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refactor(festa): extract festa logic into FestaService
The festa handler contained event lifecycle management (cleanup expired events, create new ones) and the repo enforced a business rule (skip zero-value soul submissions). Move these into a new FestaService to keep repos as pure data access and consolidate business logic.
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@@ -76,6 +76,7 @@ type Server struct {
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achievementService *AchievementService
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gachaService *GachaService
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towerService *TowerService
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festaService *FestaService
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erupeConfig *cfg.Config
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acceptConns chan net.Conn
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deleteConns chan net.Conn
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@@ -163,6 +164,7 @@ func NewServer(config *Config) *Server {
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s.achievementService = NewAchievementService(s.achievementRepo, s.logger)
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s.gachaService = NewGachaService(s.gachaRepo, s.userRepo, s.charRepo, s.logger, config.ErupeConfig.GameplayOptions.MaximumNP)
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s.towerService = NewTowerService(s.towerRepo, s.logger)
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s.festaService = NewFestaService(s.festaRepo, s.logger)
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// Mezeporta
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s.stages.Store("sl1Ns200p0a0u0", NewStage("sl1Ns200p0a0u0"))
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