mirror of
https://github.com/Mezeporta/Erupe.git
synced 2026-05-06 14:24:15 +02:00
feat(i18n): per-session language preference and !lang command
Phase A plumbing for #188. Adds a users.language column (migration 0022), UserRepo.GetLanguage/SetLanguage, and Session.Lang()/SetLang accessors so future phases can resolve localized content per session instead of falling back to the server-wide config.Language. The preference is loaded from the DB on login and persisted via a new !lang <en|jp|fr|es> chat command that shows the current language when called without an argument, validates the code (case-insensitive), and replies in the newly selected language so the switch is visible immediately. An empty stored value falls back to config.Language. sys_language.go exposes getLangStringsFor(code) as the new dispatch primitive; getLangStrings(server) is now a thin wrapper so existing callers keep working unchanged. isSupportedLang + supportedLangs keep the !lang validator in sync with the dispatcher. Localized quest/scenario content and per-session i18n lookups in existing handlers are deliberately out of scope for phase A — this commit ships only the plumbing so it can be reviewed and deployed independently.
This commit is contained in:
@@ -76,6 +76,15 @@ func handleMsgSysLogin(s *Session, p mhfpacket.MHFPacket) {
|
||||
}
|
||||
s.userID = userID
|
||||
|
||||
// Load per-user language preference. A DB error or an empty value both
|
||||
// mean "use the server default", which is what Session.Lang() returns
|
||||
// when clientLang is empty — so we don't need to fail the login here.
|
||||
if lang, langErr := s.server.userRepo.GetLanguage(userID); langErr == nil && lang != "" {
|
||||
s.SetLang(lang)
|
||||
} else if langErr != nil {
|
||||
s.logger.Warn("Failed to load user language preference", zap.Error(langErr), zap.Uint32("userID", userID))
|
||||
}
|
||||
|
||||
if s.captureConn != nil {
|
||||
s.captureConn.SetSessionInfo(s.charID, s.userID)
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user