mirror of
https://github.com/Mezeporta/Erupe.git
synced 2025-12-13 07:25:03 +01:00
enumerate achievement data
This commit is contained in:
@@ -3,15 +3,15 @@ package mhfpacket
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import (
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import (
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"errors"
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"errors"
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"erupe-ce/network/clientctx"
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"erupe-ce/network"
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"erupe-ce/common/byteframe"
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"erupe-ce/common/byteframe"
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"erupe-ce/network"
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"erupe-ce/network/clientctx"
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)
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)
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// MsgMhfGetAchievement represents the MSG_MHF_GET_ACHIEVEMENT
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// MsgMhfGetAchievement represents the MSG_MHF_GET_ACHIEVEMENT
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type MsgMhfGetAchievement struct {
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type MsgMhfGetAchievement struct {
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AckHandle uint32
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AckHandle uint32
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Unk0 uint32 // id?
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CharID uint32
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Unk1 uint32 // char?
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Unk1 uint32 // char?
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}
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}
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@@ -23,7 +23,7 @@ func (m *MsgMhfGetAchievement) Opcode() network.PacketID {
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// Parse parses the packet from binary
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// Parse parses the packet from binary
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func (m *MsgMhfGetAchievement) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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func (m *MsgMhfGetAchievement) Parse(bf *byteframe.ByteFrame, ctx *clientctx.ClientContext) error {
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m.AckHandle = bf.ReadUint32()
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m.AckHandle = bf.ReadUint32()
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m.Unk0 = bf.ReadUint32()
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m.CharID = bf.ReadUint32()
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m.Unk1 = bf.ReadUint32()
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m.Unk1 = bf.ReadUint32()
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return nil
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return nil
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}
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}
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@@ -2,7 +2,7 @@ BEGIN;
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CREATE TABLE IF NOT EXISTS public.achievements
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CREATE TABLE IF NOT EXISTS public.achievements
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(
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(
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id int NOT NULL,
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id int NOT NULL PRIMARY KEY ,
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ach0 int DEFAULT 0,
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ach0 int DEFAULT 0,
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ach1 int DEFAULT 0,
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ach1 int DEFAULT 0,
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ach2 int DEFAULT 0,
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ach2 int DEFAULT 0,
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@@ -3,24 +3,23 @@ package channelserver
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import (
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import (
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"erupe-ce/common/byteframe"
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"erupe-ce/common/byteframe"
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"erupe-ce/network/mhfpacket"
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"erupe-ce/network/mhfpacket"
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"fmt"
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"go.uber.org/zap"
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"io"
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)
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)
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var achievementCurves = [][]uint32{
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var achievementCurves = [][]int32{
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// 0: HR weapon use, Class use, Tore dailies
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// 0: HR weapon use, Class use, Tore dailies
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{5, 15, 30, 50, 100, 150, 200, 250, 300},
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{5, 15, 30, 50, 100, 150, 200, 300},
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// 1: Weapon collector, G wep enhances
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// 1: Weapon collector, G wep enhances
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{1, 3, 5, 15, 30, 50, 75, 100, 150},
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{1, 3, 5, 15, 30, 50, 75, 100},
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// 2: Festa wins
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// 2: Festa wins
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{1, 2, 3, 4, 5, 6, 7, 8, 9},
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{1, 2, 3, 4, 5, 6, 7, 8},
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// 3: GR weapon use
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// 3: GR weapon use, Sigil crafts
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{10, 50, 100, 200, 350, 500, 750, 1000, 1500},
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{10, 50, 100, 200, 350, 500, 750, 999},
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// 4: Armor refinement
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{0, 5, 5, 5, 5, 5, 5, 5, 5},
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// 5: Sigil crafts
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{0, 50, 50, 50, 50, 50, 50, 50, 50},
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}
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}
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var achievementCurveMap = map[uint8][]uint32{
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var achievementCurveMap = map[uint8][]int32{
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0: achievementCurves[0], 1: achievementCurves[0], 2: achievementCurves[0], 3: achievementCurves[0],
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0: achievementCurves[0], 1: achievementCurves[0], 2: achievementCurves[0], 3: achievementCurves[0],
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4: achievementCurves[0], 5: achievementCurves[0], 6: achievementCurves[0], 7: achievementCurves[1],
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4: achievementCurves[0], 5: achievementCurves[0], 6: achievementCurves[0], 7: achievementCurves[1],
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8: achievementCurves[2], 9: achievementCurves[0], 10: achievementCurves[0], 11: achievementCurves[0],
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8: achievementCurves[2], 9: achievementCurves[0], 10: achievementCurves[0], 11: achievementCurves[0],
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@@ -28,52 +27,119 @@ var achievementCurveMap = map[uint8][]uint32{
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16: achievementCurves[3], 17: achievementCurves[3], 18: achievementCurves[3], 19: achievementCurves[3],
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16: achievementCurves[3], 17: achievementCurves[3], 18: achievementCurves[3], 19: achievementCurves[3],
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20: achievementCurves[3], 21: achievementCurves[3], 22: achievementCurves[3], 23: achievementCurves[3],
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20: achievementCurves[3], 21: achievementCurves[3], 22: achievementCurves[3], 23: achievementCurves[3],
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24: achievementCurves[3], 25: achievementCurves[3], 26: achievementCurves[3], 27: achievementCurves[1],
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24: achievementCurves[3], 25: achievementCurves[3], 26: achievementCurves[3], 27: achievementCurves[1],
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28: achievementCurves[4], 29: achievementCurves[5], 30: achievementCurves[3], 31: achievementCurves[3],
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28: achievementCurves[1], 29: achievementCurves[3], 30: achievementCurves[3], 31: achievementCurves[3],
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32: achievementCurves[3],
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32: achievementCurves[3],
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}
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}
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type Achievement struct {
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Level uint8
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Value uint32
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NextValue uint16
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Required uint32
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Updated bool
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Progress uint32
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Trophy uint8
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}
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func GetAchData(id uint8, score int32) Achievement {
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curve := achievementCurveMap[id]
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var ach Achievement
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for i, v := range curve {
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temp := score - v
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if temp < 0 {
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ach.Progress = uint32(score)
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ach.Required = uint32(curve[i])
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switch ach.Level {
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case 0:
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ach.NextValue = 5
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case 1, 2, 3:
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ach.NextValue = 10
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case 4, 5:
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ach.NextValue = 15
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case 6:
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ach.NextValue = 15
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ach.Trophy = 0x40
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case 7:
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ach.NextValue = 20
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ach.Trophy = 0x60
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}
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return ach
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} else {
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score = temp
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ach.Level++
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switch ach.Level {
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case 1:
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ach.Value += 5
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case 2, 3, 4:
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ach.Value += 10
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case 5, 6, 7:
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ach.Value += 15
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case 8:
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ach.Value += 20
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}
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}
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}
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ach.Required = uint32(curve[7])
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ach.Trophy = 0x7F
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ach.Progress = ach.Required
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return ach
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}
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func handleMsgMhfGetAchievement(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfGetAchievement(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfGetAchievement)
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pkt := p.(*mhfpacket.MsgMhfGetAchievement)
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err := s.server.db.QueryRow("SELECT id FROM achievements WHERE id=$1", s.charID)
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row := s.server.db.QueryRow("SELECT id FROM achievements WHERE id=$1", pkt.CharID)
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if err != nil {
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if row != nil {
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s.server.db.Exec("INSERT INTO achievements (id) VALUES ($1)", s.charID)
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s.server.db.Exec("INSERT INTO achievements (id) VALUES ($1)", pkt.CharID)
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}
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}
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scores := make([]int, 33)
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var scores [33]int32
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s.server.db.QueryRow("SELECT * FROM achievements WHERE id=$1", s.charID).Scan(&scores[0], &scores[0],
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row = s.server.db.QueryRow("SELECT * FROM achievements WHERE id=$1", pkt.CharID)
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if row != nil {
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err := row.Scan(&scores[0], &scores[0],
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&scores[1], &scores[2], &scores[3], &scores[4], &scores[5], &scores[6], &scores[7], &scores[8], &scores[9],
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&scores[1], &scores[2], &scores[3], &scores[4], &scores[5], &scores[6], &scores[7], &scores[8], &scores[9],
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&scores[10], &scores[11], &scores[12], &scores[13], &scores[14], &scores[15], &scores[16], &scores[17],
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&scores[10], &scores[11], &scores[12], &scores[13], &scores[14], &scores[15], &scores[16], &scores[17],
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&scores[18], &scores[19], &scores[20], &scores[21], &scores[22], &scores[23], &scores[24], &scores[25],
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&scores[18], &scores[19], &scores[20], &scores[21], &scores[22], &scores[23], &scores[24], &scores[25],
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&scores[26], &scores[27], &scores[28], &scores[29], &scores[30], &scores[31], &scores[32])
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&scores[26], &scores[27], &scores[28], &scores[29], &scores[30], &scores[31], &scores[32])
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if err != nil {
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doAckBufSucceed(s, pkt.AckHandle, make([]byte, 20))
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s.logger.Error("ERR@", zap.Error(err))
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return
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}
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}
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resp := byteframe.NewByteFrame()
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resp := byteframe.NewByteFrame()
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points := uint32(69)
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var points uint32
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resp.WriteUint32(points)
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resp.WriteBytes(make([]byte, 16))
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resp.WriteUint32(points)
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resp.WriteBytes([]byte{0x02, 0x00, 0x00}) // Unk
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resp.WriteUint32(points)
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resp.WriteUint32(points)
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resp.WriteBytes([]byte{0x02, 0x00, 0x00})
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entries := 34
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var id uint8
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resp.WriteUint8(uint8(entries)) // Entry count
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entries := uint8(33)
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for i := 0; i < entries; i++ {
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resp.WriteUint8(entries) // Entry count
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resp.WriteUint8(uint8(i)) // achievement id
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for id = 0; id < entries; id++ {
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resp.WriteUint8(uint8(i)) // level
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achData := GetAchData(id, scores[id])
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resp.WriteUint16(20) // point value
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points += achData.Value
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resp.WriteUint32(100) // required
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resp.WriteUint8(id)
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resp.WriteUint8(0)
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resp.WriteUint8(achData.Level)
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if i < 10 {
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resp.WriteUint16(achData.NextValue)
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resp.WriteUint16(0x7FFF)
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resp.WriteUint32(achData.Required)
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} else if i < 20 {
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resp.WriteBool(false) // level increased notification
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resp.WriteUint16(0x3FFF)
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resp.WriteUint8(achData.Trophy)
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} else {
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/* Trophy bitfield
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resp.WriteUint16(0x1FFF)
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0000 0000
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}
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abcd efgh
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//resp.WriteUint16(0x7F7F) // unk
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B - Bronze (0x40)
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resp.WriteUint8(0)
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B-C - Silver (0x60)
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resp.WriteUint32(100) // progress
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B-H - Gold (0x7F)
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*/
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resp.WriteUint16(0) // Unk
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resp.WriteUint32(achData.Progress)
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}
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}
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resp.Seek(0, io.SeekStart)
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resp.WriteUint32(points)
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resp.WriteUint32(points)
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resp.WriteUint32(points)
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resp.WriteUint32(points)
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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doAckBufSucceed(s, pkt.AckHandle, resp.Data())
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}
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}
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@@ -84,7 +150,10 @@ func handleMsgMhfSetCaAchievementHist(s *Session, p mhfpacket.MHFPacket) {
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func handleMsgMhfResetAchievement(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfResetAchievement(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfAddAchievement(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfAddAchievement(s *Session, p mhfpacket.MHFPacket) {
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pkt := p.(*mhfpacket.MsgMhfAddAchievement)
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s.server.db.Exec(fmt.Sprintf("UPDATE achievements SET ach%d=ach%d+1 WHERE id=$1", pkt.AchievementID, pkt.AchievementID), s.charID)
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}
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func handleMsgMhfPaymentAchievement(s *Session, p mhfpacket.MHFPacket) {}
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func handleMsgMhfPaymentAchievement(s *Session, p mhfpacket.MHFPacket) {}
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