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Stopping a few pop ups appearing
I added too many bytes to load
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@@ -1076,7 +1076,8 @@ func handleMsgMhfLoadFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {
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// TODO(Andoryuuta): Save data from MsgMhfSaveFavoriteQuest and resend it here.
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// TODO(Andoryuuta): Save data from MsgMhfSaveFavoriteQuest and resend it here.
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// Fist: Using a no favourites placeholder to avoid an in game error message
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// Fist: Using a no favourites placeholder to avoid an in game error message
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// being sent every time you use a counter when it fails to load
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// being sent every time you use a counter when it fails to load
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doSizedAckResp(s, pkt.AckHandle, []byte{0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
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doSizedAckResp(s, pkt.AckHandle, []byte{0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x01, 0x00, 0x00, 0x00, 0x00, 0x00, 0x00})
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}
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}
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func handleMsgMhfSaveFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfSaveFavoriteQuest(s *Session, p mhfpacket.MHFPacket) {}
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@@ -1390,7 +1391,7 @@ func handleMsgMhfCheckWeeklyStamp(s *Session, p mhfpacket.MHFPacket) {
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resp.WriteUint16(0x000E)
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resp.WriteUint16(0x000E)
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resp.WriteUint16(0x0001)
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resp.WriteUint16(0x0001)
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resp.WriteUint16(0x0000)
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resp.WriteUint16(0x0000)
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resp.WriteUint16(0x0001)
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resp.WriteUint16(0x0000) // 0x0000 stops the vaguely annoying log in pop up
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resp.WriteUint32(0)
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resp.WriteUint32(0)
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resp.WriteUint32(0x5dddcbb3) // Timestamp
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resp.WriteUint32(0x5dddcbb3) // Timestamp
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