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feat(i18n): per-session language preference and !lang command
Phase A plumbing for #188. Adds a users.language column (migration 0022), UserRepo.GetLanguage/SetLanguage, and Session.Lang()/SetLang accessors so future phases can resolve localized content per session instead of falling back to the server-wide config.Language. The preference is loaded from the DB on login and persisted via a new !lang <en|jp|fr|es> chat command that shows the current language when called without an argument, validates the code (case-insensitive), and replies in the newly selected language so the switch is visible immediately. An empty stored value falls back to config.Language. sys_language.go exposes getLangStringsFor(code) as the new dispatch primitive; getLangStrings(server) is now a thin wrapper so existing callers keep working unchanged. isSupportedLang + supportedLangs keep the !lang validator in sync with the dispatcher. Localized quest/scenario content and per-session i18n lookups in existing handlers are deliberately out of scope for phase A — this commit ships only the plumbing so it can be reviewed and deployed independently.
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@@ -48,6 +48,7 @@ type Session struct {
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prevGuildID uint32 // Stores the last GuildID used in InfoGuild
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charID uint32
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userID uint32
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clientLang string // Per-session language preference; empty = use server default
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logKey []byte
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sessionStart int64
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courses []mhfcourse.Course
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@@ -109,6 +110,28 @@ func NewSession(server *Server, conn net.Conn) *Session {
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return s
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}
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// Lang returns the session's effective language code, falling back to the
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// server's globally configured language when no per-user preference has been
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// loaded. Callers should use this instead of reading erupeConfig.Language
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// directly so that later phases can route localized content per session.
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func (s *Session) Lang() string {
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s.Lock()
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lang := s.clientLang
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s.Unlock()
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if lang != "" {
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return lang
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}
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return s.server.erupeConfig.Language
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}
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// SetLang updates the session's in-memory language preference. Persistence
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// to the database is the caller's responsibility (via userRepo.SetLanguage).
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func (s *Session) SetLang(lang string) {
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s.Lock()
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s.clientLang = lang
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s.Unlock()
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}
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// Start starts the session packet send and recv loop(s).
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func (s *Session) Start() {
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s.logger.Debug("New connection", zap.String("RemoteAddr", s.rawConn.RemoteAddr().String()))
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