Merge branch 'main' into feature/event-tent

This commit is contained in:
stratic-dev
2024-03-11 20:16:20 +00:00
9 changed files with 90 additions and 38 deletions

View File

@@ -51,6 +51,8 @@ type Guild struct {
MemberCount uint16 `db:"member_count"`
RankRP uint32 `db:"rank_rp"`
EventRP uint32 `db:"event_rp"`
RoomRP uint16 `db:"room_rp"`
RoomExpiry time.Time `db:"room_expiry"`
Comment string `db:"comment"`
PugiName1 string `db:"pugi_name_1"`
PugiName2 string `db:"pugi_name_2"`
@@ -153,6 +155,8 @@ SELECT
g.name,
rank_rp,
event_rp,
room_rp,
COALESCE(room_expiry, '1970-01-01') AS room_expiry,
main_motto,
sub_motto,
created_at,
@@ -706,7 +710,7 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
}
bf.WriteUint32(uint32(response))
case mhfpacket.OperateGuildDonateRank:
bf.WriteBytes(handleDonateRP(s, uint16(pkt.Data1.ReadUint32()), guild, false))
bf.WriteBytes(handleDonateRP(s, uint16(pkt.Data1.ReadUint32()), guild, 0))
case mhfpacket.OperateGuildSetApplicationDeny:
s.server.db.Exec("UPDATE guilds SET recruiting=false WHERE id=$1", guild.ID)
case mhfpacket.OperateGuildSetApplicationAllow:
@@ -747,10 +751,11 @@ func handleMsgMhfOperateGuild(s *Session, p mhfpacket.MHFPacket) {
// TODO: This doesn't implement blocking, if someone unlocked the same outfit at the same time
s.server.db.Exec(`UPDATE guilds SET pugi_outfits=pugi_outfits+$1 WHERE id=$2`, int(math.Pow(float64(pkt.Data1.ReadUint32()), 2)), guild.ID)
case mhfpacket.OperateGuildDonateRoom:
// TODO: Where does this go?
quantity := uint16(pkt.Data1.ReadUint32())
bf.WriteBytes(handleDonateRP(s, quantity, guild, 2))
case mhfpacket.OperateGuildDonateEvent:
quantity := uint16(pkt.Data1.ReadUint32())
bf.WriteBytes(handleDonateRP(s, quantity, guild, true))
bf.WriteBytes(handleDonateRP(s, quantity, guild, 1))
// TODO: Move this value onto rp_yesterday and reset to 0... daily?
s.server.db.Exec(`UPDATE guild_characters SET rp_today=rp_today+$1 WHERE character_id=$2`, quantity, s.charID)
case mhfpacket.OperateGuildEventExchange:
@@ -794,20 +799,37 @@ func handleChangePugi(s *Session, outfit uint8, guild *Guild, num int) {
guild.Save(s)
}
func handleDonateRP(s *Session, amount uint16, guild *Guild, isEvent bool) []byte {
func handleDonateRP(s *Session, amount uint16, guild *Guild, _type int) []byte {
bf := byteframe.NewByteFrame()
bf.WriteUint32(0)
saveData, err := GetCharacterSaveData(s, s.charID)
if err != nil {
return bf.Data()
}
var resetRoom bool
if _type == 2 {
var currentRP uint16
s.server.db.QueryRow(`SELECT room_rp FROM guilds WHERE id = $1`, guild.ID).Scan(&currentRP)
if currentRP+amount >= 30 {
amount = 30 - currentRP
resetRoom = true
}
}
saveData.RP -= amount
saveData.Save(s)
updateSQL := "UPDATE guilds SET rank_rp = rank_rp + $1 WHERE id = $2"
if isEvent {
updateSQL = "UPDATE guilds SET event_rp = event_rp + $1 WHERE id = $2"
switch _type {
case 0:
s.server.db.Exec(`UPDATE guilds SET rank_rp = rank_rp + $1 WHERE id = $2`, amount, guild.ID)
case 1:
s.server.db.Exec(`UPDATE guilds SET event_rp = event_rp + $1 WHERE id = $2`, amount, guild.ID)
case 2:
if resetRoom {
s.server.db.Exec(`UPDATE guilds SET room_rp = 0 WHERE id = $1`, guild.ID)
s.server.db.Exec(`UPDATE guilds SET room_expiry = $1 WHERE id = $2`, TimeAdjusted().Add(time.Hour*24*7), guild.ID)
} else {
s.server.db.Exec(`UPDATE guilds SET room_rp = room_rp + $1 WHERE id = $2`, amount, guild.ID)
}
}
s.server.db.Exec(updateSQL, amount, guild.ID)
bf.Seek(0, 0)
bf.WriteUint32(uint32(saveData.RP))
return bf.Data()
@@ -1001,8 +1023,8 @@ func handleMsgMhfInfoGuild(s *Session, p mhfpacket.MHFPacket) {
bf.WriteUint8(limit)
bf.WriteUint32(55000)
bf.WriteUint32(0)
bf.WriteUint16(0) // Changing Room RP
bf.WriteUint32(uint32(guild.RoomExpiry.Unix()))
bf.WriteUint16(guild.RoomRP)
bf.WriteUint16(0) // Ignored
if guild.AllianceID > 0 {

View File

@@ -148,9 +148,21 @@ func removeSessionFromStage(s *Session) {
destructEmptySemaphores(s)
}
func isStageFull(s *Session, StageID string) bool {
if stage, exists := s.server.stages[StageID]; exists {
return len(stage.reservedClientSlots)+len(stage.clients) >= int(stage.maxPlayers)
}
return false
}
func handleMsgSysEnterStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysEnterStage)
if isStageFull(s, pkt.StageID) {
doAckSimpleFail(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x01})
return
}
// Push our current stage ID to the movement stack before entering another one.
if s.stage != nil {
s.stage.Lock()
@@ -175,6 +187,12 @@ func handleMsgSysBackStage(s *Session, p mhfpacket.MHFPacket) {
backStage = "sl1Ns200p0a0u0"
}
if isStageFull(s, backStage) {
s.stageMoveStack.Push(backStage)
doAckSimpleFail(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x01})
return
}
if _, exists := s.stage.reservedClientSlots[s.charID]; exists {
delete(s.stage.reservedClientSlots, s.charID)
}
@@ -188,6 +206,12 @@ func handleMsgSysBackStage(s *Session, p mhfpacket.MHFPacket) {
func handleMsgSysMoveStage(s *Session, p mhfpacket.MHFPacket) {
pkt := p.(*mhfpacket.MsgSysMoveStage)
if isStageFull(s, pkt.StageID) {
doAckSimpleFail(s, pkt.AckHandle, []byte{0x00, 0x00, 0x00, 0x01})
return
}
doStageTransfer(s, pkt.AckHandle, pkt.StageID)
}

View File

@@ -59,7 +59,7 @@ func NewStage(ID string) *Stage {
objects: make(map[uint32]*Object),
objectIndex: 0,
rawBinaryData: make(map[stageBinaryKey][]byte),
maxPlayers: 4,
maxPlayers: 127,
}
return s
}

View File

@@ -38,25 +38,24 @@ func (s *Session) makeSignResponse(uid uint32) []byte {
return bf.Data()
}
bf.WriteUint8(uint8(SIGN_SUCCESS)) // resp_code
if (s.server.erupeConfig.PatchServerManifest != "" && s.server.erupeConfig.PatchServerFile != "") || s.client == PS3 {
bf.WriteUint8(2)
} else {
bf.WriteUint8(0)
if s.client == PS3 && (s.server.erupeConfig.PatchServerFile == "" || s.server.erupeConfig.PatchServerManifest == "") {
bf.WriteUint8(uint8(SIGN_EABORT))
return bf.Data()
}
bf.WriteUint8(uint8(SIGN_SUCCESS))
bf.WriteUint8(2) // patch server count
bf.WriteUint8(1) // entrance server count
bf.WriteUint8(uint8(len(chars)))
bf.WriteUint32(tokenID)
bf.WriteBytes([]byte(sessToken))
bf.WriteUint32(uint32(channelserver.TimeAdjusted().Unix()))
if s.client == PS3 {
ps.Uint8(bf, fmt.Sprintf(`ps3-%s.zerulight.cc`, s.server.erupeConfig.Language), false)
ps.Uint8(bf, fmt.Sprintf(`ps3-%s.zerulight.cc`, s.server.erupeConfig.Language), false)
ps.Uint8(bf, fmt.Sprintf("%s/ps3", s.server.erupeConfig.PatchServerManifest), false)
ps.Uint8(bf, fmt.Sprintf("%s/ps3", s.server.erupeConfig.PatchServerFile), false)
} else {
if s.server.erupeConfig.PatchServerManifest != "" && s.server.erupeConfig.PatchServerFile != "" {
ps.Uint8(bf, s.server.erupeConfig.PatchServerManifest, false)
ps.Uint8(bf, s.server.erupeConfig.PatchServerFile, false)
}
ps.Uint8(bf, s.server.erupeConfig.PatchServerManifest, false)
ps.Uint8(bf, s.server.erupeConfig.PatchServerFile, false)
}
if strings.Split(s.rawConn.RemoteAddr().String(), ":")[0] == "127.0.0.1" {
ps.Uint8(bf, fmt.Sprintf("127.0.0.1:%d", s.server.erupeConfig.Entrance.Port), false)