mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-14 07:55:33 +01:00
clean up InfoScenarioCounter
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@@ -776,42 +776,53 @@ func handleMsgMhfUpdateGuacot(s *Session, p mhfpacket.MHFPacket) {
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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doAckSimpleSucceed(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x00})
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}
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}
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type ScenarioCounterItem struct {
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type Scenario struct {
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MainID uint32 `db:"scenario_id"`
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MainID uint32
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CategoryID uint8 `db:"category_id"` // 0 = basic, 1 = veteran, 3 = other, 6 = pallone, 7 = diva
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// 0 = Basic
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// 1 = Veteran
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// 3 = Other
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// 6 = Pallone
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// 7 = Diva
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CategoryID uint8
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}
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}
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func handleMsgMhfInfoScenarioCounter(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfInfoScenarioCounter(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfInfoScenarioCounter)
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pkt := p.(*mhfpacket.MsgMhfInfoScenarioCounter)
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var scenarios []Scenario
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var scenario Scenario
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scenarioData, err := s.server.db.Queryx("SELECT scenario_id, category_id FROM scenario_counter")
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scenarioData, err := s.server.db.Queryx("SELECT scenario_id, category_id FROM scenario_counter")
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if err != nil {
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if err != nil {
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scenarioData.Close()
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s.logger.Error("Failed to get scenario counter info from db", zap.Error(err))
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s.logger.Error("Failed to get scenario counter info from db", zap.Error(err))
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 4))
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return
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return
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}
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}
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bf := byteframe.NewByteFrame()
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var scenarioCount uint8
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for scenarioData.Next() {
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for scenarioData.Next() {
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scenario := &ScenarioCounterItem{}
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err = scenarioData.Scan(&scenario.MainID, &scenario.CategoryID)
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err = scenarioData.StructScan(&scenario)
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if err != nil {
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if err != nil {
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continue
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continue
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}
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}
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scenarioCount++
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}
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// Trim excess scenarios
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if len(scenarios) > 128 {
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scenarios = scenarios[:128]
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}
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bf := byteframe.NewByteFrame()
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bf.WriteUint8(uint8(len(scenarios)))
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for _, scenario := range scenarios {
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bf.WriteUint32(scenario.MainID)
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bf.WriteUint32(scenario.MainID)
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// if item exchange
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// If item exchange
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if scenario.CategoryID == 3 || scenario.CategoryID == 6 || scenario.CategoryID == 7 {
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switch scenario.CategoryID {
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case 3, 6, 7:
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bf.WriteBool(true)
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bf.WriteBool(true)
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} else {
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default:
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bf.WriteBool(false)
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bf.WriteBool(false)
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}
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}
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bf.WriteUint8(scenario.CategoryID)
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bf.WriteUint8(scenario.CategoryID)
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}
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}
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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data := byteframe.NewByteFrame()
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data.WriteUint8(scenarioCount)
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data.WriteBytes(bf.Data())
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doAckBufSucceed(s, pkt.AckHandle, data.Data())
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}
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}
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func handleMsgMhfGetEtcPoints(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfGetEtcPoints(s *Session, p mhfpacket.MHFPacket) {
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