", len(stored))
for _, it := range stored {
fmt.Printf(" type=%d id=%d qty=%d\n", it.ItemType, it.ItemID, it.Quantity)
}
}
if *doRoll {
rewards, err := scenario.PlayNormalGacha(result.Channel,
uint32(*gachaID), uint8(*rollType), uint8(*gachaType))
if err != nil {
fmt.Fprintf(os.Stderr, "play normal gacha failed: %v\n", err)
} else {
fmt.Printf("[gacha] Rolled %d reward(s):\n", len(rewards))
for _, r := range rewards {
fmt.Printf(" type=%d id=%d qty=%d rarity=%d\n",
r.ItemType, r.ItemID, r.Quantity, r.Rarity)
}
}
}
_ = scenario.Logout(result.Channel)
default: default:
fmt.Fprintf(os.Stderr, "unknown action: %s (supported: login, lobby, session, chat, quests, achievement)\n", *action) fmt.Fprintf(os.Stderr, "unknown action: %s (supported: login, lobby, session, chat, quests, achievement, boost, gacha)\n", *action)
os.Exit(1) os.Exit(1)
} }
} }

View File

@@ -3,24 +3,37 @@ package protocol
// Packet opcodes (subset from Erupe's network/packetid.go iota). // Packet opcodes (subset from Erupe's network/packetid.go iota).
const ( const (
MSG_SYS_ACK uint16 = 0x0012 MSG_SYS_ACK uint16 = 0x0012
MSG_SYS_LOGIN uint16 = 0x0014 MSG_SYS_LOGIN uint16 = 0x0014
MSG_SYS_LOGOUT uint16 = 0x0015 MSG_SYS_LOGOUT uint16 = 0x0015
MSG_SYS_PING uint16 = 0x0017 MSG_SYS_PING uint16 = 0x0017
MSG_SYS_CAST_BINARY uint16 = 0x0018 MSG_SYS_CAST_BINARY uint16 = 0x0018
MSG_SYS_TIME uint16 = 0x001A MSG_SYS_TIME uint16 = 0x001A
MSG_SYS_CASTED_BINARY uint16 = 0x001B MSG_SYS_CASTED_BINARY uint16 = 0x001B
MSG_SYS_ISSUE_LOGKEY uint16 = 0x001D MSG_SYS_ISSUE_LOGKEY uint16 = 0x001D
MSG_SYS_ENTER_STAGE uint16 = 0x0022 MSG_SYS_ENTER_STAGE uint16 = 0x0022
MSG_SYS_ENUMERATE_STAGE uint16 = 0x002F MSG_SYS_ENUMERATE_STAGE uint16 = 0x002F
MSG_SYS_INSERT_USER uint16 = 0x0050 MSG_SYS_INSERT_USER uint16 = 0x0050
MSG_SYS_DELETE_USER uint16 = 0x0051 MSG_SYS_DELETE_USER uint16 = 0x0051
MSG_SYS_UPDATE_RIGHT uint16 = 0x0058 MSG_SYS_UPDATE_RIGHT uint16 = 0x0058
MSG_SYS_RIGHTS_RELOAD uint16 = 0x005D MSG_SYS_RIGHTS_RELOAD uint16 = 0x005D
MSG_MHF_LOADDATA uint16 = 0x0061 MSG_MHF_LOADDATA uint16 = 0x0061
MSG_MHF_ENUMERATE_QUEST uint16 = 0x009F MSG_MHF_ENUMERATE_QUEST uint16 = 0x009F
MSG_MHF_GET_ACHIEVEMENT uint16 = 0x00D4 MSG_MHF_GET_ACHIEVEMENT uint16 = 0x00D4
MSG_MHF_ADD_ACHIEVEMENT uint16 = 0x00D6 MSG_MHF_ADD_ACHIEVEMENT uint16 = 0x00D6
MSG_MHF_DISPLAYED_ACHIEVEMENT uint16 = 0x00D8 MSG_MHF_DISPLAYED_ACHIEVEMENT uint16 = 0x00D8
MSG_MHF_GET_WEEKLY_SCHED uint16 = 0x00E1 MSG_MHF_GET_WEEKLY_SCHED uint16 = 0x00E1
// Boost time / login boost (issue #187)
MSG_MHF_GET_BOOST_TIME uint16 = 0x0126
MSG_MHF_GET_BOOST_TIME_LIMIT uint16 = 0x0128
MSG_MHF_GET_BOOST_RIGHT uint16 = 0x013E
MSG_MHF_START_BOOST_TIME uint16 = 0x013F
MSG_MHF_GET_KEEP_LOGIN_BOOST_STATUS uint16 = 0x0159
MSG_MHF_USE_KEEP_LOGIN_BOOST uint16 = 0x015A
// Gacha (issues #175, gacha logging)
MSG_MHF_GET_GACHA_POINT uint16 = 0x0131
MSG_MHF_RECEIVE_GACHA_ITEM uint16 = 0x0137
MSG_MHF_PLAY_NORMAL_GACHA uint16 = 0x0150
) )

View File

@@ -265,6 +265,87 @@ func BuildDisplayedAchievementPacket() []byte {
return bf.Data() return bf.Data()
} }
// BuildSimpleAckPacket builds a packet whose body is just an ack handle.
// Used by several trivial query packets (boost time, gacha point, ...).
//
// uint16 opcode
// uint32 ackHandle
// 0x00 0x10 terminator
func BuildSimpleAckPacket(opcode uint16, ackHandle uint32) []byte {
bf := byteframe.NewByteFrame()
bf.WriteUint16(opcode)
bf.WriteUint32(ackHandle)
bf.WriteBytes([]byte{0x00, 0x10})
return bf.Data()
}
// BuildStartBoostTimePacket builds a MSG_MHF_START_BOOST_TIME packet.
func BuildStartBoostTimePacket(ackHandle uint32) []byte {
return BuildSimpleAckPacket(MSG_MHF_START_BOOST_TIME, ackHandle)
}
// BuildGetBoostTimeLimitPacket builds a MSG_MHF_GET_BOOST_TIME_LIMIT packet.
func BuildGetBoostTimeLimitPacket(ackHandle uint32) []byte {
return BuildSimpleAckPacket(MSG_MHF_GET_BOOST_TIME_LIMIT, ackHandle)
}
// BuildGetBoostRightPacket builds a MSG_MHF_GET_BOOST_RIGHT packet.
func BuildGetBoostRightPacket(ackHandle uint32) []byte {
return BuildSimpleAckPacket(MSG_MHF_GET_BOOST_RIGHT, ackHandle)
}
// BuildGetKeepLoginBoostStatusPacket builds a MSG_MHF_GET_KEEP_LOGIN_BOOST_STATUS packet.
func BuildGetKeepLoginBoostStatusPacket(ackHandle uint32) []byte {
return BuildSimpleAckPacket(MSG_MHF_GET_KEEP_LOGIN_BOOST_STATUS, ackHandle)
}
// BuildGetGachaPointPacket builds a MSG_MHF_GET_GACHA_POINT packet.
func BuildGetGachaPointPacket(ackHandle uint32) []byte {
return BuildSimpleAckPacket(MSG_MHF_GET_GACHA_POINT, ackHandle)
}
// BuildPlayNormalGachaPacket builds a MSG_MHF_PLAY_NORMAL_GACHA packet.
// Layout mirrors Erupe's MsgMhfPlayNormalGacha.Parse:
//
// uint16 opcode
// uint32 ackHandle
// uint32 gachaID
// uint8 rollType (0=single, 1=ten-pull)
// uint8 gachaType
// 0x00 0x10 terminator
func BuildPlayNormalGachaPacket(ackHandle, gachaID uint32, rollType, gachaType uint8) []byte {
bf := byteframe.NewByteFrame()
bf.WriteUint16(MSG_MHF_PLAY_NORMAL_GACHA)
bf.WriteUint32(ackHandle)
bf.WriteUint32(gachaID)
bf.WriteUint8(rollType)
bf.WriteUint8(gachaType)
bf.WriteBytes([]byte{0x00, 0x10})
return bf.Data()
}
// BuildReceiveGachaItemPacket builds a MSG_MHF_RECEIVE_GACHA_ITEM packet.
// Layout mirrors Erupe's MsgMhfReceiveGachaItem.Parse:
//
// uint16 opcode
// uint32 ackHandle
// uint8 max
// uint8 freeze (bool; if non-zero, server does not clear the stored items)
// 0x00 0x10 terminator
func BuildReceiveGachaItemPacket(ackHandle uint32, max uint8, freeze bool) []byte {
bf := byteframe.NewByteFrame()
bf.WriteUint16(MSG_MHF_RECEIVE_GACHA_ITEM)
bf.WriteUint32(ackHandle)
bf.WriteUint8(max)
if freeze {
bf.WriteUint8(1)
} else {
bf.WriteUint8(0)
}
bf.WriteBytes([]byte{0x00, 0x10})
return bf.Data()
}
// BuildGetWeeklySchedulePacket builds a MSG_MHF_GET_WEEKLY_SCHEDULE packet. // BuildGetWeeklySchedulePacket builds a MSG_MHF_GET_WEEKLY_SCHEDULE packet.
// //
// uint16 opcode // uint16 opcode

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@@ -0,0 +1,113 @@
package scenario
import (
"fmt"
"time"
"erupe-ce/cmd/protbot/protocol"
"erupe-ce/common/byteframe"
)
// BoostTimeStatus holds the parsed response of MSG_MHF_GET_BOOST_TIME_LIMIT.
// When boost time is disabled server-side, or has not been started yet,
// BoostLimitUnix is 0. Prior to the #187 fix, unset boost_time columns
// wrapped to a large uint32 the client interpreted as permanently active.
type BoostTimeStatus struct {
BoostLimitUnix uint32
}
// BoostRight holds the parsed response of MSG_MHF_GET_BOOST_RIGHT.
// 0 = disabled, 1 = active, 2 = available.
type BoostRight struct {
State uint32
}
// LoginBoostEntry holds a single entry of the 5-entry MSG_MHF_GET_KEEP_LOGIN_BOOST_STATUS response.
type LoginBoostEntry struct {
WeekReq uint8
Active bool
WeekCount uint8
Expiration uint32
}
// LoginBoostStatus holds the full parsed keep login boost status response.
type LoginBoostStatus struct {
Entries []LoginBoostEntry
}
// GetBoostTimeLimit sends MSG_MHF_GET_BOOST_TIME_LIMIT and parses the response.
func GetBoostTimeLimit(ch *protocol.ChannelConn) (*BoostTimeStatus, error) {
ack := ch.NextAckHandle()
pkt := protocol.BuildGetBoostTimeLimitPacket(ack)
fmt.Printf("[boost] Sending GET_BOOST_TIME_LIMIT (ackHandle=%d)...\n", ack)
if err := ch.SendPacket(pkt); err != nil {
return nil, fmt.Errorf("get boost time limit send: %w", err)
}
resp, err := ch.WaitForAck(ack, 10*time.Second)
if err != nil {
return nil, fmt.Errorf("get boost time limit ack: %w", err)
}
if resp.ErrorCode != 0 {
return nil, fmt.Errorf("get boost time limit failed: error code %d", resp.ErrorCode)
}
if len(resp.Data) < 4 {
return nil, fmt.Errorf("get boost time limit response too short: %d bytes", len(resp.Data))
}
bf := byteframe.NewByteFrameFromBytes(resp.Data)
return &BoostTimeStatus{BoostLimitUnix: bf.ReadUint32()}, nil
}
// GetBoostRight sends MSG_MHF_GET_BOOST_RIGHT and parses the response.
func GetBoostRight(ch *protocol.ChannelConn) (*BoostRight, error) {
ack := ch.NextAckHandle()
pkt := protocol.BuildGetBoostRightPacket(ack)
fmt.Printf("[boost] Sending GET_BOOST_RIGHT (ackHandle=%d)...\n", ack)
if err := ch.SendPacket(pkt); err != nil {
return nil, fmt.Errorf("get boost right send: %w", err)
}
resp, err := ch.WaitForAck(ack, 10*time.Second)
if err != nil {
return nil, fmt.Errorf("get boost right ack: %w", err)
}
if resp.ErrorCode != 0 {
return nil, fmt.Errorf("get boost right failed: error code %d", resp.ErrorCode)
}
if len(resp.Data) < 4 {
return nil, fmt.Errorf("get boost right response too short: %d bytes", len(resp.Data))
}
bf := byteframe.NewByteFrameFromBytes(resp.Data)
return &BoostRight{State: bf.ReadUint32()}, nil
}
// GetKeepLoginBoostStatus sends MSG_MHF_GET_KEEP_LOGIN_BOOST_STATUS and parses the response.
// The server returns either 35 bytes (5 entries × 7 bytes) or 35 zero bytes
// when DisableLoginBoost is set.
func GetKeepLoginBoostStatus(ch *protocol.ChannelConn) (*LoginBoostStatus, error) {
ack := ch.NextAckHandle()
pkt := protocol.BuildGetKeepLoginBoostStatusPacket(ack)
fmt.Printf("[boost] Sending GET_KEEP_LOGIN_BOOST_STATUS (ackHandle=%d)...\n", ack)
if err := ch.SendPacket(pkt); err != nil {
return nil, fmt.Errorf("get login boost status send: %w", err)
}
resp, err := ch.WaitForAck(ack, 10*time.Second)
if err != nil {
return nil, fmt.Errorf("get login boost status ack: %w", err)
}
if resp.ErrorCode != 0 {
return nil, fmt.Errorf("get login boost status failed: error code %d", resp.ErrorCode)
}
if len(resp.Data) < 35 {
return nil, fmt.Errorf("login boost status response too short: %d bytes", len(resp.Data))
}
bf := byteframe.NewByteFrameFromBytes(resp.Data)
status := &LoginBoostStatus{}
for i := 0; i < 5; i++ {
status.Entries = append(status.Entries, LoginBoostEntry{
WeekReq: bf.ReadUint8(),
Active: bf.ReadBool(),
WeekCount: bf.ReadUint8(),
Expiration: bf.ReadUint32(),
})
}
return status, nil
}

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@@ -0,0 +1,133 @@
package scenario
import (
"fmt"
"time"
"erupe-ce/cmd/protbot/protocol"
"erupe-ce/common/byteframe"
)
// GachaPoints holds the parsed MSG_MHF_GET_GACHA_POINT response.
type GachaPoints struct {
Premium uint32
Trial uint32
Frontier uint32
}
// GachaReward is one item returned by a normal gacha roll.
type GachaReward struct {
ItemType uint8
ItemID uint16
Quantity uint16
Rarity uint8
}
// GachaStoredItem is one item currently sitting in the character's
// gacha_items column (the client's "temp storage" display).
type GachaStoredItem struct {
ItemType uint8
ItemID uint16
Quantity uint16
}
// GetGachaPoint sends MSG_MHF_GET_GACHA_POINT and parses the response.
func GetGachaPoint(ch *protocol.ChannelConn) (*GachaPoints, error) {
ack := ch.NextAckHandle()
pkt := protocol.BuildGetGachaPointPacket(ack)
fmt.Printf("[gacha] Sending GET_GACHA_POINT (ackHandle=%d)...\n", ack)
if err := ch.SendPacket(pkt); err != nil {
return nil, fmt.Errorf("get gacha point send: %w", err)
}
resp, err := ch.WaitForAck(ack, 10*time.Second)
if err != nil {
return nil, fmt.Errorf("get gacha point ack: %w", err)
}
if resp.ErrorCode != 0 {
return nil, fmt.Errorf("get gacha point failed: error code %d", resp.ErrorCode)
}
if len(resp.Data) < 12 {
return nil, fmt.Errorf("gacha point response too short: %d bytes", len(resp.Data))
}
bf := byteframe.NewByteFrameFromBytes(resp.Data)
return &GachaPoints{
Premium: bf.ReadUint32(),
Trial: bf.ReadUint32(),
Frontier: bf.ReadUint32(),
}, nil
}
// PlayNormalGacha sends MSG_MHF_PLAY_NORMAL_GACHA and parses the reward list.
// Response layout: uint8 count, then count * (uint8 type, uint16 id, uint16 qty, uint8 rarity).
// The server returns a single 0x00 byte ACK payload on validation failure
// (e.g. empty reward pool), which this function reports as an error.
func PlayNormalGacha(ch *protocol.ChannelConn, gachaID uint32, rollType, gachaType uint8) ([]GachaReward, error) {
ack := ch.NextAckHandle()
pkt := protocol.BuildPlayNormalGachaPacket(ack, gachaID, rollType, gachaType)
fmt.Printf("[gacha] Sending PLAY_NORMAL_GACHA (gachaID=%d, rollType=%d)...\n", gachaID, rollType)
if err := ch.SendPacket(pkt); err != nil {
return nil, fmt.Errorf("play normal gacha send: %w", err)
}
resp, err := ch.WaitForAck(ack, 10*time.Second)
if err != nil {
return nil, fmt.Errorf("play normal gacha ack: %w", err)
}
if resp.ErrorCode != 0 {
return nil, fmt.Errorf("play normal gacha failed: error code %d", resp.ErrorCode)
}
if len(resp.Data) < 1 {
return nil, fmt.Errorf("play normal gacha response too short: %d bytes", len(resp.Data))
}
bf := byteframe.NewByteFrameFromBytes(resp.Data)
count := bf.ReadUint8()
// A single-byte (count=0) reply from an otherwise-successful ACK means
// the server's validation failed. Surface it so callers can tell the
// difference from a genuinely empty roll.
if count == 0 && len(resp.Data) == 1 {
return nil, fmt.Errorf("play normal gacha: server returned empty reward pool (check gacha config)")
}
rewards := make([]GachaReward, 0, count)
for i := uint8(0); i < count; i++ {
rewards = append(rewards, GachaReward{
ItemType: bf.ReadUint8(),
ItemID: bf.ReadUint16(),
Quantity: bf.ReadUint16(),
Rarity: bf.ReadUint8(),
})
}
return rewards, nil
}
// ReceiveGachaItem sends MSG_MHF_RECEIVE_GACHA_ITEM and parses the pending
// items in the character's gacha_items column. When freeze=true the server
// does not clear the column, allowing non-destructive inspection.
// Response layout: uint8 count + count * (uint8 type, uint16 id, uint16 qty).
func ReceiveGachaItem(ch *protocol.ChannelConn, max uint8, freeze bool) ([]GachaStoredItem, error) {
ack := ch.NextAckHandle()
pkt := protocol.BuildReceiveGachaItemPacket(ack, max, freeze)
fmt.Printf("[gacha] Sending RECEIVE_GACHA_ITEM (max=%d, freeze=%v)...\n", max, freeze)
if err := ch.SendPacket(pkt); err != nil {
return nil, fmt.Errorf("receive gacha item send: %w", err)
}
resp, err := ch.WaitForAck(ack, 10*time.Second)
if err != nil {
return nil, fmt.Errorf("receive gacha item ack: %w", err)
}
if resp.ErrorCode != 0 {
return nil, fmt.Errorf("receive gacha item failed: error code %d", resp.ErrorCode)
}
if len(resp.Data) < 1 {
return nil, fmt.Errorf("receive gacha item response too short: %d bytes", len(resp.Data))
}
bf := byteframe.NewByteFrameFromBytes(resp.Data)
count := bf.ReadUint8()
items := make([]GachaStoredItem, 0, count)
for i := uint8(0); i < count; i++ {
items = append(items, GachaStoredItem{
ItemType: bf.ReadUint8(),
ItemID: bf.ReadUint16(),
Quantity: bf.ReadUint16(),
})
}
return items, nil
}