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refactor(channelserver): remove Channels fallbacks, use Registry as sole cross-channel API
main.go always sets both Channels and Registry together, making the Channels fallback paths dead code. This removes: - Server.Channels field from the Server struct - 3 if/else fallback blocks in handlers_session.go (replaced with Registry.FindChannelForStage, SearchSessions, SearchStages) - 1 if/else fallback block in handlers_guild_ops.go (replaced with Registry.NotifyMailToCharID) - 3 method fallbacks in sys_channel_server.go (WorldcastMHF, FindSessionByCharID, DisconnectUser now delegate directly) Updates anti-patterns.md #6 to "accepted design" — Session struct is appropriate for this game server's handler pattern, and cross-channel coupling is now fully routed through the ChannelRegistry interface.
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@@ -281,7 +281,7 @@ func TestHandleMsgSysLockGlobalSema_RemoteMatch(t *testing.T) {
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clients: make(map[*Session]uint32),
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reservedClientSlots: make(map[uint32]bool),
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})
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server.Channels = []*Server{server, otherChannel}
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server.Registry = NewLocalChannelRegistry([]*Server{server, otherChannel})
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session := createMockSession(1, server)
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