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feat(i18n): per-session language preference and !lang command
Phase A plumbing for #188. Adds a users.language column (migration 0022), UserRepo.GetLanguage/SetLanguage, and Session.Lang()/SetLang accessors so future phases can resolve localized content per session instead of falling back to the server-wide config.Language. The preference is loaded from the DB on login and persisted via a new !lang <en|jp|fr|es> chat command that shows the current language when called without an argument, validates the code (case-insensitive), and replies in the newly selected language so the switch is visible immediately. An empty stored value falls back to config.Language. sys_language.go exposes getLangStringsFor(code) as the new dispatch primitive; getLangStrings(server) is now a thin wrapper so existing callers keep working unchanged. isSupportedLang + supportedLangs keep the !lang validator in sync with the dispatcher. Localized quest/scenario content and per-session i18n lookups in existing handlers are deliberately out of scope for phase A — this commit ships only the plumbing so it can be reviewed and deployed independently.
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@@ -39,6 +39,11 @@ func langEnglish() i18n {
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i.commands.timer.enabled = "Quest timer enabled"
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i.commands.timer.disabled = "Quest timer disabled"
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i.commands.lang.usage = "Usage: %s <en|jp|fr|es>"
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i.commands.lang.invalid = "Unknown language %q. Supported: en, jp, fr, es"
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i.commands.lang.success = "Language set to %s"
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i.commands.lang.current = "Current language: %s"
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i.commands.ravi.noCommand = "No Raviente command specified!"
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i.commands.ravi.start.success = "The Great Slaying will begin in a moment"
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i.commands.ravi.start.error = "The Great Slaying has already begun!"
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