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https://github.com/Mezeporta/Erupe.git
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enable cross-map progression
This commit is contained in:
@@ -1510,7 +1510,7 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
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}
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}
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// rudimentary example
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// rudimentary example
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var interceptionPoints uint32 = 400
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interceptionPoints := map[uint16]uint32{0: 2000, 58079: 50}
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mapData := []struct {
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mapData := []struct {
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ID uint32
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ID uint32
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NextID uint32
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NextID uint32
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@@ -1521,6 +1521,12 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
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{ID: 102, NextID: 103, BranchID: 202, BranchIndex: 2, Type: 3, PointsReq: 500},
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{ID: 102, NextID: 103, BranchID: 202, BranchIndex: 2, Type: 3, PointsReq: 500},
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{ID: 103, BranchIndex: 3, Type: 2, PointsReq: 500},
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{ID: 103, BranchIndex: 3, Type: 2, PointsReq: 500},
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{ID: 202, QuestFile: 58079, BranchIndex: 1, Type: 4, PointsReq: 100, Unk1: 1, Unk2: 1},
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{ID: 202, QuestFile: 58079, BranchIndex: 1, Type: 4, PointsReq: 100, Unk1: 1, Unk2: 1},
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}}, {ID: 2, NextID: 1, Tiles: []Tile{
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{ID: 105, NextID: 205, BranchIndex: 1, Type: 1},
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{ID: 205, NextID: 305, BranchIndex: 2, Type: 0, PointsReq: 500},
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{ID: 305, NextID: 405, BranchIndex: 3, Type: 0, PointsReq: 500},
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{ID: 405, NextID: 505, BranchIndex: 4, Type: 0, PointsReq: 500},
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{ID: 505, BranchIndex: 5, Type: 2, PointsReq: 5000},
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}},
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}},
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}
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}
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@@ -1528,8 +1534,10 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
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ID uint32
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ID uint32
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Unk uint16
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Unk uint16
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Tiles []Tile
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Tiles []Tile
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Bytes *byteframe.ByteFrame
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}{
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}{
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{mapData[0].ID, 1, mapData[0].Tiles},
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{ID: mapData[0].ID, Unk: 1, Tiles: mapData[0].Tiles},
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{ID: mapData[1].ID, Unk: 1, Tiles: mapData[1].Tiles},
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}
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}
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unkData := []struct {
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unkData := []struct {
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@@ -1579,35 +1587,39 @@ func handleMsgMhfGetUdGuildMapInfo(s *Session, p mhfpacket.MHFPacket) {
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var tilesClaimed uint32
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var tilesClaimed uint32
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bf.WriteUint8(uint8(len(mapProg)))
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bf.WriteUint8(uint8(len(mapProg)))
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for _, prog := range mapProg {
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for i, prog := range mapProg {
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bf.WriteUint32(prog.ID)
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mapProg[i].Bytes = byteframe.NewByteFrame()
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bf.WriteUint16(prog.Unk)
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mapProg[i].Bytes.WriteUint32(prog.ID)
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bf.WriteUint8(uint8(len(prog.Tiles)))
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mapProg[i].Bytes.WriteUint16(prog.Unk)
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mapProg[i].Bytes.WriteUint8(uint8(len(prog.Tiles)))
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for _, tile := range prog.Tiles {
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for _, tile := range prog.Tiles {
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if tile.Type != 1 {
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if tile.Type != 1 {
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if tile.PointsReq-interceptionPoints > 0x7000000 {
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if tile.PointsReq-interceptionPoints[tile.QuestFile] > 0x7000000 {
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interceptionPoints -= tile.PointsReq
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interceptionPoints[tile.QuestFile] -= tile.PointsReq
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bf.WriteUint32(tile.PointsReq)
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mapProg[i].Bytes.WriteUint32(tile.PointsReq)
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tilesClaimed++
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tilesClaimed++
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tile.Claimed = true
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tile.Claimed = true
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} else {
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} else {
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bf.WriteUint32(interceptionPoints)
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mapProg[i].Bytes.WriteUint32(interceptionPoints[tile.QuestFile])
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interceptionPoints = 0
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interceptionPoints[tile.QuestFile] = 0
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}
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}
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} else {
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} else {
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bf.WriteUint32(0)
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mapProg[i].Bytes.WriteUint32(0)
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}
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}
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bf.WriteUint32(tile.PointsReq)
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mapProg[i].Bytes.WriteUint32(tile.PointsReq)
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bf.WriteUint16(tile.ID)
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mapProg[i].Bytes.WriteUint16(tile.ID)
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bf.WriteUint16(tile.NextID)
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mapProg[i].Bytes.WriteUint16(tile.NextID)
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bf.WriteUint16(tile.BranchID)
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mapProg[i].Bytes.WriteUint16(tile.BranchID)
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bf.WriteUint16(tile.QuestFile)
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mapProg[i].Bytes.WriteUint16(tile.QuestFile)
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bf.WriteUint32(tile.Unk0)
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mapProg[i].Bytes.WriteUint32(tile.Unk0)
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bf.WriteUint8(tile.BranchIndex)
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mapProg[i].Bytes.WriteUint8(tile.BranchIndex)
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bf.WriteUint8(tile.Type)
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mapProg[i].Bytes.WriteUint8(tile.Type)
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bf.WriteBool(tile.Claimed)
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mapProg[i].Bytes.WriteBool(tile.Claimed)
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}
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}
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}
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}
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for i := len(mapProg) - 1; i >= 0; i-- {
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bf.WriteBytes(mapProg[i].Bytes.Data())
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}
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bf.WriteUint32(tilesClaimed)
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bf.WriteUint32(tilesClaimed)
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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doAckBufSucceed(s, pkt.AckHandle, bf.Data())
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