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https://github.com/Mezeporta/Erupe.git
synced 2025-12-13 23:44:52 +01:00
implement guild poogie outfits
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@@ -8,6 +8,7 @@ import (
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"encoding/json"
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"errors"
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"fmt"
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"math"
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"sort"
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"strings"
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"time"
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@@ -54,6 +55,10 @@ type Guild struct {
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PugiName1 string `db:"pugi_name_1"`
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PugiName2 string `db:"pugi_name_2"`
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PugiName3 string `db:"pugi_name_3"`
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PugiOutfit1 uint8 `db:"pugi_outfit_1"`
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PugiOutfit2 uint8 `db:"pugi_outfit_2"`
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PugiOutfit3 uint8 `db:"pugi_outfit_3"`
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PugiOutfits uint32 `db:"pugi_outfits"`
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Recruiting bool `db:"recruiting"`
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FestivalColour FestivalColour `db:"festival_colour"`
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Souls uint32 `db:"souls"`
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@@ -125,6 +130,10 @@ SELECT
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COALESCE(pugi_name_1, '') AS pugi_name_1,
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COALESCE(pugi_name_2, '') AS pugi_name_2,
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COALESCE(pugi_name_3, '') AS pugi_name_3,
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pugi_outfit_1,
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pugi_outfit_2,
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pugi_outfit_3,
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pugi_outfits,
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recruiting,
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COALESCE((SELECT team FROM festa_registrations fr WHERE fr.guild_id = g.id), 'none') AS festival_colour,
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(SELECT SUM(souls) FROM guild_characters gc WHERE gc.guild_id = g.id) AS souls,
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@@ -151,8 +160,10 @@ SELECT
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func (guild *Guild) Save(s *Session) error {
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_, err := s.server.db.Exec(`
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UPDATE guilds SET main_motto=$2, sub_motto=$3, comment=$4, pugi_name_1=$5, pugi_name_2=$6, pugi_name_3=$7, icon=$8, leader_id=$9 WHERE id=$1
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`, guild.ID, guild.MainMotto, guild.SubMotto, guild.Comment, guild.PugiName1, guild.PugiName2, guild.PugiName3, guild.Icon, guild.GuildLeader.LeaderCharID)
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UPDATE guilds SET main_motto=$2, sub_motto=$3, comment=$4, pugi_name_1=$5, pugi_name_2=$6, pugi_name_3=$7,
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pugi_outfit_1=$8, pugi_outfit_2=$9, pugi_outfit_3=$10, pugi_outfits=$11, icon=$12, leader_id=$13 WHERE id=$1
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`, guild.ID, guild.MainMotto, guild.SubMotto, guild.Comment, guild.PugiName1, guild.PugiName2, guild.PugiName3,
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guild.PugiOutfit1, guild.PugiOutfit2, guild.PugiOutfit3, guild.PugiOutfits, guild.Icon, guild.GuildLeader.LeaderCharID)
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if err != nil {
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s.logger.Error("failed to update guild data", zap.Error(err), zap.Uint32("guildID", guild.ID))
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@@ -716,9 +727,14 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
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case mhfpacket.OPERATE_GUILD_RENAME_PUGI_3:
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handleRenamePugi(s, pkt.Data2, guild, 3)
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case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_1:
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// TODO: decode guild poogie outfits
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handleChangePugi(s, uint8(pkt.Data1.ReadUint32()), guild, 1)
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case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_2:
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handleChangePugi(s, uint8(pkt.Data1.ReadUint32()), guild, 2)
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case mhfpacket.OPERATE_GUILD_CHANGE_PUGI_3:
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handleChangePugi(s, uint8(pkt.Data1.ReadUint32()), guild, 3)
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case mhfpacket.OPERATE_GUILD_UNLOCK_OUTFIT:
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// TODO: This doesn't implement blocking, if someone unlocked the same outfit at the same time
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s.server.db.Exec(`UPDATE guilds SET pugi_outfits=pugi_outfits+$1 WHERE id=$2`, int(math.Pow(float64(pkt.Data1.ReadUint32()), 2)), guild.ID)
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case mhfpacket.OPERATE_GUILD_DONATE_EVENT:
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bf.WriteBytes(handleDonateRP(s, uint16(pkt.Data1.ReadUint32()), guild, true))
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case mhfpacket.OPERATE_GUILD_EVENT_EXCHANGE:
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@@ -750,6 +766,18 @@ func handleRenamePugi(s *Session, bf *byteframe.ByteFrame, guild *Guild, num int
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guild.Save(s)
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}
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func handleChangePugi(s *Session, outfit uint8, guild *Guild, num int) {
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switch num {
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case 1:
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guild.PugiOutfit1 = outfit
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case 2:
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guild.PugiOutfit2 = outfit
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case 3:
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guild.PugiOutfit3 = outfit
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}
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guild.Save(s)
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}
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func handleDonateRP(s *Session, amount uint16, guild *Guild, isEvent bool) []byte {
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bf := byteframe.NewByteFrame()
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bf.WriteUint32(0)
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@@ -929,11 +957,13 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
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ps.Uint8(bf, guild.PugiName1, true)
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ps.Uint8(bf, guild.PugiName2, true)
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ps.Uint8(bf, guild.PugiName3, true)
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// probably guild pugi properties, should be status, stamina and luck outfits
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bf.WriteBytes([]byte{
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0x04, 0x02, 0x03, 0x04, 0x02, 0x03, 0x00, 0x00, 0x00, 0x4E,
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})
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bf.WriteUint8(guild.PugiOutfit1)
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bf.WriteUint8(guild.PugiOutfit2)
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bf.WriteUint8(guild.PugiOutfit3)
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bf.WriteUint8(guild.PugiOutfit1)
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bf.WriteUint8(guild.PugiOutfit2)
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bf.WriteUint8(guild.PugiOutfit3)
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bf.WriteUint32(guild.PugiOutfits)
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// Unk flags
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bf.WriteUint8(0x3C) // also seen as 0x32 on JP and 0x64 on TW
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