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feat(guild): implement rookie and return guild assignment
New/returning players are now auto-assigned to temporary holding guilds on MSG_MHF_ENTRY_ROOKIE_GUILD (pkt.Unk=0 → rookie guild, ≥1 → comeback guild). Guilds are created on demand and capped at 60 members. Players leave via the OperateGuildGraduateRookie/Return actions. The guild info response now reports isReturnGuild from the DB instead of hardcoded false. Migration 0014_return_guilds adds return_type to the guilds table.
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@@ -923,23 +923,36 @@ func TestCheckMonthlyItem_UnknownType(t *testing.T) {
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}
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func TestHandleMsgMhfEntryRookieGuild(t *testing.T) {
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server := createMockServer()
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session := createMockSession(1, server)
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pkt := &mhfpacket.MsgMhfEntryRookieGuild{
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AckHandle: 12345,
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Unk: 42,
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tests := []struct {
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name string
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unk uint32
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}{
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{"rookie (Unk=0)", 0},
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{"comeback (Unk=1)", 1},
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{"comeback with hr (Unk=2)", 2},
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}
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for _, tt := range tests {
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t.Run(tt.name, func(t *testing.T) {
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server := createMockServer()
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server.guildRepo = &mockGuildRepo{}
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session := createMockSession(1, server)
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handleMsgMhfEntryRookieGuild(session, pkt)
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pkt := &mhfpacket.MsgMhfEntryRookieGuild{
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AckHandle: 12345,
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Unk: tt.unk,
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}
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select {
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case p := <-session.sendPackets:
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if len(p.data) == 0 {
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t.Error("Response packet should have data")
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}
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default:
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t.Error("No response packet queued")
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handleMsgMhfEntryRookieGuild(session, pkt)
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select {
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case p := <-session.sendPackets:
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if len(p.data) == 0 {
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t.Error("Response packet should have data")
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}
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default:
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t.Error("No response packet queued")
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}
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})
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}
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}
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