partial backport EnumerateShop

This commit is contained in:
wish
2023-11-29 23:41:06 +11:00
parent 15739ad0d2
commit 4376ed6678

View File

@@ -61,21 +61,32 @@ func writeShopItems(bf *byteframe.ByteFrame, items []ShopItem) {
bf.WriteUint16(uint16(len(items)))
bf.WriteUint16(uint16(len(items)))
for _, item := range items {
if _config.ErupeConfig.RealClientMode >= _config.Z2 {
bf.WriteUint32(item.ID)
}
bf.WriteUint32(item.ItemID)
bf.WriteUint32(item.Cost)
bf.WriteUint16(item.Quantity)
bf.WriteUint16(item.MinHR)
bf.WriteUint16(item.MinSR)
if _config.ErupeConfig.RealClientMode >= _config.Z2 {
bf.WriteUint16(item.MinGR)
}
bf.WriteUint8(0) // Unk
bf.WriteUint8(item.StoreLevel)
if _config.ErupeConfig.RealClientMode >= _config.Z2 {
bf.WriteUint16(item.MaxQuantity)
bf.WriteUint16(item.UsedQuantity)
}
if _config.ErupeConfig.RealClientMode == _config.Z1 {
bf.WriteUint8(uint8(item.RoadFloors))
bf.WriteUint8(uint8(item.RoadFatalis))
} else if _config.ErupeConfig.RealClientMode >= _config.Z2 {
bf.WriteUint16(item.RoadFloors)
bf.WriteUint16(item.RoadFatalis)
}
}
}
func getShopItems(s *Session, shopType uint8, shopID uint32) []ShopItem {
var items []ShopItem